How to use
- Copy the installation command and review the source package before installing it in your own agent environment.
- Check the source document for required tools, credentials and supported hosts.
- Describe your input and desired deliverable; review the output against the source material.
npx skills add https://github.com/tabooharmony/roblox-brain --skill roblox-securityBefore you start
- Installation does not include a model subscription, API allowance or permission to access your files.
- Repository stars and installation counts describe activity, not an independent quality or security test.
Rendered from the source repository. Headings, examples, code, tables, links, and referenced images are preserved.
Roblox Security
When to Load
Load for authority, remote abuse, economy, saves, bans, or sandboxing audits. Remote validation/rate limits: roblox-networking.
Quick Reference
Core: Client is always compromised. The server remains the source of truth, but the implementation depends on the authority model.
Authority Models
- Classic replication: validate client requests against server state. Never trust client damage, currency, inventory, permissions, or positions.
- Server Authority:
Workspace.AuthorityMode = Server: the server owns core simulation while clients predict and recover from misprediction. UseBindToSimulation()(needsUseFixedSimulation), not blanketHeartbeatcorrection. Cheap for stock characters, rewrite-scale for authored simulation (full.md). - Both: validate attacks, purchases, teleports, permissions, and custom remotes at the server boundary.
Audit Checklist
CRITICAL: Server-authoritative state · Documented authority model · Validate all arg types · Rate limit remotes · Session-lock DataStore · No client currency mutations · ProcessReceipt verification · No secrets in client code
HIGH: Validate custom movement and action transitions · BindToClose protection · Atomic trading · Never trust client values · Use InputActions for simulation input in Server Authority projects · Validate ProximityPrompt/ClickDetector/DragDetector like remotes
MEDIUM: Server cooldowns · server-computed leaderboards · anti-AFK reward checks · TextService filtering · Script sandboxing for third-party code
Enforcement
Enforcement is a product decision with appeal implications. Players:BanAsync/UnbanAsync are server-only and need Players.BanningEnabled; pcall them. Duration, reason limits and device blocks: full.md.
Anti-Patterns
Don't obfuscate client code, use _G for security, kick without logging, over-validate movement, or rely on client anti-cheat.
See references/full.md for detailed examples.


