arjun988/blender-skills

psx-horror-style

PS1/PSX-era horror art direction combining low-poly affine textures, limited color depth, fog, and psychological horror staging for Blender assets.

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PSX Horror Style

Crunchy low-poly horror. Affine textures. Fog. Limited palette. Tension over fidelity.

When to Use

  • PS1-era horror game looks
  • Puppet Combo / retro survival horror vibes
  • When horror-style needs explicit PSX constraints

Core Tenets

  1. Low poly, high dread — Few tris, strong shapes
  2. Texture crunch — Low-res, nearest filtering feel
  3. Vertex / affine warping cues — Subtle wobble optional
  4. Fog + darkness — Hide draw distance sins
  5. Analog grit — VHS/CRT via compositing sparingly

Vs Related Styles

SkillRole
horror-styleBroad psychological horror direction
lowpoly-styleGeneral PS1/PS2 / Lethal Company
psx-horror-styleHorror + PSX crunch specifically

Modeling

  • 100–800 tris for many props
  • Characters chunky; faces minimal
  • Interiors modular, repetitive, oppressive

Materials / Textures

  • 64–256px textures common
  • Limited palette; indexed feel
  • Flat shading or very low smooth
  • Emissive screens as narrative props

Lighting & Camera

  • Single practical lights; deep shadows
  • Low camera, narrow spaces
  • Fog/mist mandatory for depth
  • Optional handheld noise (camera-cinematography)

Compositing Extras

  • Slight blur / chromatic aberration
  • Posterize / crush colors carefully
  • Film grain / VHS overlay subtle

Constraints

MUST DO

  • Keep poly and texture budgets intentionally low
  • Prioritize fog, sound-design-friendly spaces
  • Stage sparse narrative props

MUST NOT DO

  • Modern PBR microdetail as primary look
  • Bright clean global illumination

Reference Guide

TopicReferenceLoad When
Psx Horror Budgetsreferences/psx-horror-budgets.mdWhen needed
Psx Horror Palettereferences/psx-horror-palette.mdWhen needed
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