How to use
- Copy the installation command and review the source package before installing it in your own agent environment.
- Check the source document for required tools, credentials and supported hosts.
- Describe your input and desired deliverable; review the output against the source material.
npx skills add https://github.com/heygen-com/hyperframes --skill glass-shard-titleBefore you start
- Installation does not include a model subscription, API allowance or permission to access your files.
- Repository stars and installation counts describe activity, not an independent quality or security test.
Rendered from the source repository. Headings, examples, code, tables, links, and referenced images are preserved.
Glass Shard Title
Voronoi-cut glass panes fly in from depth, rotating, and land as a tiled silhouette of the headline, then fly out past the camera. Each shard is a Sutherland–Hodgman clip of a jittered blob against its Voronoi cell, so the pieces always cover the type. Glass and matcap surfaces get per-fragment fog; the z-flight is decoupled from the ease so shards visibly traverse it. Tile count 1 gives a single pane.
Composition id: glass-shard-title. Duration 12.16 s at 30 fps, 1920×1080.
Files
glass-shard-title.html(16 KB)assets/ferndale_studio_01_1k.hdr(1.6 MB)assets/fonts/Geist-Bold.ttf(65 KB)assets/fonts/Geist-Regular.ttf(65 KB)assets/fonts/Geist-SemiBold.ttf(65 KB)assets/fonts/Geist-OFL.txt(4 KB)assets/fonts/cormorant-garamond.woff2(37 KB)assets/fonts/CormorantGaramond-OFL.txt(4 KB)assets/glass-main.js(549 KB)assets/Three-LICENSE.txt(1 KB)assets/matcap-1.png(fetched from the CDN at install)
Install
Install with npx hyperframes add glass-shard-title; by default the files above land under compositions/glass-shard-title/. Then mount the block from the host index.html:
<div
data-composition-id="glass-shard-title"
data-composition-src="compositions/glass-shard-title/glass-shard-title.html"
data-start="0"
data-duration="12.16"
data-track-index="1"
data-width="1920"
data-height="1080"
></div>Render with custom values by targeting the composition file directly:
npx --yes hyperframes@0.8.12 render 'compositions/glass-shard-title/glass-shard-title.html' --variables '{"headline":"Designed in glass","tileCount":8}'Variables
Read at runtime via window.__hyperframes.getVariables(); declared on the composition root as data-composition-variables (single-quoted attribute, plain JSON).
| id | type | default | label / range |
|---|---|---|---|
headline | string | "Designed in glass" | Headline max 40 chars |
tileCount | number | 8 | Tiles 1–400 step 1 |
roundness | number | 0.4 | Roundness (0-1) 0–1 step 0.01 |
bevel | number | 0.35 | Bevel (0-1) 0–1 step 0.01 |
meshSmooth | number | 0.6 | Surface smoothness (0-1) 0–1 step 0.01 |
flyInTime | number | 2.3 | Fly-in time (s) 0.2–6 step 0.05 |
flyOutTime | number | 2.4 | Fly-out time (s) 0.2–6 step 0.05 |
stagger | number | 0.27 | Stagger (0-1) 0–1 step 0.01 |
flyInRotation | number | 5 | Fly-in rotation (0-60) 0–60 step 0.1 |
flyOutRotation | number | 6 | Fly-out rotation (0-6) 0–6 step 0.1 |
chaos | number | 0.25 | Outline chaos (0-1) 0–1 step 0.01 |
padding | number | 1 | Edge padding (0-1) 0–1 step 0.01 |
sizeVariance | number | 0.35 | Size variance (0-1) 0–1 step 0.01 |
gap | number | 0.03 | Tile gap 0–0.3 step 0.002 |
easePow | number | 10 | Fly-in position ease (1-10) 1–10 step 0.1 |
sideDist | number | 3 | Side fly distance 0–60 step 0.5 |
zDist | number | -42 | Z fly-from (negative) -400–0 step 2 |
zOut | number | 14 | Z fly-out to (+ = past camera) -400–60 step 2 |
fog | number | 36 | Fog distance (0 = off) 0–400 step 2 |
Runtime contract
- One paused GSAP timeline registered as
window.__timelines["glass-shard-title"]. - Re-syncs on the
hf-seekCustomEvent; every frame is a closed-form function of time (seeded PRNG only, no rAF loops, no Date.now). - Renderer: three.js 0.181.2 (bundled), GSAP 3.14.2, Canvas 2D, GLSL shaders, HDR environment, Matcap, Seeded PRNG, d3-delaunay, Shadow maps. Budget roughly 350 MB per live instance; run one at a time.
- External runtime dependencies:
https://cdn.jsdelivr.net/npm/gsap@3.14.2/dist/gsap.min.js,https://cdn.jsdelivr.net/npm/d3-delaunay@6.0.4/dist/d3-delaunay.min.js. - Local fonts: assets/fonts/Geist-Regular.ttf, assets/fonts/Geist-SemiBold.ttf, assets/fonts/Geist-Bold.ttf.
- Bundled code is inlined into the composition (assets/glass-main.js); rebuild with esbuild and re-inline after editing the .mjs source.
Editing rules (from the source project)
- Keep
data-composition-variablesa single-quoted attribute with plain"JSON. Never save it through Studio's Design panel. - Do not put
<canvas>in static markup; create it at runtime. - Keep every visual state a function of t; seek-safety is what makes the block renderable.


