Rendered from the source repository. Headings, examples, code, tables, links, and referenced images are preserved.
Genre: Action / Combat
Readable arenas. Attack silhouettes. Breakables clear. Camera-friendly volumes.

Art direction for action, hack-and-slash, beat 'em up, and fighting-game readable combat spaces and prop language in Blender.
Rendered from the source repository. Headings, examples, code, tables, links, and referenced images are preserved.
Readable arenas. Attack silhouettes. Breakables clear. Camera-friendly volumes.
arjun988Pixel-art and texel-constrained art direction for Blender assets destined for pixel rendering, low-res textures, or HD-2D-adjacent pixel reads.
arjun988Analog, VHS, CRT, and found-footage horror aesthetics for Blender shots including camera imperfections and documentary framing.
arjun988Game-ready animation in Blender including walk/run/idle cycles, combat, mechanical animation, camera animation, constraints, Graph Editor, and NLA workflows via MCP.
arjun988Anime and cel-shaded art direction for Blender with hard color breaks, toon shaders, clean silhouettes, and anime proportion language.