How to use
- Copy the installation command and review the source package before installing it in your own agent environment.
- Check the source document for required tools, credentials and supported hosts.
- Describe your input and desired deliverable; review the output against the source material.
npx skills add https://github.com/pproenca/dot-skills --skill ios-designBefore you start
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Apple SwiftUI iOS Design Best Practices
A builder's guide for implementing Apple-quality iOS interfaces in SwiftUI, grounded in two foundational design texts:
- Ken Kocienda — Creative Selection (empathy for the user, craft in coding, taste in choosing the best solution, demo culture of iterative refinement)
- John Edson — Design Like Apple (systems thinking, the product is the marketing, design out loud, design with conviction)
Contains 62 rules across 8 principle-based categories. Each rule identifies a specific anti-pattern, grounds the fix in a named principle, and provides the correct iOS 26 / Swift 6.2 SwiftUI implementation.
Scope & Relationship to Sibling Skills
This skill is the building and implementation guide — it teaches how to construct new SwiftUI interfaces from scratch using Apple-quality patterns. When loaded alongside ios-ui-refactor (reviewing/refactoring existing UI), this skill covers the greenfield implementation that ios-ui-refactor later audits. Use this skill for building new screens; use the sibling for evaluating and improving existing ones.
Clinic Architecture Contract (iOS 26 / Swift 6.2)
All guidance in this skill assumes the clinic modular MVVM-C architecture:
- Feature modules import
Domain+DesignSystemonly (neverData, never sibling features) - App target is the convergence point and owns
DependencyContainer, concrete coordinators, and Route Shell wiring Domainstays pure Swift and defines models plus repository,*Coordinating,ErrorRouting, andAppErrorcontractsDataowns SwiftData/network/sync/retry/background I/O and implements Domain protocols- Read/write flow defaults to stale-while-revalidate reads and optimistic queued writes
- ViewModels call repository protocols directly (no default use-case/interactor layer)
When to Apply
Reference these guidelines when:
- Building new SwiftUI views and screens from scratch
- Choosing between semantic colors, system typography, and spacing grids (Edson's Systems Thinking)
- Managing state with @State, @Binding, @Observable, @Environment (Kocienda's Craft)
- Selecting the right component: List vs LazyVStack, Sheet vs FullScreenCover (Kocienda's Taste)
- Composing views with @ViewBuilder, custom modifiers, and value types (Kocienda's Creative Selection)
- Implementing navigation with NavigationStack, TabView, sheets (Edson's Conversation)
- Laying out content with stacks, grids, frames, and adaptive layouts (Edson's Design Out Loud)
- Ensuring VoiceOver, touch targets, Dark Mode, and reduce motion support (Kocienda's Empathy)
- Adding transitions, loading states, and animation polish (Edson's Product Is the Marketing)
Rule Categories by Priority
| Priority | Category | Principle | Impact | Prefix | Rules |
|---|---|---|---|---|---|
| 1 | Empathy in Every Pixel | Kocienda "Empathy" · Edson "Design Is About People" | CRITICAL | empathy- | 8 |
| 2 | The Visual System | Edson "Systems Thinking" · Kocienda "Convergence" | CRITICAL | system- | 8 |
| 3 | Craft: State as Foundation | Kocienda "Craft" | CRITICAL | craft- | 7 |
| 4 | Creative Composition | Kocienda "Creative Selection" | HIGH | compose- | 6 |
| 5 | Taste: The Right Choice | Kocienda "Taste" · Edson "Design with Conviction" | HIGH | taste- | 8 |
| 6 | Navigation as Conversation | Edson "Design Is a Conversation" · Kocienda "The Demo" | HIGH | converse- | 9 |
| 7 | Design Out Loud: Layout | Edson "Design Out Loud" · Kocienda "Intersection" | HIGH | layout- | 8 |
| 8 | The Product Speaks | Edson "Product Is the Marketing" · Kocienda "Demo Culture" | MEDIUM | product- | 8 |
Quick Reference
1. Empathy in Every Pixel (CRITICAL)
Kocienda: "Empathy — trying to see the world from other people's perspectives." Edson: design begins with the person holding the device.
- `empathy-semantic-colors` - Use semantic colors, never hard-coded values
- `empathy-dark-mode` - Support Dark Mode from day one
- `empathy-foreground-style` - Use foregroundStyle over foregroundColor
- `empathy-safe-areas` - Always respect safe areas for content
- `empathy-voiceover-labels` - Add VoiceOver labels to every interactive element
- `empathy-touch-targets` - Ensure 44x44 point minimum touch targets
- `empathy-reduce-motion` - Always provide reduce motion fallback
- `empathy-readable-width` - Constrain text to readable width on iPad
2. The Visual System (CRITICAL)
Edson: "Zoom out to see relationships between objects." Kocienda: convergence — many decisions narrowing toward one coherent whole.
- `system-typography` - Use system typography styles, never fixed sizes
- `system-visual-hierarchy` - Establish clear visual hierarchy through size, weight, and color
- `system-spacing-grid` - Use a 4pt base unit for all spacing
- `system-material-backgrounds` - Use material backgrounds for depth and layering
- `system-sf-symbols` - Use SF Symbols for consistent iconography
- `system-gradients` - Apply gradients for visual depth, not decoration
- `system-standard-margins` - Use system standard margins consistently
- `system-stack-config` - Configure stack alignment and spacing explicitly
3. Craft: State as Foundation (CRITICAL)
Kocienda: "Craft — applying skill to achieve a high-quality result."
- `craft-state-local` - Use @State for view-local value types
- `craft-state-binding` - Use @Binding for child view mutations
- `craft-state-environment` - Use @Environment for shared app-wide data
- `craft-state-observable` - Use @Observable for model classes
- `craft-avoid-body-state` - Never create state inside the view body
- `craft-minimize-scope` - Minimize state scope to reduce re-renders
- `craft-state-bindable` - Use @Bindable for @Observable bindings
4. Creative Composition (HIGH)
Kocienda: "Creative selection — great software is built through composition and recombination."
- `compose-body-some-view` - Return some View from body, never concrete types
- `compose-custom-properties` - Use properties to make views configurable
- `compose-modifier-order` - Apply view modifiers in the correct order
- `compose-viewbuilder` - Use @ViewBuilder for flexible slot-based composition
- `compose-prefer-value-types` - Prefer value types for view data
- `compose-prefer-composition` - Prefer composition over inheritance for view reuse
5. Taste: The Right Choice (HIGH)
Kocienda: "Taste — refined judgment, the ability to choose the one right solution." Edson: commit to one approach and perfect it.
- `taste-list-vs-lazyvstack` - Choose List for system features, LazyVStack for custom layouts
- `taste-sheet-vs-fullscreen` - Choose sheet for tasks, fullScreenCover for immersion
- `taste-picker` - Choose the right picker style for the data type
- `taste-grid-vs-lazygrid` - Choose Grid for aligned data, LazyVGrid for scrollable collections
- `taste-button` - Use button styles that match the action's importance
- `taste-textfield` - Configure text input with the right keyboard and content type
- `taste-alerts` - Use alerts only for critical, blocking information
- `taste-action-sheets` - Use confirmation dialogs for contextual multi-choice actions
6. Navigation as Conversation (HIGH)
Edson: "Design is a conversation between the product and the person." Kocienda: demos as conversations about whether the interface speaks clearly.
- `converse-navigationstack` - Use NavigationStack for programmatic, type-safe navigation
- `converse-tabview` - Organize app sections with TabView for parallel navigation
- `converse-sheet-item` - Use item binding for data-driven sheet presentation
- `converse-dismiss` - Use environment dismiss for modal closure
- `converse-toolbar` - Place toolbar items in the correct semantic positions
- `converse-tab-bar` - Use tab bar for top-level section navigation
- `converse-nav-bar` - Configure navigation bar to communicate context
- `converse-hierarchy` - Design clear navigation hierarchy before writing code
- `converse-search` - Integrate search with the searchable modifier
7. Design Out Loud: Layout (HIGH)
Edson: "Design Out Loud — prototype relentlessly until layout feels inevitable." Kocienda: the intersection of technology and liberal arts.
- `layout-stacks` - Use stacks instead of manual positioning
- `layout-spacer` - Use Spacer for flexible space distribution
- `layout-frame-sizing` - Use frame() for explicit size constraints
- `layout-zstack` - Use ZStack for purposeful layered composition
- `layout-grid` - Use Grid for aligned non-scrolling tabular content
- `layout-lazy-grids` - Use LazyVGrid for scrollable multi-column layouts
- `layout-adaptive` - Use adaptive layouts for different size classes
- `layout-scroll-indicators` - Show scroll indicators for long scrollable content
8. The Product Speaks (MEDIUM)
Edson: "The product itself is the marketing." Kocienda: every animation and loading state built to survive Steve Jobs' scrutiny.
- `product-transitions` - Use semantic transitions for appearing views
- `product-loading-states` - Show honest loading states, not indefinite spinners
- `product-with-animation` - Use withAnimation for explicit state-driven animation
- `product-matched-geometry` - Use matchedGeometryEffect for contextual origin transitions
- `product-list-cells` - Design list cells with standard layouts
- `product-content-unavailable` - Use ContentUnavailableView for empty and error states
- `product-segmented` - Use segmented controls for visible, mutually exclusive options
- `product-menus` - Use menus for secondary actions without cluttering the interface
How to Use
Read individual reference files for detailed explanations and code examples:
- Section definitions - Category structure, principle sources, and impact levels
- Rule template - Template for adding new rules
Reference Files
| File | Description |
|---|---|
| references/_sections.md | Category definitions and principle grounding |
| assets/templates/_template.md | Template for new rules |
| metadata.json | Version and reference information |





