How to use
- Copy the installation command and review the source package before installing it in your own agent environment.
- Check the source document for required tools, credentials and supported hosts.
- Describe your input and desired deliverable; review the output against the source material.
npx skills add https://github.com/kevinbadi/blender-skills --skill slow-zoomBefore you start
- Installation does not include a model subscription, API allowance or permission to access your files.
- Repository stars and installation counts describe activity, not an independent quality or security test.
Rendered from the source repository. Headings, examples, code, tables, links, and referenced images are preserved.
Slow Zoom Camera Animation
Camera slowly pushes in from a wide establishing shot to a tight close-up on a hero detail (logo, texture, feature). Includes subtle dolly zoom (focal length shift) for cinematic compression.
When to Use
- User wants a "reveal" or "hero shot"
- User says "zoom in", "push in", "close-up on the logo", "cinematic reveal"
- Highlighting a specific detail or feature on the product
Prerequisites
- Blender MCP: Connected
- 3D model: Already imported in the Blender scene
- Output folder:
~/Desktop/Blender Videos/ - ffmpeg: Installed
Parameters
| Parameter | Default | Description |
|---|---|---|
duration | 5 | Video length in seconds |
fps | 24 | Frames per second |
start_distance | 4.0 | Starting camera distance |
end_distance | 1.8 | Ending camera distance (close-up) |
start_height | 3.0 | Starting camera height |
end_height | 1.2 | Ending camera height |
start_lens | 35 | Starting focal length (wide) |
end_lens | 65 | Ending focal length (tight) |
focus_point | (0,0,0.1) | Point to zoom toward (e.g. logo center) |
transparent_bg | true | Transparent background |
Flow
Step 1: Identify Focus Point
Ask user what detail to zoom into, or default to object center. Use AskUserQuestion if unclear.
Step 2: Set Up Camera
import bpy, math
# Focus target
bpy.ops.object.empty_add(type='PLAIN_AXES', location=FOCUS_POINT)
tgt = bpy.context.active_object
tgt.name = 'ZoomTarget'
# Camera
bpy.ops.object.camera_add(location=(START_X, -START_DISTANCE, START_HEIGHT))
cam = bpy.context.active_object
cam.name = 'SlowZoomCam'
cam.data.lens = START_LENS
track = cam.constraints.new(type='TRACK_TO')
track.target = tgt
track.track_axis = 'TRACK_NEGATIVE_Z'
track.up_axis = 'UP_Y'
bpy.context.scene.camera = camStep 3: Animate Push-In
import bpy
TOTAL_FRAMES = DURATION * FPS
scene = bpy.context.scene
scene.frame_start = 1
scene.frame_end = TOTAL_FRAMES
scene.render.fps = FPS
# Start wide
cam.location = (1.5, -START_DISTANCE, START_HEIGHT)
cam.keyframe_insert(data_path='location', frame=1)
cam.data.lens = START_LENS
cam.data.keyframe_insert(data_path='lens', frame=1)
# End tight
cam.location = (0.3, -END_DISTANCE, END_HEIGHT)
cam.keyframe_insert(data_path='location', frame=TOTAL_FRAMES)
cam.data.lens = END_LENS
cam.data.keyframe_insert(data_path='lens', frame=TOTAL_FRAMES)
# Keep default BEZIER interpolation for smooth ease in/outStep 4: Lighting + Render
Use the same golden hour lighting setup as turntable skill. Render as PNG sequence with Cycles, encode with ffmpeg to ProRes 4444.
ffmpeg -y -framerate 24 \
-i "~/Desktop/Blender Videos/slowzoom_frames/%04d.png" \
-c:v prores_ks -profile:v 4444 -pix_fmt yuva444p10le \
"~/Desktop/Blender Videos/slow_zoom.mov"Tips
- The focal length shift (35mm to 65mm) creates a subtle dolly zoom / Hitchcock effect
- BEZIER interpolation gives smooth ease-in/out — don't use LINEAR for this animation
- Offset the start position slightly on X (e.g. 1.5) for a more cinematic diagonal approach


