AGENT SKILLS · EQUIPAGGIAMENTO

Agent Skills utili ordinati per utilizzo reale

Confronta Skills verificati per funzione, contenuto del pacchetto, installazioni e affidabilità della fonte.

AMBITO CATALOGO
VERIFICATO
Skills
22.847
repository
3523
ultimo aggiornamento
3 nov 2026
22.847 Skills
jimliu
Community

motion-director

Use this to make a finished motion video that has something to say: an explainer, a product or feature video, a data story, an article or report retold, a social short, an opener or title sting, or any other film with a point, most often with a voice-over. It works as the film's director: finds the one point and the picture that carries it, writes the narration for the ear, has it voiced with a speech provider the user picks, times every scene to the words, builds the film with the claude-motion

Installazioni / 1h
12
GitHub Stars
5,9K
Aggiornato
3 nov
vercel
Ufficiale

next-dev-loop

Verify Next.js runtime behavior after editing app code. Use this skill to confirm a change actually works in a running app — not just that it compiles or type-checks. Combines /next/mcp (Next.js's view) with agent-browser (the browser's view). Requires a running next dev.

Installazioni / 1h
12
GitHub Stars
143,5K
Aggiornato
2 nov
googlechrome
Community

modern-web-guidance

Search tool for modern web development best practices. MANDATORY: Execute FIRST for all HTML/CSS and clientside JS tasks. Do NOT skip — web APIs evolve rapidly and training weights contain obsolete patterns. Trigger immediately for: - UI/Layout: Modals/dialogs/popovers, tables, dark mode, anchor positioning, container queries, :has(), etc. - Scroll/Motion: View Transitions, Scroll-driven animations, parallax/reveals, etc. - Performance: CWV (LCP, INP), content-visibility, Fetch Priority, image o

Installazioni / 1h
12
GitHub Stars
2,6K
Aggiornato
26 ott
riekelt
Community

adding-dependencies

Use when about to add, update, vet, or remove a dependency - a package, library, SDK, GitHub action, base image, or vendored code - or when a project's dependency posture needs declaring. Encodes the exhaust-what-you-have ladder, the vetting questions, and pin-and-prove updating. Use even for a tiny utility package: that is exactly how the tree grows.

Installazioni / 1h
12
GitHub Stars
7
Aggiornato
11 set
riekelt
Community

handling-failures

Use when writing or touching any error path, catch block, fallback, default value, retry, or degraded mode - in any language, any repo. Encodes the no-silent-swallows contract and the fail-loud discipline. Use whenever an exception is about to be caught, a null is about to get a default, or a failure could pass unnoticed, even if the goal is "just make it not crash".

Installazioni / 1h
12
GitHub Stars
7
Aggiornato
11 set
riekelt
Community

keeping-one-source-of-truth

Use when adding data, config, state, constants, an enum-like string, a cache, or anything that could exist in two places - or when two sources already disagree. Encodes the one-fact-one-source doctrine for code and data: derive rather than store, extend the owner, absorb duplicates. Use at the moment copying a value feels faster than referencing it.

Installazioni / 1h
12
GitHub Stars
7
Aggiornato
11 set
riekelt
Community

scoping-changes

Use when deciding how big a fix should be, when scope is drifting mid-task, when a plan is being quietly trimmed to fit, or when "while you're at it" appears in any form. Encodes size-to-trigger, decompose-not-descope, and drive-to-completion. Use whenever the work is about to grow past its cause or shrink below its promise.

Installazioni / 1h
12
GitHub Stars
7
Aggiornato
11 set
riekelt
Community

testing-changes

Use when deciding what tests a change needs - a feature, a bug fix, a refactor, any behavior change - or when reviewing whether a diff's tests are sufficient. Encodes tests-change-with-behavior, the bug-regression pattern, and assertion discrimination. Use whenever behavior changes and the test diff is empty, especially when the change is "too small to test".

Installazioni / 1h
12
GitHub Stars
7
Aggiornato
11 set
riekelt
Community

verifying-before-done

Use when about to say \"done\", \"fixed\", \"passing\", or \"shipped\", or when reporting the outcome of any change. Encodes verification as the definition of done: drive the change at its surface, run the verify command, report faithfully, distrust green suites, own failing gates. Use before every completion claim, even when the change was small and obviously correct, which is when this is skipped.

Installazioni / 1h
12
GitHub Stars
7
Aggiornato
11 set
elevenlabs
Ufficiale

music

Generate music using ElevenLabs Music API. Use when creating instrumental tracks, songs with lyrics, background music, jingles, or any AI-generated music composition. Supports prompt-based generation, composition plans for granular control, and detailed output with metadata.

Installazioni / 1h
12
GitHub Stars
528
Aggiornato
28 ott
mikubaka88
Community

ccf-common

Required shared preflight for every CCFA skill after ccf-humanization: apply routing, scope, prerequisites, evidence rules, handoffs, and artifact contracts. Also maintain and audit these shared rules. Research deliverables remain with their specialist owners.

Installazioni / 1h
12
GitHub Stars
3,4K
Aggiornato
31 ott
earthtojake
Community

bambu-labs

Send prints to Bambu Lab printers through Bambu Connect, Bambu Lab's official app for printing from other software, or Bambu Studio. Use when the user wants to print a sliced .gcode.3mf, a Bambu .gcode or an unsliced model on a Bambu Lab printer, over Bambu Cloud or LAN. The agent opens the file in the app; the user picks the printer and starts the print there.

Installazioni / 1h
12
GitHub Stars
24,5K
Aggiornato
31 ott
earthtojake
Community

dfam-check

Measure mesh files against Design for Additive Manufacturing (DfAM) rules and report printability findings per process (FDM, SLS, SLA/DLP, metal PBF, MJF). Use when the user asks whether a part is printable, wants overhang/wall-thickness/support analysis of an .stl, .obj, .ply, or .3mf mesh, wants a build-orientation recommendation, or wants DfAM redesign guidance before slicing with $gcode or regenerating geometry with $cad.

Installazioni / 1h
12
GitHub Stars
24,5K
Aggiornato
31 ott
earthtojake
Community

dfm

Design-for-manufacturing review of a part for sheet metal, CNC machining, or injection molding - bends, reliefs and flat patterns; machining access, internal corners, deep features and setups; draft, undercuts and projected area. Use when the user asks whether a part can be bent, machined or molded, asks about manufacturability or tooling, or asks for a DFM review or redesign.

Installazioni / 1h
12
GitHub Stars
24,5K
Aggiornato
31 ott
earthtojake
Community

sdf

SDFormat/SDF model and world authoring, validation, and simulator handoff. Use for .sdf files, SDFormat XML, models, worlds, links, joints, poses, frames, inertials, visual/collision geometry, mesh URIs, sensors, lights, physics, plugins, includes, Gazebo, static SDF review, or simulator-specific metadata. Do not use for signed-distance-field geometry. Open and visually review existing SDF files in CAD Viewer.

Installazioni / 1h
12
GitHub Stars
24,5K
Aggiornato
31 ott
earthtojake
Community

sendcutsend

Review DXF and STEP/STP uploads for SendCutSend.com orders using its ordering guide, catalog, and specs. Use only for SendCutSend.com preflight reports covering upload readiness, selected material/SKU/thickness/service availability, and service-specific checks for laser cutting, CNC routing, bending, tapping, countersinking, hardware insertion, and finishing.

Installazioni / 1h
12
GitHub Stars
24,5K
Aggiornato
31 ott
earthtojake
Community

step-parts

Find, evaluate, and download common purchasable CAD parts from step.parts, including named off-the-shelf actuators, servos, motors, electronics boards, connectors, screws, bolts, nuts, washers, bearings, standoffs, and other catalog components. Use when a CAD model needs a real purchasable part: search the hosted step.parts catalog before creating simplified placeholder geometry, resolve fuzzy part names, standards, aliases, or dimensions, choose a matching part, fetch a canonical .step file, ve

Installazioni / 1h
12
GitHub Stars
24,5K
Aggiornato
31 ott
gamedev-skills
Community

roblox-ui

Build production Roblox interfaces with ScreenGui/PlayerGui lifecycle, responsive UDim2 layouts, safe insets, reusable editable Instances, cross-device input and selection, restrained motion, cleanup, and multi-viewport verification. Use for Roblox HUDs, inventories, shops, settings, ability bars, ScrollingFrames, AutomaticSize, GuiService, gamepad focus, touch UI, or UI that clips, resets on respawn, looks generic, or was generated as one giant LocalScript.

Installazioni / 1h
12
GitHub Stars
6,3K
Aggiornato
28 ott
gamedev-skills
Community

godot-csharp

Use C/.NET in Godot 4.7: partial classes extending nodes, the PascalCase lifecycle (Ready/Process/PhysicsProcess), [Export] fields, [Signal] delegates as C events, type-safe node lookup, and calling between C and GDScript. Use when writing Godot game code in C (.cs files, .csproj), needing the Godot .NET build, converting GDScript patterns to C, or wiring Godot signals as C events.

Installazioni / 1h
12
GitHub Stars
6,3K
Aggiornato
28 ott
gamedev-skills
Community

godot-resources

Design data-driven Godot 4.7 games with custom Resource classes: define typed data with classname + @export, save/load .tres/.res files, instance and duplicate resources, and load on demand with ResourceLoader (incl. threaded loading). Use when modeling items/stats/configs as data in a Godot project, creating .tres resources, or working with custom Resource subclasses and ResourceLoader/ResourceSaver.

Installazioni / 1h
12
GitHub Stars
6,3K
Aggiornato
28 ott
lottiefiles
Community

motion-design

Applies motion design principles to create emotionally-driven, technically sound animations and transitions. Provides timing, easing, choreography, and Disney animation principles adapted for UI. Use when creating animations, transitions, micro-interactions, loading states, page transitions, scroll-triggered effects, or any motion work. Works with CSS, Framer Motion, GSAP, Lottie, Spring, or any animation system.

Installazioni / 1h
12
GitHub Stars
2,6K
Aggiornato
18 mag
cursor
Community

typescript-best-practices

TypeScript best practices. Use when reading or editing any .ts or .tsx file.

Installazioni / 1h
12
GitHub Stars
14,7K
Aggiornato
29 ott
humanlayer
Community

visual-pr

Only use when the user explicitly invokes this skill by name.

Installazioni / 1h
12
GitHub Stars
5,5K
Aggiornato
8 ott
gamedev-skills
Community

create-game-assets

Plan, generate, source, normalize, and validate cohesive visual game assets. Use for art direction, style bibles, sprites, tilesets, backgrounds, UI art, icons, textures, concept art, or 3D asset briefs.

Installazioni / 1h
12
GitHub Stars
5,5K
Aggiornato
28 ott