101-skills/superpowers

elevenlabs-sound-effects

Generate AI sound effects from text descriptions with ElevenLabs via inference.sh CLI.

View source

How to use

  1. Copy the installation command and review the source package before installing it in your own agent environment.
  2. Check the source document for required tools, credentials and supported hosts.
  3. Describe your input and desired deliverable; review the output against the source material.
npx skills add https://github.com/101-skills/superpowers --skill elevenlabs-sound-effects

Before you start

  • Installation does not include a model subscription, API allowance or permission to access your files.
  • Repository stars and installation counts describe activity, not an independent quality or security test.
Original skill document

Rendered from the source repository. Headings, examples, code, tables, links, and referenced images are preserved.

Install the belt CLI skill: npx skills add belt-sh/cli

ElevenLabs Sound Effects

Generate sound effects from text descriptions via inference.sh CLI.

Sound Effects
Sound Effects

Quick Start

Requires inference.sh CLI (belt). Install instructions
bash
belt login

# Generate a sound effect
belt app run elevenlabs/sound-effects --input '{"text": "Thunder rumbling in the distance"}'

Parameters

ParameterTypeDescription
textstringDescription of the sound effect (max 1000 chars)
duration_secondsnumberDuration 0.5-22 seconds (optional, auto if omitted)
prompt_influencenumber0-1, how literal to interpret prompt (default: 0.3)

Examples

Cinematic Effects

bash
# Epic trailer hit
belt app run elevenlabs/sound-effects --input '{"text": "Cinematic braam, deep bass impact"}'

# Suspense drone
belt app run elevenlabs/sound-effects --input '{
  "text": "Dark atmospheric drone, tension building, horror",
  "duration_seconds": 10
}'

# Whoosh transition
belt app run elevenlabs/sound-effects --input '{
  "text": "Fast cinematic whoosh transition",
  "duration_seconds": 1.5
}'

Nature & Environment

bash
# Rain
belt app run elevenlabs/sound-effects --input '{
  "text": "Heavy rain on a tin roof with occasional thunder",
  "duration_seconds": 15
}'

# Forest ambience
belt app run elevenlabs/sound-effects --input '{
  "text": "Forest ambience with birds chirping and gentle wind",
  "duration_seconds": 20
}'

# Ocean waves
belt app run elevenlabs/sound-effects --input '{
  "text": "Ocean waves crashing on a beach, calming",
  "duration_seconds": 15
}'

Game Audio

bash
# Power-up
belt app run elevenlabs/sound-effects --input '{
  "text": "Retro game power-up sound, ascending tones",
  "duration_seconds": 1
}'

# Explosion
belt app run elevenlabs/sound-effects --input '{
  "text": "Sci-fi laser explosion, futuristic",
  "duration_seconds": 3
}'

# UI click
belt app run elevenlabs/sound-effects --input '{
  "text": "Soft UI button click, subtle and clean",
  "duration_seconds": 0.5
}'

Everyday Sounds

bash
# Doorbell
belt app run elevenlabs/sound-effects --input '{"text": "Classic doorbell ring"}'

# Typing
belt app run elevenlabs/sound-effects --input '{
  "text": "Mechanical keyboard typing, fast, clicky",
  "duration_seconds": 5
}'

# Notification
belt app run elevenlabs/sound-effects --input '{
  "text": "Pleasant notification chime, positive",
  "duration_seconds": 1
}'

Prompt Influence

Control how literally the model interprets your description:

ValueEffectBest For
0.0Very loose interpretationCreative, surprising results
0.3Balanced (default)General purpose
0.7Close to descriptionSpecific sound needs
1.0Very literalExact sound reproduction
bash
# Loose interpretation - creative result
belt app run elevenlabs/sound-effects --input '{
  "text": "Magical fairy dust sparkle",
  "prompt_influence": 0.1
}'

# Literal interpretation - precise result
belt app run elevenlabs/sound-effects --input '{
  "text": "Single gunshot, pistol, indoor range",
  "prompt_influence": 0.8
}'

Prompt Tips

Be specific: "Heavy rain on metal roof" > "rain sound"

Include context: "Footsteps on gravel, slow walking pace" > "footsteps"

Describe mood: "Eerie wind howling through abandoned building" > "wind"

Specify material: "Glass shattering on concrete floor" > "breaking glass"

Workflow: Add SFX to Video

bash
# 1. Generate sound effect
belt app run elevenlabs/sound-effects --input '{
  "text": "Dramatic reveal swoosh with bass drop",
  "duration_seconds": 2
}' > sfx.json

# 2. Merge with video
belt app run infsh/media-merger --input '{
  "media": ["video.mp4", "<sfx-url>"]
}'

Use Cases

  • Video Production: Transitions, impacts, ambience
  • Game Development: UI sounds, effects, environments
  • Podcasts: Stingers, transitions, atmosphere
  • Film/Animation: Foley, ambience, scoring elements
  • Presentations: Attention-grabbing sound cues
  • Social Media: Short-form content audio

Related Skills

bash
# ElevenLabs music generation
npx skills add inference-sh/skills@elevenlabs-music

# ElevenLabs TTS (combine voice with effects)
npx skills add inference-sh/skills@elevenlabs-tts

# AI music generation (Diffrythm, Tencent)
npx skills add inference-sh/skills@ai-music-generation

# Full platform skill (all apps)
npx skills add inference-sh/skills@infsh-cli

Browse all audio apps: belt app list --category audio

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