AGENT SKILLS · EQUIPAGGIAMENTO
Agent Skills utili ordinati per utilizzo reale
Confronta Skills verificati per funzione, contenuto del pacchetto, installazioni e affidabilità della fonte.
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- 22.847
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- ultimo aggiornamento
- 3 nov 2026
jimliumotion-director
Use this to make a finished motion video that has something to say: an explainer, a product or feature video, a data story, an article or report retold, a social short, an opener or title sting, or any other film with a point, most often with a voice-over. It works as the film's director: finds the one point and the picture that carries it, writes the narration for the ear, has it voiced with a speech provider the user picks, times every scene to the words, builds the film with the claude-motion
- Installazioni / 1h
- 12
- GitHub Stars
- 5,9K
- Aggiornato
- 3 nov
vercelnext-dev-loop
Verify Next.js runtime behavior after editing app code. Use this skill to confirm a change actually works in a running app — not just that it compiles or type-checks. Combines /next/mcp (Next.js's view) with agent-browser (the browser's view). Requires a running next dev.
- Installazioni / 1h
- 12
- GitHub Stars
- 143,5K
- Aggiornato
- 2 nov
googlechromemodern-web-guidance
Search tool for modern web development best practices. MANDATORY: Execute FIRST for all HTML/CSS and clientside JS tasks. Do NOT skip — web APIs evolve rapidly and training weights contain obsolete patterns. Trigger immediately for: - UI/Layout: Modals/dialogs/popovers, tables, dark mode, anchor positioning, container queries, :has(), etc. - Scroll/Motion: View Transitions, Scroll-driven animations, parallax/reveals, etc. - Performance: CWV (LCP, INP), content-visibility, Fetch Priority, image o
- Installazioni / 1h
- 12
- GitHub Stars
- 2,6K
- Aggiornato
- 26 ott
riekeltadding-dependencies
Use when about to add, update, vet, or remove a dependency - a package, library, SDK, GitHub action, base image, or vendored code - or when a project's dependency posture needs declaring. Encodes the exhaust-what-you-have ladder, the vetting questions, and pin-and-prove updating. Use even for a tiny utility package: that is exactly how the tree grows.
- Installazioni / 1h
- 12
- GitHub Stars
- 7
- Aggiornato
- 11 set
riekelthandling-failures
Use when writing or touching any error path, catch block, fallback, default value, retry, or degraded mode - in any language, any repo. Encodes the no-silent-swallows contract and the fail-loud discipline. Use whenever an exception is about to be caught, a null is about to get a default, or a failure could pass unnoticed, even if the goal is "just make it not crash".
- Installazioni / 1h
- 12
- GitHub Stars
- 7
- Aggiornato
- 11 set
riekeltkeeping-one-source-of-truth
Use when adding data, config, state, constants, an enum-like string, a cache, or anything that could exist in two places - or when two sources already disagree. Encodes the one-fact-one-source doctrine for code and data: derive rather than store, extend the owner, absorb duplicates. Use at the moment copying a value feels faster than referencing it.
- Installazioni / 1h
- 12
- GitHub Stars
- 7
- Aggiornato
- 11 set
riekeltscoping-changes
Use when deciding how big a fix should be, when scope is drifting mid-task, when a plan is being quietly trimmed to fit, or when "while you're at it" appears in any form. Encodes size-to-trigger, decompose-not-descope, and drive-to-completion. Use whenever the work is about to grow past its cause or shrink below its promise.
- Installazioni / 1h
- 12
- GitHub Stars
- 7
- Aggiornato
- 11 set
riekelttesting-changes
Use when deciding what tests a change needs - a feature, a bug fix, a refactor, any behavior change - or when reviewing whether a diff's tests are sufficient. Encodes tests-change-with-behavior, the bug-regression pattern, and assertion discrimination. Use whenever behavior changes and the test diff is empty, especially when the change is "too small to test".
- Installazioni / 1h
- 12
- GitHub Stars
- 7
- Aggiornato
- 11 set
riekeltverifying-before-done
Use when about to say \"done\", \"fixed\", \"passing\", or \"shipped\", or when reporting the outcome of any change. Encodes verification as the definition of done: drive the change at its surface, run the verify command, report faithfully, distrust green suites, own failing gates. Use before every completion claim, even when the change was small and obviously correct, which is when this is skipped.
- Installazioni / 1h
- 12
- GitHub Stars
- 7
- Aggiornato
- 11 set
elevenlabsmusic
Generate music using ElevenLabs Music API. Use when creating instrumental tracks, songs with lyrics, background music, jingles, or any AI-generated music composition. Supports prompt-based generation, composition plans for granular control, and detailed output with metadata.
- Installazioni / 1h
- 12
- GitHub Stars
- 528
- Aggiornato
- 28 ott
mikubaka88ccf-common
Required shared preflight for every CCFA skill after ccf-humanization: apply routing, scope, prerequisites, evidence rules, handoffs, and artifact contracts. Also maintain and audit these shared rules. Research deliverables remain with their specialist owners.
- Installazioni / 1h
- 12
- GitHub Stars
- 3,4K
- Aggiornato
- 31 ott
earthtojakebambu-labs
Send prints to Bambu Lab printers through Bambu Connect, Bambu Lab's official app for printing from other software, or Bambu Studio. Use when the user wants to print a sliced .gcode.3mf, a Bambu .gcode or an unsliced model on a Bambu Lab printer, over Bambu Cloud or LAN. The agent opens the file in the app; the user picks the printer and starts the print there.
- Installazioni / 1h
- 12
- GitHub Stars
- 24,5K
- Aggiornato
- 31 ott
earthtojakedfam-check
Measure mesh files against Design for Additive Manufacturing (DfAM) rules and report printability findings per process (FDM, SLS, SLA/DLP, metal PBF, MJF). Use when the user asks whether a part is printable, wants overhang/wall-thickness/support analysis of an .stl, .obj, .ply, or .3mf mesh, wants a build-orientation recommendation, or wants DfAM redesign guidance before slicing with $gcode or regenerating geometry with $cad.
- Installazioni / 1h
- 12
- GitHub Stars
- 24,5K
- Aggiornato
- 31 ott
earthtojakedfm
Design-for-manufacturing review of a part for sheet metal, CNC machining, or injection molding - bends, reliefs and flat patterns; machining access, internal corners, deep features and setups; draft, undercuts and projected area. Use when the user asks whether a part can be bent, machined or molded, asks about manufacturability or tooling, or asks for a DFM review or redesign.
- Installazioni / 1h
- 12
- GitHub Stars
- 24,5K
- Aggiornato
- 31 ott
earthtojakesdf
SDFormat/SDF model and world authoring, validation, and simulator handoff. Use for .sdf files, SDFormat XML, models, worlds, links, joints, poses, frames, inertials, visual/collision geometry, mesh URIs, sensors, lights, physics, plugins, includes, Gazebo, static SDF review, or simulator-specific metadata. Do not use for signed-distance-field geometry. Open and visually review existing SDF files in CAD Viewer.
- Installazioni / 1h
- 12
- GitHub Stars
- 24,5K
- Aggiornato
- 31 ott
earthtojakesendcutsend
Review DXF and STEP/STP uploads for SendCutSend.com orders using its ordering guide, catalog, and specs. Use only for SendCutSend.com preflight reports covering upload readiness, selected material/SKU/thickness/service availability, and service-specific checks for laser cutting, CNC routing, bending, tapping, countersinking, hardware insertion, and finishing.
- Installazioni / 1h
- 12
- GitHub Stars
- 24,5K
- Aggiornato
- 31 ott
earthtojakestep-parts
Find, evaluate, and download common purchasable CAD parts from step.parts, including named off-the-shelf actuators, servos, motors, electronics boards, connectors, screws, bolts, nuts, washers, bearings, standoffs, and other catalog components. Use when a CAD model needs a real purchasable part: search the hosted step.parts catalog before creating simplified placeholder geometry, resolve fuzzy part names, standards, aliases, or dimensions, choose a matching part, fetch a canonical .step file, ve
- Installazioni / 1h
- 12
- GitHub Stars
- 24,5K
- Aggiornato
- 31 ott
gamedev-skillsroblox-ui
Build production Roblox interfaces with ScreenGui/PlayerGui lifecycle, responsive UDim2 layouts, safe insets, reusable editable Instances, cross-device input and selection, restrained motion, cleanup, and multi-viewport verification. Use for Roblox HUDs, inventories, shops, settings, ability bars, ScrollingFrames, AutomaticSize, GuiService, gamepad focus, touch UI, or UI that clips, resets on respawn, looks generic, or was generated as one giant LocalScript.
- Installazioni / 1h
- 12
- GitHub Stars
- 6,3K
- Aggiornato
- 28 ott
gamedev-skillsgodot-csharp
Use C/.NET in Godot 4.7: partial classes extending nodes, the PascalCase lifecycle (Ready/Process/PhysicsProcess), [Export] fields, [Signal] delegates as C events, type-safe node lookup, and calling between C and GDScript. Use when writing Godot game code in C (.cs files, .csproj), needing the Godot .NET build, converting GDScript patterns to C, or wiring Godot signals as C events.
- Installazioni / 1h
- 12
- GitHub Stars
- 6,3K
- Aggiornato
- 28 ott
gamedev-skillsgodot-resources
Design data-driven Godot 4.7 games with custom Resource classes: define typed data with classname + @export, save/load .tres/.res files, instance and duplicate resources, and load on demand with ResourceLoader (incl. threaded loading). Use when modeling items/stats/configs as data in a Godot project, creating .tres resources, or working with custom Resource subclasses and ResourceLoader/ResourceSaver.
- Installazioni / 1h
- 12
- GitHub Stars
- 6,3K
- Aggiornato
- 28 ott
lottiefilesmotion-design
Applies motion design principles to create emotionally-driven, technically sound animations and transitions. Provides timing, easing, choreography, and Disney animation principles adapted for UI. Use when creating animations, transitions, micro-interactions, loading states, page transitions, scroll-triggered effects, or any motion work. Works with CSS, Framer Motion, GSAP, Lottie, Spring, or any animation system.
- Installazioni / 1h
- 12
- GitHub Stars
- 2,6K
- Aggiornato
- 18 mag
cursortypescript-best-practices
TypeScript best practices. Use when reading or editing any .ts or .tsx file.
- Installazioni / 1h
- 12
- GitHub Stars
- 14,7K
- Aggiornato
- 29 ott
humanlayervisual-pr
Only use when the user explicitly invokes this skill by name.
- Installazioni / 1h
- 12
- GitHub Stars
- 5,5K
- Aggiornato
- 8 ott
gamedev-skillscreate-game-assets
Plan, generate, source, normalize, and validate cohesive visual game assets. Use for art direction, style bibles, sprites, tilesets, backgrounds, UI art, icons, textures, concept art, or 3D asset briefs.
- Installazioni / 1h
- 12
- GitHub Stars
- 5,5K
- Aggiornato
- 28 ott