autodesk-platform-services/open-architecture-standards-2d-floor-plans

oas-layout

Use when producing or editing fully resolved OAS-Layout JSON — multi-level plans with levels, rooms, walls, openings, slabs, roofs, furniture, railings, and inter-level connections.

소스 보기

사용 방법

  1. 설치 명령을 복사하고 자신의 에이전트 환경에 설치하기 전에 소스 패키지를 확인하세요.
  2. 필요한 도구, 인증 정보, 지원 환경은 원본 문서에서 확인하세요.
  3. 입력과 원하는 산출물을 설명하고 출처와 결과를 대조하세요.
npx skills add https://github.com/autodesk-platform-services/open-architecture-standards-2d-floor-plans --skill oas-layout

시작 전 확인

  • 설치에는 모델 구독, API 한도, 파일 접근 권한이 포함되지 않습니다.
  • 별점 수와 설치 수는 활동 지표이며 독립적인 품질·보안 검증이 아닙니다.
원본 Skill 문서

원본 저장소의 제목, 예시, 코드, 표, 링크, 이미지를 유지해 표시합니다.

OAS Layout

When to use

Use this skill whenever the task is "give me the resolved plan" — concrete polygons, walls with coordinates, openings placed on walls, multiple levels, stairs/elevators connecting levels. If you're only authoring single-level core entities without level/connection scaffolding, oas-core may be enough. If the task is intent-only (no geometry), use oas-program.

Key entities (top-level arrays in a Layout document)

  • levels — abstract reference planes (id, name, elevation_mm, optional is_building_story)
  • rooms, walls, openings, curtain_walls, roofs, floor_slabs, furniture, railings — Core entities, each with optional level reference
  • connections — inter-room circulation graph: { from, to, type } where type is direct | through | single_access
  • metadata — optional provenance (generated_by, timestamp, notes)

Critical rules

  1. Walls are straight line segments, defined by from/to points only — not polylines. For a bent wall, emit multiple wall entities.
  2. Validate opening placement against wall length. position_along_wall_mm ≥ 0 and position_along_wall_mm + width_mm ≤ Euclidean distance between wall.from and wall.to.
  3. `Level` is abstract; `FloorSlab` is physical. Level is the reference plane (elevation_mm); FloorSlab is the construction. A single Level can have multiple slabs (split-level designs).
  4. `Connection` is a room-to-room graph, not a vertical traversal. Types are direct (shared doorway), through (passes through other rooms), single_access (room only reachable via one neighbor). Vertical movement between levels is modeled via openings + level refs on the room/opening, not a special connection type.
  5. Non-rectangular wall tops use `top_profile_points`. Each entry is { "t": 0..1, "z_mm": int } where t is the parametric position along the wall, not an absolute coordinate.
  6. Roof arrays must align with the boundary polygon. slope_angles, defines_slope, and eave_overhang_mm must each have exactly as many entries as the polygon has points. Edges where defines_slope is false are gables.
  7. Openings reference `in_wall` or `in_curtain_wall`, never both.* Curtain wall panels (IfcPlate) are not openings — only doors/windows are.

Full schema

See docs/layout.md for the complete reference — the largest module in OAS, covering levels, all entity placements, and connection semantics.

Related skills

  • oas-core — the entity vocabulary Layout reuses and scopes to levels
  • oas-geometry — for polygon, wall-path, and angle conventions
  • oas-program — the upstream intent a Layout is meant to satisfy
  • oas-render — to visualize the resolved Layout
  • oas-extensions — for machinery, materials, Autodesk metadata attached to Layout entities

관련 작업

같은 저장소의 Skills

더 많은 Skills

모든 Skills