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Generative Illustration
Make expressive, concept-driven pieces by combining AI-generated illustration assets with code-driven motion. This is the lane designers call 动态平面 / motion graphic design — built the agent-native way: an AI makes the visuals, code gives them life and meaning.
When to use
- An animated illustration, a poetic / ambient "motion poem", a visual metaphor.
- A short brand or art piece where a beautiful illustrated scene moves with intent.
- Any "AI-made visuals + code motion" hybrid.
- Not for: data viz → use
chart-animation; pure headline text → usekinetic-typography; 3D / GLSL / heavy particle systems → usewebgl-animation.
Setup / prerequisites
- Rendering needs no API key — Node +
playwright-core(auto-fetches Chromium) +ffmpeg, all local and free. This covers the compose + animate + export core. - AI generation (assets + music) needs one API key. The simplest path is a single OpenRouter key — set
OPENROUTER_API_KEY— because one key covers all three generators this skill uses: - vectors →
recraft/recraft-v4.1-vector - painterly textures →
google/gemini-2.5-flash-image - music →
google/lyria-3-clip-preview(audio needsstream: true) - Optional alternatives:
REPLICATE_API_KEYfor cheaper Recraft (recraft-ai/recraft-v4.1-svg, ~$0.04 vs $0.08/image); a Google AI StudioGEMINI_KEYfor Lyria direct. - Or bring your own assets/music (hand-drawn, any AI tool) and skip generation entirely — the motion + craft core requires no key at all.
The one rule that prevents 90% of failures
Never try to animate one big AI-generated illustration. Generate many small independent elements and let code animate each as a whole unit.
AI image/vector models output a flat pile of ungrouped paths — no <g>, no ids, no "this is the arm / these are the petals." You cannot rig a part inside it. Two failure modes follow:
- Treat the whole image as static and crossfade → looks like a PowerPoint.
- Auto-cluster the paths by proximity and wiggle each → uncanny (motion with no intent, everything wobbles).
The structure lives between assets, not inside one image.* Each element is its own clean file; code moves it whole. (This is how working motion-illustrators do it — design the pieces separately, then code organizes and presents them.)
Pipeline
- Concept — one metaphor, ruthless restraint.
- Generate each element separately with AI, isolated on a plain background.
- Strip the background → transparent sprite.
- Code the motion — a deterministic seek-harness on a
<canvas>; place + animate sprites + text + grain. - Render — frame-grab every frame → ffmpeg → MP4.
- Music — generate a custom track (Lyria), mix it in.
1 · Generating assets
- Crisp vector elements (a flower, an icon, a creature) → Recraft v4.1 SVG.
- Painterly textures (a watercolor wash, paper grain) → an image model (Gemini "nano-banana").
- Specificity wins. Name a real, characterful subject — generic prompts give generic art:
| Prompt | Result |
|---|---|
a single delicate wildflower, soft petals… | flat, generic, cartoonish |
a single **elegant poppy** on a **tall slender curved stem**, soft coral-red petals with a **delicate dark center**, one leaf, refined minimal flat vector, single isolated element, plain solid white background | a graceful, recognizable poppy — instantly "designed" |
- Always add `no text` — AI mangles lettering. Add every word in code (where it is exact and editable).
- Ask for "single isolated element, plain solid white background" so it is trivial to cut out.
- Strip the background path. Recraft draws a full-canvas white rectangle as path #0. Detect the path whose bounding box covers ~the whole viewBox and delete it → transparent sprite:
# keep every path EXCEPT the one whose bbox spans the whole canvas
def is_bg(path, VBW):
nums = [float(n) for n in re.findall(r'-?\d+\.?\d*', d_of(path))]
xs, ys = nums[0::2], nums[1::2]
return xs and (max(xs)-min(xs)) > VBW*0.92 and (max(ys)-min(ys)) > VBW*0.92- Recraft v4.1 SVG format:
<path …></path>(not self-closing),viewBox="0 0 2048 2048",transform="translate(x,y)", absolute coordinates.
2 · The deterministic seek harness (the key to clean rendering)
Every visible value is a pure function of time `t` — never a requestAnimationFrame loop or a CSS transition (those desync from the frame-grabber and flicker).
window.__T = totalSeconds; // total duration
window.__seek = (t) => render(t); // bar width, x/y, opacity, scale — all derived from t
// on load: render the frame named in the URL
window.__seek(parseFloat(new URLSearchParams(location.search).get('t')) || 0);A one-browser Playwright loop seeks t = 0, 1/30, 2/30 …, screenshots each, then ffmpeg assembles them (use even dimensions + yuv420p). For stateful sims (particles), step the sim forward deterministically with a seeded RNG so every render is identical.
3 · Animating sprites
- Load each asset as an
Image(inline base64 data-URI so the HTML is self-contained);drawImageper instance insidesave/translate/rotate/scale/restore. - Anchor each sprite at its motion pivot (base / center / a corner — whatever the motion needs). E.g. to rise from a line:
translate(x, baseY)then draw at(-w/2, -h). - Match the entrance to the idea, don't reflex to "grow": a count-up, a split/double, a slide-in, a flood, a snap, a scale-from-0 — each says something different. Idle life: gentle
sin(t)drift. - Add a grain overlay (seeded noise) for a hand-made, Softcore texture.
- In capture, gate on an
window.__ready()flag once all images have decoded.
4 · Craft — what makes it good, not just moving
- Let the concept choose the visual — never default to one device. The motion vocabulary must be derived from this idea, not reused: compounding → a dot doubling until it floods the screen (not a plant); a blank page → the first word breaking a dam of text (not a sprout); overload → tabs/windows multiplying into noise. Reusing one device — "a thing grows up from the ground" — across unrelated concepts is the #1 reason these go stale and generic. If you reach for "something grows" a second time, stop and ask what the concept actually looks like. (The growing-plant in the original garden piece worked only because the concept was literally botanical.)
- Causality. Tie cause → effect literally (an input lands → something happens at that spot). Loosely-related parallel events read as random noise.
- Restraint. Motion needs fewer elements than static design — too many and it gets noisy in motion. Keep only the core; don't overdo it.
- Spotlight the hero. When one element matters (the one that "made it"), dim the rest and lift it — a halo, a scale, a color shift.
- Rhythm: resolve → a beat of stillness → reflect. A closing line is a looking-back statement; it only lands after the action has stopped. Let the motion finish, hold a beat, then reveal the slogan — never overlap the conclusion with things still moving.
- Easing. Never linear on anything a viewer reads. Ease the value, not just opacity. Overshoot for small pops; slow ease-out for growth.
- Semantics — don't self-sabotage. If the piece depicts failure/withering, do not label it with your own product's features (it reads as "our product fails at its core jobs"). Use neutral or process language instead.
5 · Music
Generate a custom track with Lyria 3 (OpenRouter google/lyria-3-clip-preview). It is AI-generated, so it is royalty-free. Audio output requires `stream: true` — chunks arrive as base64 in delta.audio.data; concatenate and decode to MP3. Mix with ffmpeg: trim to length, fade in/out, duck the volume (~0.5) under any narration.
6 · Verify loop (do not skip)
Render the piece, build a full-duration contact sheet (sample frames across the whole timeline, not just the first seconds), and read it yourself: blank frames? overlapping rows? does the concept actually read? Fix and re-render. This deliver-and-verify loop is what separates "it ran" from "it's good."
references/
asset-pipeline.md— asset prompting, background-strip code, Recraft/Gemini format notesrender-harness.md— full seek-harness HTML + Playwright capture + ffmpeg recipecraft.md— causality, rhythm, restraint, spotlight, with worked examples
The craft behind iart.ai. Cost reference: a Recraft SVG ≈ $0.04, a Lyria track ≈ cents — a whole finished piece comes in under $1.
