AGENT SKILLS · MISSION KIT / scenario-labs

scenario-labs · Agent Skills

163 skills with substantive source documentation and an official publisher or observed installation demand. Read each skill’s original documentation through its card.

scenario-labs
Community

scenario-vidu

Use when generating video with Vidu models on Scenario via MCP: text-to-video, image-to-video from a single still, start and end frame interpolation, reference-to-video keeping characters and props consistent from up to 7 reference images or reference videos, anime-style motion, movement amplitude control, or deciding between Q3, Q2, Q1, and 2.0 tiers. Keywords: Vidu Q3 Pro, Q2 Turbo, Shengshu Technology, T2V, I2V, R2V, Reference2V, start end frame, background music toggle.

installs
2
GitHub stars
1.1K
Updated
Oct 20
scenario-labs
Community

scenario-walkable-room

Use when one interior photo, uploaded or generated on Scenario, should become a room a visitor walks into in a web browser and plays with: props lifted out of the photo and rebuilt as 3D objects to grab, throw, and hear land, inside a Gaussian splat world, or restyled variants of one room. Keywords: image-blaster, walkable room, photo to 3D room, clean plate, object cut-out, splat world, physics props, grab and throw, impact sounds, heightfield collision.

installs
2
GitHub stars
1.1K
Updated
Oct 20
scenario-labs
Community

scenario-wan

Use when generating or editing video with Wan models on Scenario via MCP: text-to-video, image-to-video from a still, first and last frame brackets, extending a clip, instruction-based video editing, character motion transfer or person replacement (Animate), aspect ratio reframing, video outpainting, uploaded-audio sync or auto-generated audio, or multi-shot prompts with timing brackets. Keywords: Wan 2.7, 2.6, 2.5, 2.2, Alibaba, VACE, T2V, I2V, V2V, lip-sync, multiShots.

installs
2
GitHub stars
1.1K
Updated
Oct 20
scenario-labs
Community

scenario-workflow-authoring

Use when a task involves creating or editing a Scenario workflow graph through MCP: building an app from a brief, adding or rewiring nodes (models, prompts, approval gates, loops), authoring editorinfo, publishing, unpublishing or renaming, importing an exported workflow JSON, migrating a graph built in Weavy, ComfyUI, or another node tool, copying a workflow, or turning a prompt chain into an app. Running or pricing a workflow is scenario-workflows. Keywords: node graph, editorinfo, CEL.

installs
2
GitHub stars
1.1K
Updated
Oct 20
scenario-labs
Community

scenario-workflows

Use when a task involves running a Scenario workflow through MCP, including anything the user calls a Scenario app, a saved pipeline, or a multi-step generation graph. Triggers include listing workflows, building workflowrun's inputs object, pricing a run with a dry run, approving or rejecting a stuck approval node, a run rejected for input length, or a workflowslist reply flooding the context. Creating or editing graphs is scenario-workflow-authoring. Keywords: workflow, app, approval gate.

installs
2
GitHub stars
1.1K
Updated
Oct 20
scenario-labs
Community

scenario-zbrush-automation

Use when automating ZBrush 2026: batch processing a folder of OBJ or ZTL files, a ZBrush Python script or ZScript, recording a macro to learn a palette path, the ZBrush -script command line, scripting UV Master, Decimation Master or Multi Map Exporter, exporting every SubTool, GoZ or GoB round trips with Maya or Blender, renaming SubTools, or batch reports. Also when a plugin press never returns, a dialog stalls a batch, one file kills the whole run, or GoZ updates the wrong SubTool.

installs
2
GitHub stars
1.1K
Updated
Oct 20
scenario-labs
Community

scenario-zbrush-character-creature

Use when sculpting a realistic head, face, portrait, body or creature in ZBrush (anatomy, landmarks, proportions, "the face looks off", eyes, lips, jaw), adding skin, pores, wrinkles or reptile and dragon scales with alphas, Surface Noise, layers or morph targets, planning subdivision or HD Geometry for a film close-up, reprojecting detail, sculpting cloth folds or running Dynamics cloth, growing FiberMesh fur or hair, making horns, or judging a character sculpt the way a senior character artist

installs
2
GitHub stars
1.1K
Updated
Oct 20
scenario-labs
Community

scenario-zbrush-expert

Use when an agent drives Maxon ZBrush 2026 for any task (sculpt in ZBrush, DynaMesh, ZRemesher, UVs, export, polypaint, posing, 3D print, clean up an AI mesh in ZBrush), when writing ZBrush Python (zbrush.commands) or ZScript, when the ZBrush bridge is not answering, a palette path or set() does nothing, a scripted stroke does not sculpt or a dialog blocks a script, or when a ZBrush result has to be judged the way a professional artist would.

installs
2
GitHub stars
1.1K
Updated
Oct 20
scenario-labs
Community

scenario-zbrush-hard-surface

Use when modeling hard surface in ZBrush 2026 (sci-fi helmet, weapon, prop, armor plates, mechanical parts, kitbash, vents, panel lines, bolts, concept to game asset), when using ZModeler, Dynamic Subdivision and creasing, Live Boolean, Knife, Clip, Slice or Trim curves, IMM, ArrayMesh, NanoMesh or Panel Loops, or when edges look razor sharp, a Make Boolean Mesh fails or leaves holes, planes look wobbly, Mirror And Weld erased an edit, or ZRemesher ruins a hard-surface part.

installs
2
GitHub stars
1.1K
Updated
Oct 20
scenario-labs
Community

scenario-zbrush-paint-render

Use when polypainting in ZBrush (skin color zones, fills, cavity or AO passes, Spotlight), baking polypaint to a texture or vertex color, rendering a ZBrush model with BPR or Redshift, making render passes, a turntable or portfolio shots, or when paint looks like uniform beige or clown makeup, is blurry, is hidden under a texture or in Redshift, or a render is noisy, clipped, orthographic or bruised.

installs
2
GitHub stars
1.1K
Updated
Oct 20
scenario-labs
Community

scenario-zbrush-pose-print

Use when posing a sculpt or preparing it for 3D printing in ZBrush: "pose this character", Transpose Master, TPoseMesh, Gizmo posing with masks, ZSphere rig, Proxy Pose, weapon in the hand, stretching after posing, "3D print this", 1/6 scale statue, miniature, resin or FDM, hollowing, wall thickness, drain holes, keys and pins, cutting into parts, 3D Print Hub, Scale Master, Decimation Master, STL or 3MF, size in millimeters.

installs
2
GitHub stars
1.1K
Updated
Oct 20
scenario-labs
Community

scenario-zbrush-retopology-export

Use when a ZBrush sculpt, scan or AI-generated mesh must become production topology and files (ZRemesher and guides, the 2026 Retopo brush, reprojecting detail with Project All, rebuilding subdivision levels, UV Master or native unwrap, normal and displacement maps with Multi Map Exporter, GoZ, OBJ or FBX export, scale and axes, Decimation Master, "clean up an AI mesh in ZBrush"), or when detail is lost after ZRemesher, a map is upside down or an export arrives at the wrong size.

installs
2
GitHub stars
1.1K
Updated
Oct 20
scenario-labs
Community

scenario-zbrush-sculpting

Use when an agent sculpts organic forms in ZBrush 2026 (sculpt a head, bust or creature in ZBrush from a sphere, ZSpheres or primitives); when blocking primary and secondary forms, choosing DynaMesh, Sculptris Pro or subdivision levels, or setting ClayBuildup, DamStandard, Move or TrimDynamic; when using masks, polygroups, Morph Targets or layers; or when scripted strokes miss, do nothing, come out too strong or leave marks, or a re-DynaMesh does nothing or loses polygroups.

installs
2
GitHub stars
1.1K
Updated
Oct 20
scenario-labs
Community

scenario-zbrush-stylized

Use when sculpting a stylized or cartoon character, bust, collectible or toy in ZBrush (Overwatch, Fortnite, Disney look), judging shape language (S and C curves, parallel lines, 70/30, silhouette read at a distance), exaggerating proportions on purpose, keeping stylized planes crisp through subdivision, sculpting stylized hair (chunky clumps, curve tube strands, ClayPolish), or designing a figure for toy production (articulation, wall thickness, scale).

installs
2
GitHub stars
1.1K
Updated
Oct 20
scenario-labs
Community

scenario-identity-library

Use when a named character or prop must become a reusable identity in Scenario: creating a character or prop from a brief or interview, building its approved image collection (character: or props: ), assembling a character sheet or turnaround, or generating new images of an established one. Triggers include create a new character, design a prop, character sheet, turnaround, more images of this character. Keywords: character design, identity, library, collection, grid.

installs
1
GitHub stars
1.1K
Updated
Oct 23
scenario-labs
Community

scenario-model-comparison

Use when comparing Scenario models on the same brief through MCP: a bake-off with shared prompts and inputs, cost, generation time and quality measured side by side, choosing a default model, testing a new release against the incumbent, or finding which model handles a style, edit, or reference image best. Keywords: model comparison, benchmark, bake-off, A/B test, contact sheet, cost per asset, latency.

installs
1
GitHub stars
1.1K
Updated
Oct 23
scenario-labs
Community

scenario-model-training

Use when generated assets must keep a consistent style, character, or product look and references stop scaling, or when a user asks to train a custom model through the Scenario MCP, fine-tune a LoRA, clone a voice, curate a training dataset, choose a base model, set epochs and sample prompts, estimate training cost, diagnose a trained model that lost its identity or has one epoch, or generate with a trained model. Keywords: custom model, LoRA, dataset curation, epoch previews.

installs
1
GitHub stars
1.1K
Updated
Oct 23
scenario-labs
Community

scenario-skyboxes

Use when a task involves generating or iterating on skyboxes, 360 panoramas, equirectangular images, environment maps, HDRI-style backdrops, or VR backdrops through the Scenario MCP. Triggers include text-to-skybox, turning a photo into a 360 environment, restyling a panorama's mood, upscaling a skybox without breaking the seam wrap, or exporting equirectangular or cubemap layouts for game engines such as Unity, Unreal, or Godot.

installs
1
GitHub stars
1.1K
Updated
Oct 23
scenario-labs
Community

skills-validate

Use when explicitly asked to run a live or plan-only application test for a published Scenario skill.

installs
1
GitHub stars
1.1K
Updated
Oct 22