Mode d’emploi
- Copiez la commande et examinez le paquet avant de l’installer dans votre environnement agent.
- Consultez le document original pour les outils, identifiants et environnements requis.
- Décrivez les entrées et le livrable souhaité ; comparez la sortie aux sources.
npx skills add https://github.com/autodesk-platform-services/open-architecture-standards-2d-floor-plans --skill oas-layoutAvant de commencer
- L’installation n’inclut ni abonnement au modèle, ni quota API, ni accès aux fichiers.
- Étoiles et installations reflètent l’activité, pas un test indépendant de qualité ou de sécurité.
Rendu depuis le dépôt source en conservant titres, exemples, code, tableaux, liens et images.
OAS Layout
When to use
Use this skill whenever the task is "give me the resolved plan" — concrete polygons, walls with coordinates, openings placed on walls, multiple levels, stairs/elevators connecting levels. If you're only authoring single-level core entities without level/connection scaffolding, oas-core may be enough. If the task is intent-only (no geometry), use oas-program.
Key entities (top-level arrays in a Layout document)
levels— abstract reference planes (id,name,elevation_mm, optionalis_building_story)rooms,walls,openings,curtain_walls,roofs,floor_slabs,furniture,railings— Core entities, each with optionallevelreferenceconnections— inter-room circulation graph:{ from, to, type }wheretypeisdirect|through|single_accessmetadata— optional provenance (generated_by,timestamp,notes)
Critical rules
- Walls are straight line segments, defined by
from/topoints only — not polylines. For a bent wall, emit multiple wall entities. - Validate opening placement against wall length.
position_along_wall_mm ≥ 0andposition_along_wall_mm + width_mm ≤ Euclidean distance between wall.from and wall.to. - `Level` is abstract; `FloorSlab` is physical. Level is the reference plane (
elevation_mm); FloorSlab is the construction. A single Level can have multiple slabs (split-level designs). - `Connection` is a room-to-room graph, not a vertical traversal. Types are
direct(shared doorway),through(passes through other rooms),single_access(room only reachable via one neighbor). Vertical movement between levels is modeled via openings + level refs on the room/opening, not a special connection type. - Non-rectangular wall tops use `top_profile_points`. Each entry is
{ "t": 0..1, "z_mm": int }wheretis the parametric position along the wall, not an absolute coordinate. - Roof arrays must align with the boundary polygon.
slope_angles,defines_slope, andeave_overhang_mmmust each have exactly as many entries as the polygon has points. Edges wheredefines_slopeisfalseare gables. - Openings reference `in_wall` or `in_curtain_wall`, never both.* Curtain wall panels (
IfcPlate) are not openings — only doors/windows are.
Full schema
See docs/layout.md for the complete reference — the largest module in OAS, covering levels, all entity placements, and connection semantics.
Related skills
oas-core— the entity vocabulary Layout reuses and scopes to levelsoas-geometry— for polygon, wall-path, and angle conventionsoas-program— the upstream intent a Layout is meant to satisfyoas-render— to visualize the resolved Layoutoas-extensions— for machinery, materials, Autodesk metadata attached to Layout entities


