How to use
- Copy the installation command and review the source package before installing it in your own agent environment.
- Check the source document for required tools, credentials and supported hosts.
- Describe your input and desired deliverable; review the output against the source material.
npx skills add https://github.com/ssheleg/xr-dev --skill quest-toolingBefore you start
- Installation does not include a model subscription, API allowance or permission to access your files.
- Repository stars and installation counts describe activity, not an independent quality or security test.
Rendered from the source repository. Headings, examples, code, tables, links, and referenced images are preserved.
The Quest toolchain: one CLI, two interfaces, one channel per agent
metavr (Meta VR CLI) is a single tool with two faces: a command line, and a stdio MCP server an agent drives on its own. Everything below is available through both — the CLI names are given because they are also the fallback when no MCP server is configured.
Read references/research-navigation.md when planning research, choosing a capture/automation path, handling conflicting sources or working without a tool. Resolve the executable and inspect that version's help before using this dated command map; generated companion instructions may describe a different version.
For a whole-product roadmap or stage audit, use quest-lifecycle; a single technical task stays with this owner. If absent, identify the current stage, its evidence and the next prerequisite inline.
Read references/source-research.md for current-source discovery, unavailable Markdown, conflicting requirements, versioned API indexes and existing CLI/MCP registrations.
Install it once, through one channel
| Channel | Command | Updates | |
|---|---|---|---|
| Native installer (preferred) | `curl -fsSL https://developers.meta.com/horizon/install-cli/ \ | sh → ~/.metavr/bin` | metavr update, in place |
| npx, no install | npx -y metavr@latest <cmd> | always current | |
| npm global | npm install -g metavr | never on its own — needs npm update -g metavr |
Two of these installed at once is a version split waiting to be read as a bug: on this estate ~/.metavr/bin/metavr (1.3.2.2.2) and /opt/homebrew/bin/metavr (npm 1.3.2) both answered to metavr, and PATH order decided which. Check with which -a metavr and keep one.
Sign in — metavr auth login, verify with metavr auth status. It unlocks the Store commands; METAVR_TOKEN covers unattended automation.
metavr init is the trap, not the setup
init installs skills, configures MCP servers and installs agent plugins. With no target flag it means `--all-agents`, and "all agents" is its own fixed list, not the agents you have. Run inside a project directory it writes one skills/ tree per agent into that directory.
Measured 2026-09-20 in a game repository: 29 skills × 25 directories = 4129 files, 47 MB, untracked, uncovered by .gitignore — and the next git add -A committed the lot into the product.
On this estate, inspect the gateway/plugin registration before setup. A new standalone metavr stdio server belongs in the gateway; metavr mcp install examples configure agents directly and are not the default here. If a selected host installation is needed, inspect metavr init --help and the target paths first. Do not ignore project-owned .agents or other existing files broadly.
The command map
| Job | Command |
|---|---|
| What is attached | metavr device list / device info <id> / device battery |
| Pair over Wi-Fi | metavr device connect (USB first), device wait, device health-check |
| Make a device test-stable | metavr device configure-testing (animations off, stay awake) |
| Install / launch / stop a build | metavr app install <apk> / app launch <pkg> / app stop <pkg> |
| Logs | metavr log (logcat), metavr shell <cmd> |
| Screens | metavr capture screenshot |
| Files on device | metavr files push / pull / ls / rm |
| UI automation | metavr ui dump / tap / type / swipe / wait |
| Performance | metavr perf capture / start / stop / analyze-trace / compare / simpleperf |
| Docs and API reference | metavr docs search / fetch / api-search |
| 3D assets | metavr asset search "<thing>" |
| Store distribution | metavr store dist apps / channels / upload / copy-build; store test-user |
| Emulator | metavr ssim (SpatialSim) |
| Managed tools | metavr tools list / install <name> |
| Setup report | metavr doctor |
metavr doctor reports installed software only — it does not test device connectivity, sign-in or MCP wiring. A green doctor with no headset attached is still a machine that cannot run anything.
The MCP server, and how it ends up registered twice
metavr mcp server is the stdio server. Meta's plugin may own its registration; otherwise the operator's configured gateway can expose it. Do not register both. On this estate, new standalone stdio/static-token servers go through ~/.config/agentgateway/servers.yaml and the existing generator/migration flow; OAuth protected-resource servers stay at the agent. Plugin-managed MCP stays with the plugin. A direct .mcp.json is appropriate only where the selected deployment policy calls for it, not a universal project setup recipe.
metavr xroperator status shows whether the XR Operator proxy is installed and federated into metavr's own MCP server — when it is, a running XR app can be inspected through the same connection; no second server to register.
Meta's 29 skills, and what this pack adds
Meta publishes them at github.com/meta-quest/agentic-tools (plugin meta-vr@meta-quest, also on npx skills, gh skill, Cursor, Codex, Gemini). The split is worth knowing before wondering which one to reach for:
| Meta's skills | Count | Owner of the lane |
|---|---|---|
hz-unity-* | 12 | Unity — this pack does not duplicate them |
hz-quest-verify-first, metavr-cli, portal | 3 | doc verification and CLI reference |
hz-perfetto-debug, hz-simpleperf-debug, hz-vr-debug | 3 | driving a specific profiler |
hz-store-submit, hz-store-pwa | 2 | store mechanics |
hz-spatial-sdk, hz-iwsdk-webxr, hz-android-2d-porting, hz-platform-sdk, hz-psdk-integration, others | 9 | other build paths |
This pack answers the questions that sit above a tool: which lane a project is on, which number to read, what to measure, what the Store will reject. Where a Meta skill drives the tool, use it — and say which one did the work.
No headset on the desk
xrsim(Meta XR Simulator) andspatialsim(metavr ssim) run app logic on
the machine. They check supported simulated behavior and integration.
- They cannot answer a performance question: no real GPU, no thermals, no
compositor. See quest-perf.
metavr device browser <url>and the Store test accounts
(metavr store test-user) need a real device and an organization.
Managed developer tools
metavr tools install <name> fetches and installs; metavr tools list shows versions and what is present. What each is for — including which need a headset — is in references/tool-matrix.md.
Hygiene, because the estate pays for it later
- One channel per agent. A plain copy under
~/.claude/skills/<name>beats
the plugin of the same name and serves its frozen version forever.
- Never vendor skills into a product repository. They are installed on the
machine; a repo copy is 47 MB of a third party's text your CI now lints.
- Skills and plugins load at session start — restart the agent after
changing either, or it keeps the old set.
- After any install or removal, the check that must print nothing:
for d in ~/.claude/skills/*/; do n=$(basename "$d"); \
[ -e ~/.claude/plugins/marketplaces/"$n" ] && echo "SHADOW: $n"; doneCLI surface read from `metavr --help` at 1.3.2.2.2 on 2026-09-20; the install and init behaviour was measured on this machine the same day.
Triggers
More phrases that route here: "adb to Quest" / "adb к шлему", "XR Simulator" / "симулятор", "no headset" / "нет шлема", "metavr init", "Meta VR CLI", "Quest MCP" / "MCP для Quest", "install the APK" / "поставить apk на шлем", "developer mode" / "режим разработчика", "which Quest tools are installed" / "что установлено для Quest", "hz- skills" / "скилы Meta".

