AGENT SKILLS · MISSION KIT

Useful agent skills ranked by real adoption

Browse verified skills from public repositories. Compare what each skill does, package contents, install activity, and source evidence before adding it to your agent.

CATALOG SCOPE
VERIFIED
skills
22,847
repositories
3523
last synced
Nov 3, 2026
22,847 skills
earthtojake
Community

cad

Creates and edits parametric CAD parts and assemblies as Python build123d models that cadgen's engine builds and the CAD Viewer shows live; exports STEP, STL, 3MF, GLB and xbf files on request; resolves prompt references, measures geometry, and articulates or animates assemblies. Use for 3D CAD modeling, editing a model script (any change to a part's or assembly's .py), organizing a CAD project, exporting or converting CAD files, Quick Edit prompts, mechanisms, and explode or showcase animations

1h installs
13
GitHub stars
24.5K
Updated
Oct 31
earthtojake
Community

dxf

Generates, regenerates and validates 2D DXF drawings from Python build123d models, exported by cadgen. Use for DXF files, .py drawing scripts, 2D profiles, outlines, templates, gaskets, panels, flat patterns, laser/plasma/waterjet cut layouts, and 2D drawing exports of CAD geometry. Opens and visually reviews existing DXF files in the CAD Viewer.

1h installs
13
GitHub stars
24.5K
Updated
Oct 31
earthtojake
Community

engineering-drawing

Make an engineering drawing of a part as a PDF - orthographic views with hidden lines and centre marks, real dimensions, hole callouts, notes and a title block on ISO sheets, all projected from the part's geometry so the drawing follows the model. Use when the user asks for a drawing, a dimensioned sheet, shop or manufacturing drawings, a print, or "2D views of this part".

1h installs
13
GitHub stars
24.5K
Updated
Oct 31
earthtojake
Community

gcode

Slice 3D models into printer-ready G-code with OrcaSlicer, the open-source slicer with built-in profiles for most FDM printers (Prusa, Bambu Lab, Creality, Voron and more). Use when the user wants an .stl, .3mf or .obj model sliced for their printer, as a sliced .gcode.3mf or plain .gcode, headless with OrcaSlicer's command line or by opening the model in OrcaSlicer. Never contacts a printer.

1h installs
13
GitHub stars
24.5K
Updated
Oct 31
earthtojake
Community

srdf

MoveIt2 SRDF authoring, validation, and planning-semantics workflow. Use when creating, editing, inspecting, or validating .srdf files, MoveIt planning groups, virtual joints, passive joints, end effectors, group states, disabled collisions, URDF-paired planning semantics, or SRDF handoff for live review. Use the URDF skill for robot structure and the SDF skill for simulator descriptions. Open and visually review existing SRDF files in CAD Viewer.

1h installs
13
GitHub stars
24.5K
Updated
Oct 31
earthtojake
Community

urdf

URDF robot description authoring and validation. Use when creating, editing, inspecting, validating, or debugging .urdf files, robot links, joints, limits, inertials, visual/collision geometry, mesh references, frame conventions, or robot-description artifacts. Use the SRDF skill for MoveIt2 semantic groups and IK/path-planning semantics; use the CAD skill for STEP/STL/3MF/DXF/GLB outputs. Open and visually review existing URDF files in CAD Viewer.

1h installs
13
GitHub stars
24.5K
Updated
Oct 31
callstack
Community

android-emulator

Verify and debug native, React Native, Expo, or Flutter apps on an Android Emulator with agent-device. Use when an agent needs to launch an app, inspect its live UI, tap, type, scroll, validate a code change, collect failure evidence, or reproduce a workflow on an Android virtual device.

1h installs
13
GitHub stars
5.2K
Updated
Oct 31
callstack
Community

ios-simulator

Verify and debug native, React Native, Expo, or Flutter apps on an iOS Simulator with agent-device. Use when an agent needs to launch an app, inspect its live UI, tap, type, scroll, validate a code change, collect failure evidence, or reproduce a workflow on an iPhone or iPad Simulator.

1h installs
13
GitHub stars
5.2K
Updated
Oct 31
gamedev-skills
Community

godot-animation

Animate in Godot 4.7 three ways: AnimationPlayer for keyframed clips (incl. Call Method tracks), AnimationTree with state machines and blend spaces for character animation, and Tween for short procedural/UI tweens via createtween(). Use when working with AnimationPlayer/AnimationTree nodes in a .tscn, blending character states, sprite-sheet animation, or code-driven Tweens.

1h installs
13
GitHub stars
6.3K
Updated
Oct 28
gamedev-skills
Community

godot-audio

Play and mix audio in Godot 4.7: AudioStreamPlayer (2D/3D variants), audio buses with volume/mute and effects, music vs SFX routing, db/linear volume, and precise sync-to-beat playback timing. Use when playing sounds or music in a Godot project, routing AudioStreamPlayer nodes to buses, adjusting bus volume via AudioServer, or syncing gameplay to the beat.

1h installs
13
GitHub stars
6.3K
Updated
Oct 28
gamedev-skills
Community

godot-multiplayer

Build networked games with Godot 4.7 high-level multiplayer: set up an ENetMultiplayerPeer server/client, define RPCs with the @rpc annotation (call via rpc()/rpcid()), set per-node multiplayer authority, and replicate state with MultiplayerSpawner and MultiplayerSynchronizer. Use when adding multiplayer/networking to a Godot project, writing @rpc functions, or syncing player/world state across peers.

1h installs
13
GitHub stars
6.3K
Updated
Oct 28
gamedev-skills
Community

godot-shaders

Write Godot 4.7 shaders in the Godot Shading Language: canvasitem shaders for 2D and spatial shaders for 3D, with vertex/fragment functions, uniforms (sourcecolor, hintrange), TIME/UV animation, and screen-reading via hintscreentexture. Use when authoring .gdshader files, writing fragment/vertex code, making 2D/3D visual effects, or porting 3.x shaders (SCREENTEXTURE, hintcolor) to 4.x.

1h installs
13
GitHub stars
6.3K
Updated
Oct 28
gamedev-skills
Community

godot-physics

Use Godot 4.7 physics bodies and detection in 2D and 3D: RigidBody, StaticBody, Area, and CharacterBody; collision layers vs masks; contact/overlap signals; and raycasts (RayCast nodes and direct space-state queries). Use when configuring collision layers/masks, detecting overlaps with Area2D/Area3D, applying forces to a RigidBody, or casting rays in a Godot project (.tscn with physics bodies), including 3D projects running Jolt Physics, the default 3D engine for projects created in 4.6+.

1h installs
13
GitHub stars
6.3K
Updated
Oct 28
vercel
Official

next-bundle-optimizer

Audit and reduce Next.js browser initial-load work. Use for slow route startup, oversized client bundles, duplicate browser dependencies, or features that can wait for interaction.

1h installs
13
GitHub stars
143.2K
Updated
Oct 29
wshobson
Community

rust-async-patterns

Master Rust async programming with Tokio, async traits, error handling, and concurrent patterns. Use when building async Rust applications, implementing concurrent systems, or debugging async code.

1h installs
13
GitHub stars
42K
Updated
Oct 26
t3dotgg
Community

full-send

Trigger this if the user says 'full send'.

1h installs
13
GitHub stars
2.2K
Updated
Oct 28
t3dotgg
Community

full-stop

Trigger this if the user says 'full stop', even as a closing "Full stop." that reads like emphasis.

1h installs
13
GitHub stars
2.2K
Updated
Oct 28
samber
Community

golang-code-style

Golang code style conventions — line length and breaking, variable declarations, control flow clarity, when comments help vs hurt. Use when writing or reviewing Go code, asking about style or clarity, or establishing project coding standards. Not for naming conventions (→ See samber/cc-skills-golang@golang-naming skill), linter configuration (→ See samber/cc-skills-golang@golang-lint skill), or doc comments (→ See samber/cc-skills-golang@golang-documentation skill).

1h installs
13
GitHub stars
3.7K
Updated
Oct 23
vuejs-ai
Community

create-adaptable-composable

Create a library-grade Vue composable that accepts maybe-reactive inputs (MaybeRef / MaybeRefOrGetter) so callers can pass a plain value, ref, or getter. Normalize inputs with toValue()/toRef() inside reactive effects (watch/watchEffect) to keep behavior predictable and reactive. Use this skill when user asks for creating adaptable or reusable composables.

1h installs
13
GitHub stars
3.2K
Updated
Oct 23
gamedev-skills
Community

performance-optimization

Find and fix game performance problems methodically — measure with the engine profiler first, reason about the frame-time budget, locate the CPU-vs-GPU bottleneck, then apply the right fix: object pooling, draw-call batching, fewer allocations/GC spikes, and asset budgets. Engine- neutral method that pairs with each engine's profiler. Use when the user mentions performance, optimize, low/dropping FPS, frame drops, stutter, lag, profiler, frame budget, draw calls, batching, garbage collection/GC

1h installs
13
GitHub stars
4.3K
Updated
Oct 24
samber
Community

sql-jdbc-access-design

Design customer-facing SQL access to a product's data - a JDBC/ODBC endpoint, warehouse share, or hosted query surface. Covers the architecture gate by scan frequency (zero-copy share, replicated copy, per-tenant compute isolation), engine-level tenant isolation with secure views and row-level security, an additive-only schema-stability contract enforced in CI, BI-tool connectivity and driver certification, query governance and cost caps, short-lived credential issuance, and the pricing shape. U

1h installs
13
GitHub stars
4
Updated
Oct 21
samber
Community

api-auth-key-management

Design the API-key authentication surface a platform issues to its own API consumers - key format with prefix+checksum conventions, hashed (irretrievable) vs encrypted (retrievable) storage, zero-downtime rotation with dual-key overlap, least-privilege scoping, individual vs org vs service-account ownership, self-service key dashboard behavior, and SOC 2 / PCI-DSS 4.0 lifecycle governance. Use whenever the user mentions API keys, secret keys, key prefixes, key rotation, key scoping, or revoking

1h installs
13
GitHub stars
4
Updated
Oct 21
samber
Community

api-rate-limit-policy

Design the rate-limit policy a public API publishes to its consumers - the metering model per paradigm (REST request counting vs GraphQL cost points), tier and quota-vs-burst numbers, multi-tenant fairness, rate-limit headers (legacy X-RateLimit- vs IETF RateLimit fields), 429 and Retry-After behavior, enterprise and partner overrides, and change-notice rules. Use whenever the user mentions rate limits, quotas, throttling tiers, 429 responses, noisy neighbors, or limit-increase requests - even i

1h installs
13
GitHub stars
4
Updated
Oct 21
samber
Community

api-status-communication

Design how an API platform communicates status and incidents to external consumers - status-page modeling (the four-stage incident lifecycle, degraded/partial/major component semantics, component granularity), monitoring-driven status instead of a hand-flipped green light, pull and push channels, incident-update cadence and templates, public postmortems for a developer audience, public SLA/SLO reporting, and maintenance-window notices. Use whenever the user mentions a status page, Statuspage, in

1h installs
13
GitHub stars
4
Updated
Oct 21