fayazara/macos-app-skills

macos-build

Build a native macOS app using xcodebuild from the command line.

查看源码

使用方法

  1. 复制安装命令,在自己的智能体环境安装前先检查源码包。
  2. 从原始文档核对所需工具、凭据和支持的宿主。
  3. 说明输入材料与期望交付物,并对照来源检查输出。
npx skills add https://github.com/fayazara/macos-app-skills --skill macos-build

开始前需了解

  • 安装不包含模型订阅、API 额度或访问文件的权限。
  • 仓库星数和安装量反映活跃情况,不等于独立质量或安全测试。
仓库原始内容

按源仓库内容呈现,保留标题、案例、代码、表格、链接以及原文引用的演示图片。

Build macOS App

Build any native macOS Xcode project from the command line using xcodebuild.

Finding the Project

Before building, locate the Xcode project or workspace:

bash
find . -maxdepth 2 -name "*.xcodeproj" -o -name "*.xcworkspace" | head -5

Then list available schemes:

bash
xcodebuild -list -project "YourApp.xcodeproj" 2>/dev/null | grep -A 20 "Schemes:"

Build Command

Use this command template, replacing the project path and scheme:

bash
DEVELOPER_DIR=/Applications/Xcode.app/Contents/Developer xcodebuild build \
  -project "YourApp.xcodeproj" \
  -scheme "YourApp" \
  -configuration Debug \
  -destination "platform=macOS" \
  2>&1 | grep -E "(BUILD SUCCEEDED|BUILD FAILED|error:)" | head -20

For workspaces (projects with SPM dependencies or CocoaPods):

bash
DEVELOPER_DIR=/Applications/Xcode.app/Contents/Developer xcodebuild build \
  -workspace "YourApp.xcworkspace" \
  -scheme "YourApp" \
  -configuration Debug \
  -destination "platform=macOS" \
  2>&1 | grep -E "(BUILD SUCCEEDED|BUILD FAILED|error:)" | head -20

Interpreting Results

  • BUILD SUCCEEDED -- the build passed, report success to the user.
  • BUILD FAILED with error: lines -- read each error, identify the source file and line, and help the user fix them. After fixing, re-run the build to verify.
  • If the output is empty or unclear, re-run without the grep filter to get full output for diagnosis.

When to Build

  • After making code changes, if the user asks to verify they compile
  • When the user explicitly says "build", "compile", or "check if it builds"
  • After fixing build errors, to confirm the fix worked

Xcode Beta Toolchains

If the project targets a beta SDK (e.g., macOS 26 Tahoe), you may need to point to the beta Xcode:

bash
DEVELOPER_DIR=/Applications/Xcode-beta.app/Contents/Developer xcodebuild build ...

Check which Xcode is available:

bash
ls /Applications/ | grep -i xcode

Common Build Failures

ErrorFix
no such module 'Sparkle'SPM dependency not resolved. Try xcodebuild -resolvePackageDependencies first
no signing identity foundSet CODE_SIGN_IDENTITY="" and CODE_SIGNING_ALLOWED=NO for command-line builds
SDK "macosx" cannot be locatedWrong DEVELOPER_DIR. Check Xcode installation path
scheme not foundRun xcodebuild -list to see available schemes

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