사용 방법
- 설치 명령을 복사하고 자신의 에이전트 환경에 설치하기 전에 소스 패키지를 확인하세요.
- 필요한 도구, 인증 정보, 지원 환경은 원본 문서에서 확인하세요.
- 입력과 원하는 산출물을 설명하고 출처와 결과를 대조하세요.
npx skills add https://github.com/kevinbadi/blender-skills --skill blender-product-polish시작 전 확인
- 설치에는 모델 구독, API 한도, 파일 접근 권한이 포함되지 않습니다.
- 별점 수와 설치 수는 활동 지표이며 독립적인 품질·보안 검증이 아닙니다.
원본 저장소의 제목, 예시, 코드, 표, 링크, 이미지를 유지해 표시합니다.
Blender Product Polish
Takes a raw 3D model file (typically exported from Meshy AI) and transforms it into a polished, product-shot-ready scene in Blender via the Blender MCP addon.
Prerequisites
- Blender (5.x+) running with the Blender MCP addon active on port 9876
- A
.glbor.gltffile to import
How to Run
node skills/blender-product-polish/scripts/blender-product-polish.js --file "/path/to/model.glb"Options
| Option | Description | Default |
|---|---|---|
--file | Path to the GLB/GLTF file to import | required |
--port | Blender MCP port | 9876 |
--preset | Lighting preset: studio, dramatic, soft | studio |
--roughness | Surface roughness (0 = mirror, 1 = matte) | 0.02 |
--coat | Clearcoat weight (0-1) | 1.0 |
--transmission | Glass transmission (0-1) | 0.05 |
--no-clean | Keep existing scene objects | false |
What It Does
- Clears the scene (removes default cube, lights, camera)
- Imports the GLB/GLTF model
- Strips noisy normal/roughness maps from Meshy AI exports (these cause dotty reflections)
- Applies a glass-like material — ultra-low roughness, full clearcoat, high IOR
- Adds 4-point studio lighting — key, fill, rim, and bounce lights
- Switches to EEVEE with ray tracing for smooth real-time reflections (no pixelation during camera movement)
- Frames the viewport on the imported model
Lighting Presets
- studio (default): Balanced 4-point setup. Key (350W), Fill (250W), Rim (250W), Bounce (100W). Clean product photography look.
- dramatic: Strong key + rim, minimal fill. High contrast, moody.
- soft: Even lighting from all sides. Minimal shadows, airy feel.
Notes
- Meshy AI exports often include normal maps and roughness textures that look pixelated/dotty under strong lighting. This skill disconnects those and uses flat material values instead.
- The skill uses EEVEE (not Cycles) to avoid progressive sampling noise during viewport navigation.
- After running, you can orbit freely in Blender without pixelation.


