calesthio/openmontage

pose-library-design

Design reusable 2D character pose libraries, action cycles, and expression states for data-driven animation.

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How to use

  1. Copy the installation command and review the source package before installing it in your own agent environment.
  2. Check the source document for required tools, credentials and supported hosts.
  3. Describe your input and desired deliverable; review the output against the source material.
npx skills add https://github.com/calesthio/openmontage --skill pose-library-design

Before you start

  • Installation does not include a model subscription, API allowance or permission to access your files.
  • Repository stars and installation counts describe activity, not an independent quality or security test.
Original skill document

Rendered from the source repository. Headings, examples, code, tables, links, and referenced images are preserved.

Pose Library Design

Use this skill when producing pose_library artifacts.

Pose Categories

  • Neutral: idle, breathe, listening.
  • Attention: lookup, lookdown, lookleft, lookright.
  • Emotion: happy, sad, surprised, worried, determined.
  • Action: reach, point, hold, jump, flap, walkcontact, walkpassing.
  • Mouth: closed, smallo, wideopen, smile, frown, phoneme-ish shapes.

Acting Pattern

Use timed pose sequences:

text
anticipation -> action -> hold -> settle

Do not continuously animate every part. Holds make the acting readable.

Pose Data Pattern

json
{
  "pose": "surprised",
  "parts": {
    "head": { "rotation": -6, "y": -4 },
    "pupil_left": { "x": 4, "y": -6 },
    "mouth": "small_o"
  },
  "hold_frames": 18,
  "transition": "back.out"
}

Quality Checklist

  • Required emotions have poses.
  • Required actions have poses or cycles.
  • Reused cycles have contact and passing poses.
  • Poses name only changed parts; defaults come from the rig.

Sources

  • GSAP timeline sequencing for readable multi-step poses:

https://gsap.com/docs/v3/GSAP/Timeline/

  • Remotion interpolation for frame-based transitions:

https://www.remotion.dev/docs/interpolate

  • Remotion spring for natural motion:

https://www.remotion.dev/docs/spring

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