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Kotlin/Native Build Performance
Turn "the iOS build is slow" into a measured diagnosis and a small set of safe fixes. Two rules apply throughout:
- Never trade away required release behavior. A faster local loop must not
change what CI publishes.
- Measure before and after with the same command and the same build state.
An unmeasured fix is a guess.
Step 0: Classify the Slow Scenario
Establish four facts before editing anything: where (local or CI), what (debug feedback loop or release/distribution artifact), state (first build, clean, warm, or no-op), and phase (which tasks dominate the log). Then match the dominant symptom:
| Symptom in the build log | Likely cause | Read |
|---|---|---|
linkRelease* or *ReleaseXCFramework tasks in a local development loop | Building distribution artifacts for development | artifacts-and-targets |
| Kotlin/Native compiler distribution downloaded on every CI run | ~/.konan not preserved between runs | caching-and-gradle |
| Long pause before the first task starts | Configuration phase, no configuration cache | caching-and-gradle |
| All iOS targets build when only one simulator is needed | Broad task (build, assemble, assemble*XCFramework) or unused targets | artifacts-and-targets |
ksp* tasks ahead of compileKotlinIos* | Generated-code work on the native path | exports-and-generated-code |
| Small source edit recompiles and relinks everything | Compiler caches disabled, or missing incrementality | caching-and-gradle, experimental |
Machine overloaded while several link* tasks run at once | Parallel native linking | caching-and-gradle, worker-limit caveat |
Step 1: Audit and Measure
- Run the static audit from the project root:
scripts/audit-native-build.sh /path/to/projectIt is read-only and prints file:line findings (disabled caches, broad local tasks, transitiveExport, broad KSP configuration, missing CI .konan cache), each pointing at the reference file with the fix. Findings are leads, not verdicts — confirm each against project policy.
- Find the command the user actually waits for: a script, a CI step, or the
Gradle invocation inside an Xcode build phase. Optimize that command, not a task you picked yourself.
- Run it twice when practical. The first build downloads Kotlin/Native
components and fills caches; only the second and later runs are representative. Attribute time per task before blaming the compiler:
kotlin.build.report.output=file # writes build/reports/kotlin-build/Gradle's --scan or --profile work too.
- If you cannot run the build (no macOS host, no Xcode), analyze logs, build
scans, or checked-in metrics instead — and state explicitly that the conclusion is static.
Step 2: Fix in Safe Order
Apply fixes one at a time, re-measuring as you go:
- Restore healthy defaults — remove cache/daemon workarounds, enable
Gradle build and configuration caches, keep ~/.konan warm in CI, update Kotlin: references/caching-and-gradle.md
- Build only what the feedback loop needs — one specific task per loop,
correct integration method, justified target matrix: references/artifacts-and-targets.md
- Cut export and generated-code cost — drop
transitiveExport, narrow
export(...), scope KSP work to the native compilations that need it: references/exports-and-generated-code.md
- Experimental switches last, with the user's agreement:
Worked Example
A developer on an Apple Silicon Mac complains that "every shared-module change costs 12 minutes". Their loop runs ./gradlew :shared:assembleXCFramework. A build scan of the second (warm) run shows:
:shared:linkReleaseFrameworkIosArm64 348s
:shared:linkReleaseFrameworkIosX64 341s
:shared:compileKotlinIosX64 96s
:shared:linkDebugFrameworkIosSimulatorArm64 41s
:shared:compileKotlinIosSimulatorArm64 38s
configuration phase 64sReasoning chain:
- The loop is local + debug + warm, but ~690s goes to
linkRelease*—
release linking is an order of magnitude slower than debug and only CI needs it. Replace the local command with :shared:linkDebugFrameworkIosSimulatorArm64 (or the Xcode embed task if Xcode drives the build). (artifacts-and-targets)
- All
iosX64work serves Intel simulators; ask whether the team still
supports them before removing the target. (artifacts-and-targets)
- 64s of configuration on every run disappears behind
org.gradle.configuration-cache=true once trialed. (caching-and-gradle)
- Expected loop after the change: ~40s compile + ~40s link on warm builds —
confirm by re-running the new command twice and comparing.
- CI keeps
assembleXCFrameworkuntouched; note that explicitly in the
report.
Verify
- [ ] Re-run the exact baseline command; compare warm build against warm
build, not warm against cold.
- [ ] Second run with the configuration cache reports it is being reused.
- [ ] The local development log no longer contains
linkRelease*,
*ReleaseXCFramework, or removed generator tasks.
- [ ] CI still produces every required release artifact, unchanged.
- [ ] Tests pass and the app still runs from Xcode.
- [ ]
scripts/audit-native-build.shreports no findings you have not
consciously accepted and documented.
Report Your Changes
Close with a short performance note:
- The slow scenario (local/CI, debug/release, cold/warm) and the measured
evidence — or a statement that the analysis was static.
- Each change, and why it is safe for release behavior.
- The before/after commands the user can run to confirm the win.
- Remaining tradeoffs: experimental flags enabled, targets removed under a
policy assumption, worker limits, or generated-code work deferred.
- Links to the relevant official documentation below.
Official Documentation
| Topic | Link |
|---|---|
| Improving Kotlin/Native compilation time | https://kotlinlang.org/docs/native-improving-compilation-time.html |
| Kotlin Gradle plugin compilation and caches | https://kotlinlang.org/docs/gradle-compilation-and-caches.html |
| iOS integration methods | https://kotlinlang.org/docs/multiplatform-ios-integration-overview.html |
| Direct integration with Xcode | https://kotlinlang.org/docs/multiplatform/multiplatform-direct-integration.html |
| Building final native binaries and XCFrameworks | https://kotlinlang.org/docs/multiplatform/multiplatform-build-native-binaries.html |
| Kotlin/Native binary options | https://kotlinlang.org/docs/native-binary-options.html |
| KSP with Kotlin Multiplatform | https://kotlinlang.org/docs/ksp-multiplatform.html |

