afrxo · Agent Skills
3 skills with substantive source documentation and an official publisher or observed installation demand. Read each skill’s original documentation through its card.
afrxoroblox-dev
How Roblox behaves at runtime. Use whenever writing, reviewing, or debugging server/client Roblox code that touches services, Instances, replication, RemoteEvents/Functions, character lifecycle, physics, DataStore, or platform caveats. Engine layer only — language rules live in luau-expert; UI libraries live in roblox-ui; Rojo/Wally workflow lives in roblox-toolchain.
- installs
- 1
- GitHub stars
- 5
- Updated
- Apr 26
afrxoroblox-toolchain
Filesystem-based Roblox development with Rojo + Wally + Luau LSP + StyLua + selene. Use when setting up, modifying, or debugging .project.json sync, package manifests, toolchain pinning, sourcemap regen, editor integration, CI builds, or any filesystem-to-DataModel question. Tooling layer only — language rules live in luau-expert; runtime behavior lives in roblox-dev; UI libraries live in roblox-ui.
- installs
- 1
- GitHub stars
- 5
- Updated
- Apr 26
afrxoroblox-ui
Building Roblox UI — engine primitives (GuiObjects, UDim2, AnchorPoint, layouts, inputs, containers) plus the Fusion 0.3 reactive framework. Use when writing, reviewing, or debugging UI components, sizing/positioning, layout structures, input handling, render order, or component lifecycle. UI layer only — engine semantics live in roblox-dev; language rules live in luau-expert; Rojo/Wally workflow lives in roblox-toolchain.
- installs
- 1
- GitHub stars
- 5
- Updated
- Apr 26