tabooharmony/roblox-brain

roblox-monetization

Use when adding, changing, or auditing Roblox purchases: GamePasses, Developer Products, subscriptions, private servers, policy checks.

Ver código-fonte

Como usar

  1. Copie o comando e verifique o pacote antes de instalar no seu ambiente de agente.
  2. Consulte no original as ferramentas, credenciais e ambientes necessários.
  3. Descreva os dados de entrada e a entrega esperada; confira a saída com as fontes.
npx skills add https://github.com/tabooharmony/roblox-brain --skill roblox-monetization

Antes de começar

  • A instalação não inclui assinatura de modelo, franquia API ou acesso aos seus arquivos.
  • Estrelas e instalações indicam atividade, não um teste independente de qualidade ou segurança.
Documento original do Skill

Renderizado do repositório de origem, preservando títulos, exemplos, código, tabelas, links e imagens.

roblox monetization

When to Load

Load when adding a Game Pass, Developer Product, subscription, private server, Creator Rewards-related product decision, or purchase eligibility check.

Quick Reference

  • Prompt purchases from the client, but grant value only from server-owned code.
  • Passes: one server-owned ID→benefit registry; join and purchase refresh use the same idempotent benefit path. Full.md §2a.
  • Developer Products: repeatable consumables. Grant through a server-owned receipt handler, either ProcessReceipt or BindReceiptHandler with Enum.ReceiptType.DeveloperProduct. PromptProductPurchaseFinished is not purchase confirmation.
  • Failed receipts remain NotProcessedYet; retries depend on the chosen receipt API, not an invented timer. See full.md.
  • For eligibility-sensitive purchases, check PolicyService and current Roblox guidance. If a paid-random-item restriction applies, offer the user the documented choices, including earnable rewards, a known non-random sequence, or direct purchase. Do not default to hiding or blocking the feature; handle the affected purchase path without stopping unrelated work.
  • Creator Rewards is a platform program, not a grant API. Track eligibility, attribution, engagement, and dashboard reporting separately from purchases and inventory.
  • Test failed/duplicate grants, absent players, and interrupted saves. Transfers, subscription changes, and dynamic pricing: full.md.
  • A receipt handler's presence is not proof of correctness; inspect its ownership, durable idempotent grant, and retry paths for unknown products or absent players.

Need the details? Load references/full.md for purchase flows and failure handling.

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