mengto/skills

corner-lasers

Create a corner-anchored laser composition with thin beams, a bright emitter node, bloom, and atmospheric glow or fog.

View source
Original skill document

Rendered from the source repository. Headings, examples, code, tables, links, and referenced images are preserved.

Corner Lasers Skill

Use When

  • Create a corner-anchored laser composition with thin beams, a bright emitter node, bloom, and atmospheric glow or fog.

Workflow

Scope

  • Apply this only to corner-based laser beam compositions, not to generic centered lasers, particle scenes, or unrelated motion systems.
  • Use it when the design needs beams that originate from or converge at a corner or edge junction, with a strong cinematic emitter point.

Visual target

  • Create two or three thin laser beams that meet at a bright corner emitter, then extend outward along different directions like a geometric room corner or portal seam.
  • Keep the beam lines narrow and sharp with a white-hot center, a restrained halo, and strong bloom concentrated around the corner junction.
  • Let the surrounding atmosphere glow softly from the emitter so the corner feels illuminated by volumetric haze rather than flat lines on a dark background.
  • Use the design's primary color or strongest accent color for the halo and atmospheric tint instead of hardcoding blue, while keeping the brightest beam core near white.

Implementation guidance

  • Prefer raw WebGL shader treatment or equivalent effect logic when the output supports it.
  • Anchor the composition to an off-center corner point and derive multiple beam directions from that point rather than placing unrelated separate lines.
  • Use signed-distance or line-distance logic so each beam stays thin, crisp, and continuous.
  • Add a concentrated bloom or energy flare at the corner emitter where the beams meet; that hotspot should be the brightest point in the composition.
  • Add subtle atmospheric glow, fog, or light diffusion around the beams so the effect feels immersive and spatial, not flat.
  • Motion should stay restrained: slow pulsing, faint traveling energy, or gentle shimmer is good; chaotic flicker is not.

Tuning knobs

  • Corner position: move the emitter point inward from the edge or corner to frame the composition.
  • Beam count and angle: use two or three rays with clear directional contrast.
  • Beam thickness: keep the core thin and tune the outer glow separately so the lasers stay elegant.
  • Color: derive halo and haze tint from the active design accent color.
  • Atmosphere: adjust bloom radius, fog density, falloff, and vignette strength so the corner stays luminous without washing out the UI.

Avoid

  • Thick neon bars that lose the precision of laser lines.
  • Full-screen fog with no localized relationship to the corner emitter.
  • Hardcoding a cold blue palette when the design clearly uses another primary color.
  • Symmetrical centered compositions when the goal is an off-axis corner beam effect.
from this repository

More skills

All skills
mengto
Community

build-awwwards-quality-sites

Art-direct and implement distinctive, motion-rich marketing, editorial, portfolio, and landing websites with original reference-inspired imagery, standout heroes, GSAP choreography, one smooth-scroll engine, optional Three.js shaders, honest icon and logo sourcing, photo avatars, accessibility, and performance safeguards. Use when a user asks for an Awwwards-quality, premium, cinematic, interactive, high-concept, or motion-led website, or explicitly requests this visual and motion system.

installs
3
GitHub stars
6.8K
Updated
Oct 6
mengto
Community

landing-page

Use when designing or rewriting a high-converting landing page (single-offer page) for SaaS/apps/services. Covers structure, layout patterns, conversion strategies, copywriting, SEO/AEO, and common pitfalls.

installs
2
GitHub stars
6.8K
Updated
Oct 6
mengto
Community

3d-cloth-material

Build convincing woven cloth in Three.js, with a thread-level weave normal map, sheen and anisotropic highlights, folds that never stretch the texture, hems with thickness, stitches, seams, frayed edges, fold occlusion, dye and wear variation, and light passing through thin fabric. Use for linen, silk, wool, canvas, curtains, banners, cloaks, tablecloths, tapestries or any 3D drape that currently looks like a plastic sheet, a stretched texture, or a flat coloured plane.

installs
2
GitHub stars
6.7K
Updated
Oct 6
mengto
Community

3d-falling-leaves

Build recognizable falling leaves in world space using instanced geometry, independent tumble, coupled sideways drift, shared wind, scene occlusion, and camera-aware recycling. Use for 3D autumn leaves or drifting foliage in Three.js and similar scenes; use falling-leaves for a 2D canvas overlay.

installs
2
GitHub stars
6.7K
Updated
Oct 6