SKILL RADAR · GITHUB

Useful agent skills, ranked by real adoption.

Browse verified skills from public repositories. Compare what each skill does, package contents, install activity, and source evidence before adding it to your agent.

CATALOG SCOPE
VERIFIED
skills
5,771
repositories
824
last synced
Sep 8, 2026
5,771 skills
ibelick
Community

fixing-metadata

Audit and fix HTML metadata including page titles, meta descriptions, canonical URLs, Open Graph tags, Twitter cards, favicons, JSON-LD structured data, and robots directives. Use when adding SEO metadata, fixing social share previews, reviewing Open Graph tags, setting up canonical URLs, or shipping new pages that need correct meta tags.

installs
4
GitHub stars
8.2K
Updated
Sep 6
liustack
Community

modlens

Plug-in vision for text-only models. Hard rule: when a file path or URL with an image extension (.png, .jpg, .jpeg, .webp, .gif, .heic, .heif) appears anywhere in the conversation (typed by the user, injected as a [Image: source: ] line, or inside a tag) and you cannot see that image's content, run this skill on it before any other approach: no self-built OCR, no PIL, no tesseract. Also triggers on pasted-image placeholders such as [Image 1] and [Unsupported Image]. If you can actually see the image, do not use this skill. When unsure, run modlens guard before the first read of a session: a deny verdict means the active model has native vision and must read the image itself. Runs the modlens CLI to convert the image into structured JSON evidence: every word transcribed, layout regions, semantics, visual clues. Also use when the user asks how to install, configure, or switch modlens providers (Gemini API key, OpenAI-compatible endpoints, Claude API or Claude Code CLI).

installs
4
GitHub stars
3.9K
Updated
Sep 7
jakubantalik
Community

transitions-dev

Production-ready CSS transitions for web apps. Use when implementing notification badges, dropdowns, modals, panel reveals, page transitions, card resizes, number pop-ins, text swaps, icon swaps, success checks, avatar group hovers, error state shakes, search/input clear, skeleton loaders, shimmer text, sliding tabs, tooltips, staggered text reveals, card hover tilt, plus-to-menu morph, accordions, toasts, like buttons, learn-more hovers, checkbox checks, spinning counters, toggles, AI thinking states, reasoning streams, streaming text, matrix dot loaders, or banner stacking. Triggers on "add a transition", "animate the dropdown", "make the modal open smoothly", "swap icon", "page slide", "stagger animation", "open / close transition", "make it animate", "fade between", "success animation", "form error", "shake on invalid", "hover lift", "avatar stack hover", "clear the search", "skeleton loader", "loading shimmer", "shimmer text", "sliding tabs", "segmented control", "tooltip", "reveal text", "tilt card", "3D hover tilt", "cursor glare", "plus to menu", "FAB morph", "accordion", "collapsible", "expand / collapse", "disclosure", "toast", "snackbar", "like button", "heart animation", "learn more arrow", "checkbox", "check animation", "spinning counter", "odometer", "slot machine digits", "toggle", "switch", "thinking states", "AI status line", "agent reasoning", "reasoning stream", "streaming text", "stream words in", "matrix loader", "dot loader", "banner stack", "stacked toasts". Also "motion tokens", "scan for ad-hoc transitions", "replace hardcoded durations with motion tokens", "tokenize my animations", and the commands transitions reveal, transitions review, transitions apply, transitions refine.

installs
4
GitHub stars
3.5K
Updated
Sep 2
cloudai-x
Community

threejs-loaders

Three.js asset loading - GLTF, textures, images, models, async patterns. Use when loading 3D models, textures, HDR environments, or managing loading progress.

installs
4
GitHub stars
3.3K
Updated
Jul 9
cloudai-x
Community

threejs-textures

Three.js textures - texture types, UV mapping, environment maps, texture settings. Use when working with images, UV coordinates, cubemaps, HDR environments, or texture optimization.

installs
4
GitHub stars
3.3K
Updated
Jul 9
vuejs-ai
Community

create-adaptable-composable

Create a library-grade Vue composable that accepts maybe-reactive inputs (MaybeRef / MaybeRefOrGetter) so callers can pass a plain value, ref, or getter. Normalize inputs with toValue()/toRef() inside reactive effects (watch/watchEffect) to keep behavior predictable and reactive. Use this skill when user asks for creating adaptable or reusable composables.

installs
4
GitHub stars
2.8K
Updated
May 30
vuejs-ai
Community

vue-jsx-best-practices

JSX syntax in Vue (e.g., class vs className, JSX plugin config).

installs
4
GitHub stars
2.8K
Updated
May 30
vuejs-ai
Community

vue-options-api-best-practices

Vue 3 Options API style (data(), methods, this context). Each reference shows Options API solution only.

installs
4
GitHub stars
2.8K
Updated
May 30
cloudai-x
Community

threejs-fundamentals

Three.js scene setup, cameras, renderer, Object3D hierarchy, coordinate systems. Use when setting up 3D scenes, creating cameras, configuring renderers, managing object hierarchies, or working with transforms.

installs
4
GitHub stars
3.3K
Updated
Jul 9
cloudai-x
Community

threejs-lighting

Three.js lighting - light types, shadows, environment lighting. Use when adding lights, configuring shadows, setting up IBL, or optimizing lighting performance.

installs
4
GitHub stars
3.3K
Updated
Jul 9
cloudai-x
Community

threejs-materials

Three.js materials - PBR, basic, phong, shader materials, material properties. Use when styling meshes, working with textures, creating custom shaders, or optimizing material performance.

installs
4
GitHub stars
3.3K
Updated
Jul 9
cloudai-x
Community

threejs-postprocessing

Three.js post-processing - EffectComposer, bloom, DOF, screen effects. Use when adding visual effects, color grading, blur, glow, or creating custom screen-space shaders.

installs
4
GitHub stars
3.3K
Updated
Jul 9
cloudai-x
Community

threejs-shaders

Three.js shaders - GLSL, ShaderMaterial, uniforms, custom effects. Use when creating custom visual effects, modifying vertices, writing fragment shaders, or extending built-in materials.

installs
4
GitHub stars
3.3K
Updated
Jul 9
dagster-io
Official

dagster-expert

Expert guidance for working with Dagster and the dg CLI. ALWAYS use before doing any task that requires knowledge specific to Dagster, or that references assets, materialization, components, data tools or data pipelines. Common tasks may include creating a new project, adding new definitions, understanding the current project structure, answering general questions about the codebase (finding asset, schedule, sensor, component or job definitions), debugging issues, or providing deep information about a specific Dagster concept.

installs
4
GitHub stars
203
Updated
Sep 3
gamedev-skills
Community

dialogue-systems

Build branching dialogue and narrative — a node/choice graph with conditions, variables, and localization hooks — and choose between authoring tools Ink and Yarn Spinner or a custom data-driven runner. Engine-neutral. Use when the user mentions dialogue system, branching dialogue, conversation tree, choices, Ink (.ink), Yarn Spinner (.yarn), or NPC dialogue.

installs
4
GitHub stars
874
Updated
Aug 24
gamedev-skills
Community

godot-2d-movement

Implement 2D kinematic character movement in Godot 4.7 with CharacterBody2D and moveandslide(): platformer run/jump with gravity, top-down 8-direction motion, slope handling, and reading collisions. Use when coding a 2D player or enemy controller, a platformer or top-down character, or fixing moveandslide()/ isonfloor() behavior in a .tscn with a CharacterBody2D.

installs
4
GitHub stars
874
Updated
Aug 24
gamedev-skills
Community

godot-3d-essentials

Set up a Godot 4.7 3D scene: Node3D transforms, Camera3D, lighting (DirectionalLight3D/OmniLight3D), WorldEnvironment for sky/ambient/tonemap/post, MeshInstance3D materials, and GridMap for tile-based 3D levels. Use when building a 3D scene in a Godot project, placing cameras/lights, configuring environment and post-processing, or working with Node3D/.tscn 3D content and GridMap.

installs
4
GitHub stars
874
Updated
Aug 24
gamedev-skills
Community

godot-animation

Animate in Godot 4.7 three ways: AnimationPlayer for keyframed clips (incl. call and signal tracks), AnimationTree with state machines and blend spaces for character animation, and Tween for short procedural/UI tweens via createtween(). Use when working with AnimationPlayer/AnimationTree nodes in a .tscn, blending character states, sprite-sheet animation, or code-driven Tweens.

installs
4
GitHub stars
874
Updated
Aug 24
gamedev-skills
Community

godot-audio

Play and mix audio in Godot 4.7: AudioStreamPlayer (2D/3D variants), audio buses with volume/mute and effects, music vs SFX routing, db/linear volume, and precise sync-to-beat playback timing. Use when playing sounds or music in a Godot project, routing AudioStreamPlayer nodes to buses, adjusting bus volume via AudioServer, or syncing gameplay to the beat.

installs
4
GitHub stars
874
Updated
Aug 24
gamedev-skills
Community

godot-csharp

Use C/.NET in Godot 4.7: partial classes extending nodes, the PascalCase lifecycle (Ready/Process/PhysicsProcess), [Export] fields, [Signal] delegates as C events, type-safe node lookup, and calling between C and GDScript. Use when writing Godot game code in C (.cs files, .csproj), needing the Godot .NET build, converting GDScript patterns to C, or wiring Godot signals as C events.

installs
4
GitHub stars
874
Updated
Aug 24
gamedev-skills
Community

godot-export

Export and build a Godot 4.7 project for distribution: install export templates, define export presets (Windows/macOS/Linux/Web/Android), run headless command-line exports for CI, and handle web (HTML5) COOP/COEP and dedicated-server/headless builds. Use when exporting a Godot game, configuring exportpresets.cfg, building for web/desktop/mobile, or automating builds from the command line.

installs
4
GitHub stars
874
Updated
Aug 24
gamedev-skills
Community

godot-gdscript

Write idiomatic GDScript for Godot 4.7: static typing, the node lifecycle (ready/process/physicsprocess), @export/@onready/@tool annotations, signals, and await for asynchronous flow. Use when editing .gd scripts in a Godot project (project.godot), writing or debugging GDScript, or porting 3.x GDScript to 4.x (function signatures, yield to await, export to @export).

installs
4
GitHub stars
874
Updated
Aug 24
gamedev-skills
Community

godot-multiplayer

Build networked games with Godot 4.7 high-level multiplayer: set up an ENetMultiplayerPeer server/client, define RPCs with the @rpc annotation (call via rpc()/rpcid()), set per-node multiplayer authority, and replicate state with MultiplayerSpawner and MultiplayerSynchronizer. Use when adding multiplayer/networking to a Godot project, writing @rpc functions, or syncing player/world state across peers.

installs
4
GitHub stars
874
Updated
Aug 24
gamedev-skills
Community

godot-nodes-scenes

Structure a Godot 4.7 project with the scene tree and node composition: build reusable scenes, instance PackedScenes at runtime, navigate the tree safely, and register autoload singletons. Use when designing .tscn scenes, deciding how to split nodes, spawning instances with instantiate(), wiring autoloads, or fixing "node not found"/freed-node errors in a Godot project.

installs
4
GitHub stars
874
Updated
Aug 24