使用方法
- 复制安装命令,在自己的智能体环境安装前先检查源码包。
- 从原始文档核对所需工具、凭据和支持的宿主。
- 说明输入材料与期望交付物,并对照来源检查输出。
npx skills add https://github.com/arjun988/blender-skills --skill lookdev开始前需了解
- 安装不包含模型订阅、API 额度或访问文件的权限。
- 仓库星数和安装量反映活跃情况,不等于独立质量或安全测试。
按源仓库内容呈现,保留标题、案例、代码、表格、链接以及原文引用的演示图片。
Lookdev
Material + light + camera loop. Screenshot compare. Stop when it reads.
When to Use
- Finalizing asset shading before export/portfolio
- Turntable / grey shader checks
- Matching material references
- Bridging
materialsandlightingintentionally
Workflow
Clay/grey pass → Base materials → Neutral light rig
→ Beauty light → Screenshot → Gap list → Iterate (≤3–5)
→ Optional grade → QAStandard Rigs
| Rig | Use |
|---|---|
| Neutral 3-point | Evaluate materials fairly |
| HDRI studio | Product / character |
| In-situ scene lights | Final context |
Keep a reusable COL_Lookdev_Lights + CAM_Lookdev_*.
Checklist
- [ ] Values read in grayscale
- [ ] Specular roughness believable
- [ ] Edges catch light (bevels/normals)
- [ ] Emissive under control
- [ ] No pure black / pure white traps unless stylized
- [ ] Matches reference palette if provided
Iteration Rule
Each pass: change one major variable (material OR light OR camera), then screenshot.
Constraints
MUST DO
- Grey pass before fancy textures when forms unsure
- Capture screenshots each iteration
- Hand off to
qa-reviewbefore ship
MUST NOT DO
- Fix modeling problems only with roughness maps
- Infinite tweak loops without gap list
Reference Guide
| Topic | Reference | Load When |
|---|---|---|
| Lookdev Rig | references/lookdev-rig.md | When needed |
| Lookdev Checklist | references/lookdev-checklist.md | When needed |


