kevinbadi/blender-skills

blender-product-polish

Import a 3D model (GLB/GLTF) into Blender and apply a sleek, glossy product-shot finish with studio lighting.

Quelltext ansehen

Verwendung

  1. Installationsbefehl kopieren und das Quellpaket vor der Installation in der eigenen Agentenumgebung prüfen.
  2. Benötigte Werkzeuge, Zugangsdaten und Hosts im Original prüfen.
  3. Eingabe und gewünschtes Ergebnis beschreiben und die Ausgabe mit den Quellen abgleichen.
npx skills add https://github.com/kevinbadi/blender-skills --skill blender-product-polish

Vor dem Start

  • Die Installation umfasst weder Modellabo noch API-Kontingent oder Dateizugriffsrechte.
  • Sterne und Installationen zeigen Aktivität, keine unabhängige Qualitäts- oder Sicherheitsprüfung.
Originales Skill-Dokument

Aus dem Quell-Repository gerendert; Überschriften, Beispiele, Code, Tabellen, Links und Bilder bleiben erhalten.

Blender Product Polish

Takes a raw 3D model file (typically exported from Meshy AI) and transforms it into a polished, product-shot-ready scene in Blender via the Blender MCP addon.

Prerequisites

  • Blender (5.x+) running with the Blender MCP addon active on port 9876
  • A .glb or .gltf file to import

How to Run

bash
node skills/blender-product-polish/scripts/blender-product-polish.js --file "/path/to/model.glb"

Options

OptionDescriptionDefault
--filePath to the GLB/GLTF file to importrequired
--portBlender MCP port9876
--presetLighting preset: studio, dramatic, softstudio
--roughnessSurface roughness (0 = mirror, 1 = matte)0.02
--coatClearcoat weight (0-1)1.0
--transmissionGlass transmission (0-1)0.05
--no-cleanKeep existing scene objectsfalse

What It Does

  1. Clears the scene (removes default cube, lights, camera)
  2. Imports the GLB/GLTF model
  3. Strips noisy normal/roughness maps from Meshy AI exports (these cause dotty reflections)
  4. Applies a glass-like material — ultra-low roughness, full clearcoat, high IOR
  5. Adds 4-point studio lighting — key, fill, rim, and bounce lights
  6. Switches to EEVEE with ray tracing for smooth real-time reflections (no pixelation during camera movement)
  7. Frames the viewport on the imported model

Lighting Presets

  • studio (default): Balanced 4-point setup. Key (350W), Fill (250W), Rim (250W), Bounce (100W). Clean product photography look.
  • dramatic: Strong key + rim, minimal fill. High contrast, moody.
  • soft: Even lighting from all sides. Minimal shadows, airy feel.

Notes

  • Meshy AI exports often include normal maps and roughness textures that look pixelated/dotty under strong lighting. This skill disconnects those and uses flat material values instead.
  • The skill uses EEVEE (not Cycles) to avoid progressive sampling noise during viewport navigation.
  • After running, you can orbit freely in Blender without pixelation.

Verwandte Aufgaben

aus demselben Repository

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