How to use
- Copy the installation command and review the source package before installing it in your own agent environment.
- Check the source document for required tools, credentials and supported hosts.
- Describe your input and desired deliverable; review the output against the source material.
npx skills add https://github.com/arjun988/blender-skills --skill psx-horror-styleBefore you start
- Installation does not include a model subscription, API allowance or permission to access your files.
- Repository stars and installation counts describe activity, not an independent quality or security test.
Rendered from the source repository. Headings, examples, code, tables, links, and referenced images are preserved.
PSX Horror Style
Crunchy low-poly horror. Affine textures. Fog. Limited palette. Tension over fidelity.
When to Use
- PS1-era horror game looks
- Puppet Combo / retro survival horror vibes
- When
horror-styleneeds explicit PSX constraints
Core Tenets
- Low poly, high dread — Few tris, strong shapes
- Texture crunch — Low-res, nearest filtering feel
- Vertex / affine warping cues — Subtle wobble optional
- Fog + darkness — Hide draw distance sins
- Analog grit — VHS/CRT via compositing sparingly
Vs Related Styles
| Skill | Role |
|---|---|
horror-style | Broad psychological horror direction |
lowpoly-style | General PS1/PS2 / Lethal Company |
psx-horror-style | Horror + PSX crunch specifically |
Modeling
- 100–800 tris for many props
- Characters chunky; faces minimal
- Interiors modular, repetitive, oppressive
Materials / Textures
- 64–256px textures common
- Limited palette; indexed feel
- Flat shading or very low smooth
- Emissive screens as narrative props
Lighting & Camera
- Single practical lights; deep shadows
- Low camera, narrow spaces
- Fog/mist mandatory for depth
- Optional handheld noise (
camera-cinematography)
Compositing Extras
- Slight blur / chromatic aberration
- Posterize / crush colors carefully
- Film grain / VHS overlay subtle
Constraints
MUST DO
- Keep poly and texture budgets intentionally low
- Prioritize fog, sound-design-friendly spaces
- Stage sparse narrative props
MUST NOT DO
- Modern PBR microdetail as primary look
- Bright clean global illumination
Reference Guide
| Topic | Reference | Load When |
|---|---|---|
| Psx Horror Budgets | references/psx-horror-budgets.md | When needed |
| Psx Horror Palette | references/psx-horror-palette.md | When needed |


