arjun988/blender-skills

voxel-style

Voxel and Minecraft-adjacent art direction for Blender with block grid modeling, limited palettes, and chunk-friendly assets.

View source

How to use

  1. Copy the installation command and review the source package before installing it in your own agent environment.
  2. Check the source document for required tools, credentials and supported hosts.
  3. Describe your input and desired deliverable; review the output against the source material.
npx skills add https://github.com/arjun988/blender-skills --skill voxel-style

Before you start

  • Installation does not include a model subscription, API allowance or permission to access your files.
  • Repository stars and installation counts describe activity, not an independent quality or security test.
Original skill document

Rendered from the source repository. Headings, examples, code, tables, links, and referenced images are preserved.

Voxel Style

Block grid language. Limited palette. Chunk-friendly forms.

When to Use

  • Minecraft-adjacent / voxel game assets
  • Blockout aesthetic as final style
  • Grid-snapped props and characters

Core Tenets

  1. Grid snap — Occupancy on explicit voxel size (e.g. 0.1 / 1.0m)
  2. No diagonal organic bevels — Cubes and stepped forms
  3. Palette atlas — Few colors; readable blocks
  4. Silhouette via steps — Not smooth curves
  5. Chunk modularity — Pieces fit tile sizes

Workflow

Choose voxel size → Block occupancy → Merge cubes
  → Palette materials → Optional GN instance → Export

Modeling Tips

  • Start from cubes; boolean union / merge by distance
  • Characters: stepped limbs, clear head block
  • Avoid subdivision surface (breaks voxel language)
  • Remesh to blocks only if converting from smooth

Materials

  • Flat colors or nearest-neighbor textures
  • Atlas preferred
  • Emission for glow blocks sparingly

Vs lowpoly-style

  • lowpoly-style allows irregular low tris / PS1 vibes
  • voxel-style enforces grid occupancy aesthetic

Constraints

MUST DO

  • Declare voxel size in brief
  • Snap consistently
  • Keep palette small

MUST NOT DO

  • Smooth shading that hides block edges (unless intentional glass)
  • Organic sculpt detail

Reference Guide

TopicReferenceLoad When
Voxel Gridreferences/voxel-grid.mdWhen needed
Voxel Charactersreferences/voxel-characters.mdWhen needed

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