按源仓库内容呈现,保留标题、案例、代码、表格、链接以及原文引用的演示图片。
Chibi Style
Big head. Short body. Maximum appeal silhouette.
Ratios
Head often 1/2 to 1/3 of total height. Simplify fingers. Large eyes optional by genre.

Chibi and SD proportion art direction for Blender characters with oversized heads, simplified anatomy, and cute silhouette rules.
按源仓库内容呈现,保留标题、案例、代码、表格、链接以及原文引用的演示图片。
Big head. Short body. Maximum appeal silhouette.
Head often 1/2 to 1/3 of total height. Simplify fingers. Large eyes optional by genre.
arjun988Production rigging in Blender with armatures, IK/FK, constraints, weight painting, mechanical rigs, facial rigs, and drivers. Use before animation on deforming assets via MCP.
arjun988Analog, VHS, CRT, and found-footage horror aesthetics for Blender shots including camera imperfections and documentary framing.
arjun988Game-ready animation in Blender including walk/run/idle cycles, combat, mechanical animation, camera animation, constraints, Graph Editor, and NLA workflows via MCP.
arjun988Architectural visualization in Blender for interiors/exteriors with real-world scale, camera composition, PBR materials, and still/animation delivery via MCP.