arjun988/blender-skills

camera-cinematography

Cinematic camera work in Blender including framing, lenses, composition, camera animation, and shot language beyond basic rendering setup via MCP.

View source

How to use

  1. Copy the installation command and review the source package before installing it in your own agent environment.
  2. Check the source document for required tools, credentials and supported hosts.
  3. Describe your input and desired deliverable; review the output against the source material.
npx skills add https://github.com/arjun988/blender-skills --skill camera-cinematography

Before you start

  • Installation does not include a model subscription, API allowance or permission to access your files.
  • Repository stars and installation counts describe activity, not an independent quality or security test.
Original skill document

Rendered from the source repository. Headings, examples, code, tables, links, and referenced images are preserved.

Camera Cinematography

Intentional framing. Lens language. Motivated camera moves. Shot-ready cameras.

When to Use

  • Cinematic stills and turntables with purpose
  • Animated camera moves (dolly, crane, orbit, handheld)
  • Matching reference camera / lens feel
  • Shot layout for lookdev and portfolio

Workflow

Shot intent → Camera + target empty → Lens/FOV → Composition
  → Focus/DoF → Move (if animated) → Viewport check → Render/comp

Naming

  • CAM_[Shot]_[Angle]
  • EMPTY_CamTarget_[Shot]
  • Collection: COL_Cameras

Lens Guide

FeelFocal (FF equiv)Notes
Wide establishing18–28mmDistortion; watch edges
Story / product35–50mmNatural
Portrait / hero85–135mmCompression
Tele drama150mm+Flat space

Sensor fit and resolution affect FOV — set camera sensor intentionally.

Composition Checklist

  • [ ] Subject readable in silhouette
  • [ ] Headroom / lead room intentional
  • [ ] Horizon level (unless motivated)
  • [ ] Foreground / mid / background depth
  • [ ] Avoid tangent mergers on edges

Camera Animation

MoveUse
OrbitProduct / character showcase
Dolly inReveal / tension
CraneScale / establishing
Handheld noiseDocumentary / horror unease
Locked offArchviz / product purity

Animate camera + target empties; prefer slow ease-in/out.

DoF

  • Focus on primary subject empty
  • F-stop for style: shallow for hero, deeper for environments
  • Preview in Eevee; final in Cycles if needed

Constraints

MUST DO

  • Name cameras and targets
  • Match aspect ratio to delivery
  • Check framing at start, mid, end of moves

MUST NOT DO

  • Default 50mm for every shot without intent
  • Animate FOV wildly unless motivated
  • Crop critical silhouette out of frame

Reference Guide

TopicReferenceLoad When
Lens And Compositionreferences/lens-and-composition.mdWhen needed
Camera Move Libraryreferences/camera-move-library.mdWhen needed
Dof Guidereferences/dof-guide.mdWhen needed

Related by task

from this repository

More skills

All skills