Rendered from the source repository. Headings, examples, code, tables, links, and referenced images are preserved.
Genre: Survival
Resources must read at speed. Safe vs unsafe zones. Crafting benches iconic.

Art direction for survival and survival-horror gameplay spaces in Blender emphasizing resource props, crafting readability, and tension routes.
Rendered from the source repository. Headings, examples, code, tables, links, and referenced images are preserved.
Resources must read at speed. Safe vs unsafe zones. Crafting benches iconic.
arjun988Pixel-art and texel-constrained art direction for Blender assets destined for pixel rendering, low-res textures, or HD-2D-adjacent pixel reads.
arjun988Analog, VHS, CRT, and found-footage horror aesthetics for Blender shots including camera imperfections and documentary framing.
arjun988Game-ready animation in Blender including walk/run/idle cycles, combat, mechanical animation, camera animation, constraints, Graph Editor, and NLA workflows via MCP.
arjun988Anime and cel-shaded art direction for Blender with hard color breaks, toon shaders, clean silhouettes, and anime proportion language.