AGENT SKILLS · ÉQUIPEMENT DE MISSION / playcanvas

playcanvas · Agent Skills

17 skills with substantive source documentation and an official publisher or observed installation demand. Read each skill’s original documentation through its card.

playcanvas
Communauté

add-effects

Use when adding visual effects to a PlayCanvas app, to choose between particle systems, shader chunks, runtime meshes, and post-processing.

installations
1
GitHub Stars
28
Mis à jour
13 oct.
playcanvas
Communauté

apply-conventions

Use when writing PlayCanvas Engine code touching transforms, cameras, lights, materials, meshes, bounds, or imports, to apply Engine conventions and avoid legacy APIs.

installations
1
GitHub Stars
31
Mis à jour
21 oct.
playcanvas
Communauté

assemble-scene

Use when composing PlayCanvas entity hierarchies from models, colliders, rigid bodies, and scripts, so each object has one semantic root and clear lifecycle.

installations
1
GitHub Stars
28
Mis à jour
13 oct.
playcanvas
Communauté

bake-lighting

Use when static PlayCanvas lighting, shadows, or ambient occlusion cost too much per frame and should be baked into lightmaps.

installations
1
GitHub Stars
31
Mis à jour
21 oct.
playcanvas
Communauté

build-app

Use when creating or restructuring a PlayCanvas app with the Engine API, @playcanvas/react, or @playcanvas/web-components, covering bootstrap, input, resize, physics, update loop, UI, and lifecycle.

installations
1
GitHub Stars
28
Mis à jour
13 oct.
playcanvas
Communauté

build-hud

Use when building a PlayCanvas game's on-screen interface such as ready, pause, and victory overlays, menus, and live indicators like gauges, timers, or reload meters, so the interface is driven by game state, readable over the scene, and separate from the 3D hierarchy.

installations
1
GitHub Stars
24
Mis à jour
4 sept.
playcanvas
Communauté

calibrate-model

Use before repeatedly placing GLB models in PlayCanvas to record each asset's uniform scale, grounding offset, pivot compensation, and yaw once.

installations
1
GitHub Stars
28
Mis à jour
13 oct.
playcanvas
Communauté

configure-animation

Use before playing, blending, or retargeting GLB animation clips in PlayCanvas, or when diagnosing T-pose, frozen playback, or binding failures.

installations
1
GitHub Stars
28
Mis à jour
13 oct.
playcanvas
Communauté

find-examples

Use when implementing a PlayCanvas feature the project does not use yet, to find and adapt the official example matching the installed version.

installations
1
GitHub Stars
28
Mis à jour
13 oct.
playcanvas
Communauté

inspect-glb

Use before loading, placing, scaling, or animating GLB models in PlayCanvas to measure bounds, grounding, clips, joints, and hierarchy with the bundled offline inspector.

installations
1
GitHub Stars
31
Mis à jour
21 oct.
playcanvas
Communauté

inspect-runtime

Use when reading state from a running PlayCanvas app, to reach its live Application through the Engine devtools hook without changing app code.

installations
1
GitHub Stars
28
Mis à jour
13 oct.
playcanvas
Communauté

light-scene

Use when lighting or rendering a PlayCanvas scene, covering lights, ambient and environment lighting, sky, shadows, tone mapping, exposure, fog, and post-processing.

installations
1
GitHub Stars
28
Mis à jour
13 oct.
playcanvas
Communauté

load-assets

Use when loading glTF/GLB models or textures in PlayCanvas, choosing Draco or Basis/KTX2 compression, or setting up decoders and preloading.

installations
1
GitHub Stars
28
Mis à jour
13 oct.
playcanvas
Communauté

override-shader-chunks

Use when a PlayCanvas StandardMaterial needs custom shading its properties cannot express, such as stylized looks or vertex displacement, before writing a ShaderMaterial.

installations
1
GitHub Stars
28
Mis à jour
13 oct.
playcanvas
Communauté

reduce-draw-calls

Use when a PlayCanvas app has too many draw calls or is CPU-bound, before hand-merging meshes or writing custom renderers.

installations
1
GitHub Stars
31
Mis à jour
21 oct.
playcanvas
Communauté

reuse-scripts

Use before writing PlayCanvas behaviour from scratch, to reuse the scripts and helpers the installed Engine already ships.

installations
1
GitHub Stars
28
Mis à jour
13 oct.
playcanvas
Communauté

verify-pixels

Use when a PlayCanvas rendering change is meant to leave the image unchanged, to prove it with deterministic captures and pixel comparison.

installations
1
GitHub Stars
28
Mis à jour
13 oct.