tabooharmony/roblox-brain

roblox-security

Use when auditing or hardening Roblox code against exploits: authority, remotes, economy, purchases, and DataStore flows.

查看源码

使用方法

  1. 复制安装命令,在自己的智能体环境安装前先检查源码包。
  2. 从原始文档核对所需工具、凭据和支持的宿主。
  3. 说明输入材料与期望交付物,并对照来源检查输出。
npx skills add https://github.com/tabooharmony/roblox-brain --skill roblox-security

开始前需了解

  • 安装不包含模型订阅、API 额度或访问文件的权限。
  • 仓库星数和安装量反映活跃情况,不等于独立质量或安全测试。
仓库原始内容

按源仓库内容呈现,保留标题、案例、代码、表格、链接以及原文引用的演示图片。

Roblox Security

When to Load

Load for authority, remote abuse, economy, saves, bans, or sandboxing audits. Remote validation/rate limits: roblox-networking.

Quick Reference

Core: Client is always compromised. The server remains the source of truth, but the implementation depends on the authority model.

Authority Models

  • Classic replication: validate client requests against server state. Never trust client damage, currency, inventory, permissions, or positions.
  • Server Authority: Workspace.AuthorityMode = Server: the server owns core simulation while clients predict and recover from misprediction. Use BindToSimulation() (needs UseFixedSimulation), not blanket Heartbeat correction. Cheap for stock characters, rewrite-scale for authored simulation (full.md).
  • Both: validate attacks, purchases, teleports, permissions, and custom remotes at the server boundary.

Audit Checklist

CRITICAL: Server-authoritative state · Documented authority model · Validate all arg types · Rate limit remotes · Session-lock DataStore · No client currency mutations · ProcessReceipt verification · No secrets in client code

HIGH: Validate custom movement and action transitions · BindToClose protection · Atomic trading · Never trust client values · Use InputActions for simulation input in Server Authority projects · Validate ProximityPrompt/ClickDetector/DragDetector like remotes

MEDIUM: Server cooldowns · server-computed leaderboards · anti-AFK reward checks · TextService filtering · Script sandboxing for third-party code

Enforcement

Enforcement is a product decision with appeal implications. Players:BanAsync/UnbanAsync are server-only and need Players.BanningEnabled; pcall them. Duration, reason limits and device blocks: full.md.

Anti-Patterns

Don't obfuscate client code, use _G for security, kick without logging, over-validate movement, or rely on client anti-cheat.

See references/full.md for detailed examples.

按任务相关推荐

来自同一仓库

更多 Skills

全部 Skills