solomondivyananth/aftereffects-mcp

ae-transitions

Build transitions between shots and scenes in After Effects through the AE MCP Bridge - cuts on the beat, whip pans and zoom punches with motion blur, shape and mask wipes, luma and gradient wipes, iris, block and card wipes, light and glass wipes, match cu…

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Como usar

  1. Copie o comando e verifique o pacote antes de instalar no seu ambiente de agente.
  2. Consulte no original as ferramentas, credenciais e ambientes necessários.
  3. Descreva os dados de entrada e a entrega esperada; confira a saída com as fontes.
npx skills add https://github.com/solomondivyananth/aftereffects-mcp --skill ae-transitions

Antes de começar

  • A instalação não inclui assinatura de modelo, franquia API ou acesso aos seus arquivos.
  • Estrelas e instalações indicam atividade, não um teste independente de qualidade ou segurança.
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Transitions

A transition is two layers overlapping for a few frames: the outgoing shot (A) and the incoming shot (B). Everything below is a way to animate that overlap. Keep transitions short (4–12 frames at 30 fps). Put them on beats, using comp markers placed with ae_markers.

Set up the overlap first. Stack B above A with a few frames of overlap:

json
ae_layer_action {"layers": ["Shot A", "Shot B"], "action": "sequence", "overlap": "8f"}

When A and B are whole scenes, precompose each (ae_precompose) so the transition animates one layer per scene.

The cut

Most transitions should be cuts. A cut on a beat, a cut on motion (the movement carries across), or a cut on a match (same shape or position in both shots) needs no effect at all. Before adding one, ask whether a clean cut on the marker is better.

Choosing one

Pick from what the two shots have in common, not from a menu of effects:

A and B are…UseWhy
the same subject, moved or changeda match cut, or a morph (ae-morph)the shared shape does the work; an effect would hide it
different moments of one ideaa cut on the beatthe cheapest and the strongest
different places, same energywhip pan or zoom punchmotion carries the eye across the join
different sections of a filma shape or colour wipe in the brand colourit reads as a chapter mark, not a glitch
a build that must not lose its placea masked reveal that grows from the element the eye is onthe frame never goes blank
a hard change of tonedip to colour, or a flash cuta deliberate blink
beauty shots, slow contenta crossfade or a light wipeanything faster fights the pace

Two rules that save most transitions:

  • Keep the direction. If A leaves to the left, B arrives from the right.

Reversing direction across a cut reads as a mistake even when nobody can say why.

  • One transition style per piece, twice at most. A film that wipes, then

whips, then iris-wipes looks like a demo of transitions.

The shape of a transition in time

A transition is not a linear crossing. Give it the same acceleration as a move: leave fast, arrive soft.

TypeOverlapWhere the cut sitsEasing
Whip pan / zoom punch6–10 framesat the fastest frame, where the blur is heaviestA {out: 85}, B {in: 85}
Shape or mask wipe8–12 framesthe middle of the wipe{out: 20} → {in: 85}
Effect wipe (Completion 0→100)8–12 framesat ~50% completionsame
Dip / flash2–6 frameson the beathold keys, no ease
Crossfade12–20 framesthe midpointlinear, or the fade spends too long half-there

Put the marker on the beat first, then build outwards from it, so the loudest frame of the transition and the beat are the same frame.

Whip pan and zoom punch

The energetic ones, built from motion plus blur:

  1. On both A and B, keyframe Position (whip) or Scale (punch) across the cut.

A leaves fast (ease {"out": 85} on its last move), B arrives fast then settles (ease {"in": 85}).

  1. Blur the fastest frames. Whip: ADBE Motion Blur (Directional Blur):

Direction along the move, Blur Length 0 → 60–120 → 0 across the cut. Zoom: ADBE Radial Blur with Type Zoom, or CC Radial Fast Blur Amount.

  1. Motion blur on the layers and the comp (see the ae-effects skill).
  2. For a seamless whip, add ADBE Tile (Motion Tile) with Mirror Edges on,

so the frame edges never show.

Wipes with masks and shapes

Full control, any shape. Animate a mask on B that grows to reveal it:

json
ae_masks {"layer": "Shot B", "action": "add", "mask": {"rect": [0, 0, 0, 1080], "feather": 40}}
ae_add_keyframes {"layer": "Shot B", "path": ["Masks","Mask 1","Mask Path"], "keys": [
  {"time": "0f", "value": {"vertices": [[0,0],[0,0],[0,1080],[0,1080]]}},
  {"time": "10f", "value": {"vertices": [[0,0],[1920,0],[1920,1080],[0,1080]]}, "ease": {"in": 85}}]}

A shape wipe (a brand shape or a circle that scales up to fill the frame) is a shape layer used as a track matte:

json
ae_shape {"name": "Wipe", "shape": "ellipse", "size": [10, 10], "fill": "#ffffff"}
ae_set_layer_props {"layer": "Shot B", "props": {"trackMatte": {"layer": "Wipe", "type": "alpha"}}}

Then scale Wipe from 0 to cover the frame (about 2300% for a 100 px circle on 1920×1080) in 8–12 frames. Layered colour wipes (two or three coloured shapes chasing each other 2 frames apart, ending on B) are the classic motion-design transition.

Transition effects

Put these on the outgoing layer A, above B. Every one has a Transition Completion (or Completion) parameter: keyframe it 0 → 100.

EffectmatchNameParameters
Linear WipeADBE Linear WipeTransition Completion, Wipe Angle, Feather
Radial WipeADBE Radial WipeTransition Completion, Start Angle, Wipe Center, Wipe, Feather
Gradient WipeADBE Gradient WipeTransition Completion, Transition Softness, Gradient Layer, Invert Gradient
Iris WipeADBE IRIS_WIPEIris Center, Iris Points, Outer Radius, Inner Radius, Feather. Animate Outer Radius
Venetian BlindsADBE Venetian BlindsTransition Completion, Direction, Width, Feather
Block DissolveADBE Block DissolveTransition Completion, Block Width, Block Height, Feather
Card WipeAPC CardWipeCamTransition Completion, Transition Width, Back Layer, Rows, Columns, Flip Axis
CC Light WipeCC Light WipeCompletion, Center, Intensity, Shape
CC Glass WipeCC Glass WipeCompletion, Layer to Reveal, Gradient Layer, Softness
CC Grid WipeCC Grid WipeCompletion, Center, Rotation, Tiles
CC TwisterCC TwisterCompletion, Backside, Center, Axis
json
ae_apply_effect {"layer": "Shot A", "effect": "ADBE Linear Wipe", "params": {"Wipe Angle": 90, "Feather": 60}}
ae_add_keyframes {"layer": "Shot A", "path": ["Effects","Linear Wipe","Transition Completion"], "keys": [
  {"time": "0f", "value": 0, "ease": {"out": 20}}, {"time": "10f", "value": 100, "ease": {"in": 85}}]}

Master controls (After Effects 2026). This generation ships prebuilt transition rigs as effects — ADBE CM TransComplete (Transition Master Control), plus ADBE CM TransWipe, TransSlide, TransCard, TransIris, TransRadial, TransDissolve, TransFade, TransFadeMask, TransStretch, TransCorner, TransDirection. They wrap the work below behind one set of dials. Apply with ae_apply_effect and read the parameter names back from the result; list what this install has with ae_catalog {"kind": "effects", "query": "master control"}. Hand-built is still better when the transition has to carry brand shapes or a specific element across the cut.

Luma transitions: a Gradient Wipe driven by a hidden layer (Fractal Noise, a gradient ramp ADBE Ramp, or a texture) gives organic, ink-like wipes. Set Gradient Layer to that layer and turn its visibility off (enabled: false).

Layer-reference parameters (Gradient Layer, Layer to Reveal, Back Layer) point at other layers. If ae_apply_effect can't set them from a name, set them with ae_run_jsx (prop.setValue(layerIndex)), or ask the user to pick the layer in the Effect Controls.

Transitions that use depth

With a camera in the comp (ae-camera-3d), the change of shot can be a move rather than an effect:

  • Push through. A is a 3D layer; dolly the camera past it while B sits

further back. Add a little motion blur and the frame edge does the wiping.

  • Rotate the world. Parent A and B to a null at 90° to each other and

rotate the null — a card flip at full-frame scale.

  • Z stack. Lay the scenes out in depth at build time and fly forward

through all of them; every "transition" is then one continuous camera move.

These only work if both shots are built as precomps with matching size, and if the camera move eases (20–30 frames, landing ease 85–90).

Carrying an element across

The strongest scene change is one where nothing cuts: an element survives into the next shot and becomes part of it — a logo that becomes the app header, a word that turns into a chip, a line that becomes a ring. Build it as one layer that exists in both scenes, and change only what has to change (scale, position, colour) over 4–8 frames. ae-ui-motion has the worked versions; ae-morph has the ones where the shape itself changes.

Match cuts

A match cut hands one motion from shot A to shot B. The eye follows the motion across the cut, so what has to match is where the thing is, how fast it moves and which way. Whether the two shots look alike matters less.

  1. Read the motion on both sides. Watch 6–12 real frames before and

after the cut, not a spread across the whole shot:

json
   ae_review_motion {"comp": "Scene A", "start": "84f", "duration": "12f", "frames": 12}
  1. Continue it; don't restart it. B's first frame is the next sample

of A's motion. It must not repeat A's last pose (that reads as a stall), and it must not start from rest. So the keys either side of the cut carry speed. Don't ease into the cut or out of it: give the handoff key a linear or velocity-matched side, and a continuous spatial handle so the path doesn't kink:

json
   ae_add_keyframes {"comp": "Scene B", "layer": "Ring", "path": ["Transform", "Position"],
     "keys": [{"time": 0, "value": [980, 540], "ease": {"in": 33, "out": 33, "inSpeed": 1400, "outSpeed": 1400}, "spatial": "continuous"},
              {"time": "14f", "value": [1500, 540], "ease": "easy_in"}]}

Measure the speed A leaves with (px/s at its last key, from ae_find_animation) and give B's first key the same speed.

  1. One source for the shared element. If the same ring, word or icon

exists on both sides, make it one precomp used in both shots. Two copies drift apart in size, colour and weight, and the cut exposes the difference.

  1. Ranges are half-open. If frame N is A's last visible frame, A's out

point is frame N+1 and B's in point is frame N+1. Setting A's out point to N drops a frame; setting B's in point to N shows both for a frame.

json
   ae_set_layer_props {"comp": "Edit", "layer": "Scene A", "props": {"outPoint": "90f"}}
   ae_set_layer_props {"comp": "Edit", "layer": "Scene B", "props": {"inPoint": "90f"}}
  1. Check the four frames around the cut at full size: ae_render_frame

with "times": ["88f", "89f", "90f", "91f"], then ae_proof for empty-frame and pops. The shared element should sit on one smooth line across all four.

Sound

Most transitions are sold by audio, not picture. A whoosh that starts 4–6 frames before the cut and an impact exactly on it will make a plain cut feel designed. Place them against the same markers (ae-audio-sync).

Crossfades and dips

  • Crossfade: B's Opacity 0 → 100 over the overlap. Use it rarely; it

reads as soft and old-fashioned unless it's intentional.

  • Dip to colour: a solid above both, Opacity 0 → 100 → 0 around the cut.
  • Flash cut: a white solid on 1–2 frames with hold keys (interp: "hold") exactly on the cut.

When it goes wrong

SymptomCauseFix
A frame of white or transparency mid-transitionA ends before B startsextend the overlap; ae_proof reports it as empty-frame
A hard line where the wipe startsno feather, or the mask begins inside the framefeather 20–60, and start the mask fully outside
The frame edge shows during a whipthe layer is exactly comp-sizedADBE Tile (Motion Tile) with Mirror Edges, or scale to 110%
It strobesfast motion with motion blur offboth switches on; ae_proof's strobe check finds these
The transition feels lateit was built from the cut, not from the beatmove the loudest frame onto the marker
It reads as long and soft20+ frames, linear easinghalve it and ease it
Every cut has a transitionno cuts at allmost of them should be cuts

Check it

Transitions live in a few frames, so look at every one:

json
ae_review_motion {"start": "<cut time minus 6f>", "duration": "12f", "frames": 12}

Sample about two frames per frame of transition — at 8 samples across 10 frames you are not seeing the transition, you are seeing a slideshow of it.

Look for: a frame where neither shot shows, a mask edge visible at the start, a hard edge where there should be feather, and whether the transition lands on the beat. Then ae_proof over the same window with a high samples count (ae-motion-proof) — that is where one-frame pops and empty frames show up as numbers. With a reference, compare it at native frame rate with the video-reference-compare skill.

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