kevinbadi/blender-skills

blender-product-polish

Import a 3D model (GLB/GLTF) into Blender and apply a sleek, glossy product-shot finish with studio lighting.

소스 보기

사용 방법

  1. 설치 명령을 복사하고 자신의 에이전트 환경에 설치하기 전에 소스 패키지를 확인하세요.
  2. 필요한 도구, 인증 정보, 지원 환경은 원본 문서에서 확인하세요.
  3. 입력과 원하는 산출물을 설명하고 출처와 결과를 대조하세요.
npx skills add https://github.com/kevinbadi/blender-skills --skill blender-product-polish

시작 전 확인

  • 설치에는 모델 구독, API 한도, 파일 접근 권한이 포함되지 않습니다.
  • 별점 수와 설치 수는 활동 지표이며 독립적인 품질·보안 검증이 아닙니다.
원본 Skill 문서

원본 저장소의 제목, 예시, 코드, 표, 링크, 이미지를 유지해 표시합니다.

Blender Product Polish

Takes a raw 3D model file (typically exported from Meshy AI) and transforms it into a polished, product-shot-ready scene in Blender via the Blender MCP addon.

Prerequisites

  • Blender (5.x+) running with the Blender MCP addon active on port 9876
  • A .glb or .gltf file to import

How to Run

bash
node skills/blender-product-polish/scripts/blender-product-polish.js --file "/path/to/model.glb"

Options

OptionDescriptionDefault
--filePath to the GLB/GLTF file to importrequired
--portBlender MCP port9876
--presetLighting preset: studio, dramatic, softstudio
--roughnessSurface roughness (0 = mirror, 1 = matte)0.02
--coatClearcoat weight (0-1)1.0
--transmissionGlass transmission (0-1)0.05
--no-cleanKeep existing scene objectsfalse

What It Does

  1. Clears the scene (removes default cube, lights, camera)
  2. Imports the GLB/GLTF model
  3. Strips noisy normal/roughness maps from Meshy AI exports (these cause dotty reflections)
  4. Applies a glass-like material — ultra-low roughness, full clearcoat, high IOR
  5. Adds 4-point studio lighting — key, fill, rim, and bounce lights
  6. Switches to EEVEE with ray tracing for smooth real-time reflections (no pixelation during camera movement)
  7. Frames the viewport on the imported model

Lighting Presets

  • studio (default): Balanced 4-point setup. Key (350W), Fill (250W), Rim (250W), Bounce (100W). Clean product photography look.
  • dramatic: Strong key + rim, minimal fill. High contrast, moody.
  • soft: Even lighting from all sides. Minimal shadows, airy feel.

Notes

  • Meshy AI exports often include normal maps and roughness textures that look pixelated/dotty under strong lighting. This skill disconnects those and uses flat material values instead.
  • The skill uses EEVEE (not Cycles) to avoid progressive sampling noise during viewport navigation.
  • After running, you can orbit freely in Blender without pixelation.

관련 작업

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