How to use
- Copy the installation command and review the source package before installing it in your own agent environment.
- Check the source document for required tools, credentials and supported hosts.
- Describe your input and desired deliverable; review the output against the source material.
npx skills add https://github.com/iart-ai/motion-design-skills --skill after-effectsBefore you start
- Installation does not include a model subscription, API allowance or permission to access your files.
- Repository stars and installation counts describe activity, not an independent quality or security test.
Rendered from the source repository. Headings, examples, code, tables, links, and referenced images are preserved.
After Effects
After Effects is GUI software, so this skill delivers knowledge and ready-to-paste assets — expressions, rig setups, export checklists, diagnostic flows, naming schemes, and ExtendScript — rather than a rendered file. It is a hub covering four domains; route to the matching reference for depth and complete recipes.
Routing
| If the user wants to… | Go to |
|---|---|
| Write/debug an expression, rig sliders & nulls, build a MOGRT, export to Lottie | references/expressions.md (deep cookbook in references/expression-library.md) |
| Choose a codec/container, export with alpha, fix a black background, set bitrate, recover H.264 | references/export-recipes.md |
| Fix slow/laggy previews, slow renders, crashes, freezes, out-of-memory | references/performance-triage.md |
| Organize the project, relink missing footage, set naming/folders, batch-automate with .jsx | references/project-hygiene.md |
The .jsx automation scripts live in scripts/.
Expressions & rigging
Expressions are JavaScript evaluated on the property they are pasted on; value is that property's value, time is comp time in seconds, and index, thisLayer, thisComp are in scope. An expression overrides keyframes unless it incorporates value.
wiggle(2, 30); // 2 wiggles/sec, amplitude 30 (property units)
loopOut("cycle"); // repeat keyframed range forever; "pingpong" / "offset" / "continue"
seedRandom(index, true); // stable-but-unique per layer (timeless) before random()/wiggle()
thisComp.layer("Lead").transform.position.valueAtTime(time - 0.2 * index); // staggered echoInertial bounce (overshoot/settle after the last keyframe) and the full loop/wiggle/rigging set are in references/expressions.md.
Rig controllable motion: add a null with Slider / Checkbox / Color / Angle / Point control effects, then reference them and parent transforms to drive many layers from one.
ctrl = thisComp.layer("Controls");
amt = ctrl.effect("Intensity")("Slider"); // Checkbox → 1/0, Color → [r,g,b,a]
value * amt;Expose those controls via Window → Essential Graphics and Export Motion Graphics Template (.mogrt) for Premiere/AE editors.
Export recipes
Two engines, and choosing wrong is the root of most export confusion:
- Render Queue (RQ) — masters/intermediates: ProRes, image sequences, lossless, alpha.
- Adobe Media Encoder (AME) — delivery: H.264 MP4, H.265, social presets.
Since AE CC 2014/2015 the native H.264 output module was removed from the RQ — make MP4s in AME, not the RQ. H.264/MP4 cannot store alpha, so a transparent comp exported to H.264 always fills with black; that is the classic "black background" complaint and not a bug. For transparency use ProRes 4444, a PNG/TIFF sequence, or HEVC-alpha (Safari) + VP9/WebM-alpha (Chrome), with Output Module Channels: RGB + Alpha.
Quick targets: editor handoff → ProRes 422 HQ; master/grade or alpha → ProRes 4444; web/social/client → H.264 via AME, VBR 2-pass (~10–16 Mbps 1080p, ~35–45 Mbps 4K). Full matrix, social specs, and step-by-step alpha exports in references/export-recipes.md.
Performance triage
Work top-down by symptom, cheapest fix first, and stop when it clears. Most settings are in Edit > Preferences (Win) / After Effects > Settings (Mac).
- Slow previews: Half/Third resolution → enable Multi-Frame Rendering → raise RAM allocation (leave ~6 GB for OS) → Adaptive fast previews → purge cache → Disk Cache on SSD/NVMe → solo heavy layers/effects → HW-accelerated decode → proxy heavy comps.
- Slow renders: confirm MFR on → RQ for masters / AME for delivery → HW decode H.264 → pre-render slow precomps → cheaper effects → transcode long-GOP to ProRes.
- Crashes/freezes: purge + empty disk cache → update NVIDIA Studio (not Game-Ready) drivers → reset prefs (
Ctrl/Cmd+Alt+Shifton launch) → pull third-party plugins → free disk space → disable MFR if MFR-specific → roll back AE after a bad update.
MFR needs several GB RAM per active core. Ordered flows, exact preference paths, and the proxy workflow are in references/performance-triage.md.
Project hygiene
Keep projects organized, portable, and automatable.
- Folders: numeric-prefixed bins (
01_Comps,02_Precomps,03_Footage, …,99_Old) for stable sort order. - Naming:
PROJECT_section_descriptor_v01; precompsPRE_; rename solids/nulls to their role (CTRL_master); no spaces/special chars for farm/cross-OS safety. - Broken links: AE references footage by path, so moving files breaks links. Double-click a missing item → Replace Footage > File and AE relinks the whole folder at once; enumerate with
File > Dependencies > Find Missing Footage. Always hand off projects via `File > Dependencies > Collect Files`, never a bare.aep. - ExtendScript (.jsx): wrap batches in
app.beginUndoGroup(...) / app.endUndoGroup(); apply effects by matchName (e.g."ADBE Gaussian Blur 2"), not the display name. Ready scripts:scripts/batch-rename.jsx,scripts/sequential-offset.jsx,scripts/apply-effect-to-layers.jsx.
Full naming scheme, label-color system, relink/Collect-Files/Reduce workflows, and scripting setup in references/project-hygiene.md.
Reference files
references/expressions.md— expressions, rigging, MOGRT, Lottie/Media Encoder basics.references/expression-library.md— deeper expression cookbook: tuned inertial bounce, all loop variants, advanced wiggle, valueAtTime echoes, seedRandom grids, full rigging + coordinate spaces, MOGRT and Lottie/Bodymovin steps, Media Encoder presets.references/export-recipes.md— full codec/alpha/bitrate matrix, per-platform social specs, step-by-step transparency exports, AME preset cautions.references/performance-triage.md— ordered preview/render/crash flows, preference paths and values, MFR/GPU/disk-cache tuning, pre-render & proxy workflow.references/project-hygiene.md— folder template, naming and label systems, relink/Collect Files/Reduce details, scripting setup.scripts/batch-rename.jsx,scripts/sequential-offset.jsx,scripts/apply-effect-to-layers.jsx— ExtendScript automations.
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