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Archviz
Real-world scale architecture. Clean cameras. Believable materials. Delivery stills.
When to Use
- Interior/exterior architectural presentations
- Real-estate style stills and simple walkthroughs
- Material/lighting lookdev for spaces
Workflow
CAD/scale check → Greybox → Final modeling → Materials
→ Cameras → Lighting (HDRI + practicals) → Render → CompScale & Modeling
- Millimeter–meter accuracy where specs exist
- Straight verticals; controlled bevels on visible edges
- Separate glass, frames, furniture collections
Cameras
- Verticals corrected (shift) for exteriors when needed
- 24–35mm interiors common; avoid extreme wide unless intentional
- Use
camera-cinematography
Lighting
- HDRI for exteriors / window light
- Practical lamps as mesh lights
- Soft GI; avoid game-style single harsh key unless styled
Delivery
- High-res stills; optional depth/mist for comp
compositingfor exposure polish- Keep layered EXR for revisions
Constraints
MUST DO
- Verify real-world scale early
- Lock cameras before heavy grade
- Keep glass/IOR plausible
MUST NOT DO
- Game lowpoly shortcuts on hero archviz plates
- Over-saturate materials
Reference Guide
| Topic | Reference | Load When |
|---|---|---|
| Archviz Camera | references/archviz-camera.md | When needed |
| Archviz Lighting | references/archviz-lighting.md | When needed |

