AGENT SKILLS · ミッション装備 / playcanvas

playcanvas · Agent Skills

17 skills with substantive source documentation and an official publisher or observed installation demand. Read each skill’s original documentation through its card.

playcanvas
コミュニティ

add-effects

Use when adding visual effects to a PlayCanvas app, to choose between particle systems, shader chunks, runtime meshes, and post-processing.

導入数
1
GitHub Stars
28
更新日
10月13日
playcanvas
コミュニティ

apply-conventions

Use when writing PlayCanvas Engine code touching transforms, cameras, lights, materials, meshes, bounds, or imports, to apply Engine conventions and avoid legacy APIs.

導入数
1
GitHub Stars
31
更新日
10月21日
playcanvas
コミュニティ

assemble-scene

Use when composing PlayCanvas entity hierarchies from models, colliders, rigid bodies, and scripts, so each object has one semantic root and clear lifecycle.

導入数
1
GitHub Stars
28
更新日
10月13日
playcanvas
コミュニティ

bake-lighting

Use when static PlayCanvas lighting, shadows, or ambient occlusion cost too much per frame and should be baked into lightmaps.

導入数
1
GitHub Stars
31
更新日
10月21日
playcanvas
コミュニティ

build-app

Use when creating or restructuring a PlayCanvas app with the Engine API, @playcanvas/react, or @playcanvas/web-components, covering bootstrap, input, resize, physics, update loop, UI, and lifecycle.

導入数
1
GitHub Stars
28
更新日
10月13日
playcanvas
コミュニティ

build-hud

Use when building a PlayCanvas game's on-screen interface such as ready, pause, and victory overlays, menus, and live indicators like gauges, timers, or reload meters, so the interface is driven by game state, readable over the scene, and separate from the 3D hierarchy.

導入数
1
GitHub Stars
24
更新日
9月4日
playcanvas
コミュニティ

calibrate-model

Use before repeatedly placing GLB models in PlayCanvas to record each asset's uniform scale, grounding offset, pivot compensation, and yaw once.

導入数
1
GitHub Stars
28
更新日
10月13日
playcanvas
コミュニティ

configure-animation

Use before playing, blending, or retargeting GLB animation clips in PlayCanvas, or when diagnosing T-pose, frozen playback, or binding failures.

導入数
1
GitHub Stars
28
更新日
10月13日
playcanvas
コミュニティ

find-examples

Use when implementing a PlayCanvas feature the project does not use yet, to find and adapt the official example matching the installed version.

導入数
1
GitHub Stars
28
更新日
10月13日
playcanvas
コミュニティ

inspect-glb

Use before loading, placing, scaling, or animating GLB models in PlayCanvas to measure bounds, grounding, clips, joints, and hierarchy with the bundled offline inspector.

導入数
1
GitHub Stars
31
更新日
10月21日
playcanvas
コミュニティ

inspect-runtime

Use when reading state from a running PlayCanvas app, to reach its live Application through the Engine devtools hook without changing app code.

導入数
1
GitHub Stars
28
更新日
10月13日
playcanvas
コミュニティ

light-scene

Use when lighting or rendering a PlayCanvas scene, covering lights, ambient and environment lighting, sky, shadows, tone mapping, exposure, fog, and post-processing.

導入数
1
GitHub Stars
28
更新日
10月13日
playcanvas
コミュニティ

load-assets

Use when loading glTF/GLB models or textures in PlayCanvas, choosing Draco or Basis/KTX2 compression, or setting up decoders and preloading.

導入数
1
GitHub Stars
28
更新日
10月13日
playcanvas
コミュニティ

override-shader-chunks

Use when a PlayCanvas StandardMaterial needs custom shading its properties cannot express, such as stylized looks or vertex displacement, before writing a ShaderMaterial.

導入数
1
GitHub Stars
28
更新日
10月13日
playcanvas
コミュニティ

reduce-draw-calls

Use when a PlayCanvas app has too many draw calls or is CPU-bound, before hand-merging meshes or writing custom renderers.

導入数
1
GitHub Stars
31
更新日
10月21日
playcanvas
コミュニティ

reuse-scripts

Use before writing PlayCanvas behaviour from scratch, to reuse the scripts and helpers the installed Engine already ships.

導入数
1
GitHub Stars
28
更新日
10月13日
playcanvas
コミュニティ

verify-pixels

Use when a PlayCanvas rendering change is meant to leave the image unchanged, to prove it with deterministic captures and pixel comparison.

導入数
1
GitHub Stars
28
更新日
10月13日