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実際に使われている Agent Skills。
公開リポジトリの検証済み Skills を比較し、機能、内容、導入状況、出典を確認してから追加できます。
- 掲載範囲
- 検証済み
- Skills
- 5,771
- リポジトリ
- 824
- 最終同期
- 2026/09/08
msw-gitmsw-behaviourtree
Authors MSW .behaviourtree files end-to-end and maintains the project-specific authoring spec (.behaviourDocs/bt-spec.md). Scans every .codeblock whose paired .mlua extends ActionNode/DecoratorNode/CompositeNode to build a compact catalog of custom action/decorator/composite UUIDs, propertyKey names, and version-stamped MODNativeType strings. Then generates the full tree: RootNode → Nodes graph, Blackboard variables, nodeProperties wiring, and self-validates parent/child consistency. Triggers: 'create behaviourtree', 'new BT', 'add a behaviour tree', 'BT node graph', '비헤이비어 트리 만들어', '.behaviourtree 생성', 'SequenceNode SelectorNode', 'Blackboard variable', 'definitionId codeblock', 'startNodeId', 'build BT spec', 'refresh bt-spec', 'generate behaviourtree catalog', 'BT 스펙 생성', 'bt-spec.md 만들어', 'rescan BT nodes'.
- 導入数
- 5
- GitHub Stars
- 33
- 更新日
- 7月29日
msw-gitmsw-combat-system
MSW combat system integration guide. Covers the Attack→Hit pipeline, damage model, i-frame, knockback, Hit Stop, Camera Shake, Sprite Flash, SFX, death/revive, damage skin, hit effect, avatar combat motion, custom events, and AI FSM — all based on MSW native APIs for 2D multi-genre coverage. Keywords: attack, hit, damage, combat, monster, hit effect, critical, projectile, damage skin, knockback, hit stop, combo, HP bar, collision, contact hit, TriggerComponent.
- 導入数
- 5
- GitHub Stars
- 33
- 更新日
- 7月29日
msw-gitmsw-defaultplayer
MSW DefaultPlayer (character) management. Use the msw-general ModelBuilder to inspect/patch DefaultPlayer.model and Player.model, add/remove components, configure movement speed / jump force / HP / camera, and per-map-mode movement components. Use for DefaultPlayer model, player components, movement speed, jump force, HP, camera, physics. Keywords: player, DefaultPlayer, speed, jump, HP, camera, gravity, revive, respawn, character.
- 導入数
- 5
- GitHub Stars
- 33
- 更新日
- 7月29日
msw-gitmsw-general
Foundation skill for MSW (MapleStory Worlds). Read this FIRST before anything else in MSW.
- 導入数
- 5
- GitHub Stars
- 33
- 更新日
- 7月29日
msw-gitmsw-packages
MSWPackages catalog — official 1st-party prebuilt packages for common MSW features. Use this skill BEFORE writing a feature from scratch when the user asks for any standard game system (toast/notification, ranking/leaderboard, inventory/equipment, shop/store, world shop, mail, quest/achievement, dialog/NPC conversation, key binding, game event broadcast, player data/save, collection/dex, slash command, scrollview/virtualized list, drop table, global config, GM message, resource/currency, UI components). Always check the catalog first; if a package matches the requested feature, fetch its README and propose integrating instead of building from zero. Keywords: MSWPackages, package, prebuilt, integration.
- 導入数
- 5
- GitHub Stars
- 33
- 更新日
- 7月29日
msw-gitmsw-painter
When msw-search cannot find a suitable sprite RUID, draw a pixel art sprite directly with SVG / HTML5 Canvas / HTML code, render it to PNG, and upload it via the msw-mcp asset upload tool to obtain a sprite RUID (if no upload tool is connected, guide the user to register it through Maker). Two style modes are supported: chunky pixel (retro / icon / tile feel) and maple cartoon (MapleStory-inspired character / NPC feel). Triggers: draw sprite directly, create sprite, image generation, custom graphic, pixel art, cartoon sprite, maple style, chibi character, painter, draw a sprite, make an icon, create NPC image directly, draw a slime, custom sprite.
- 導入数
- 5
- GitHub Stars
- 33
- 更新日
- 7月29日
msw-gitmsw-planning
MSW (MapleStory Worlds) game-planning mode — for BOTH starting a brand-new game from scratch AND continuing/resuming an in-progress prototype. Narrow the idea with guided questions, ground it in the MSW genre catalog (3 map types, ~180 core mechanic tags, build-effort hints), and produce or advance an implementation-ready GDD / roadmap (markdown). Trigger proactively (even without the word 'planning') whenever the user wants to decide WHAT to build, scope an MVP, or continue/resume a phased build — INCLUDING when a Docs/-GDD.md or -Phase.md already exists and the user says to continue: do NOT treat that as plain implementation and jump straight into the phase doc; a continue/resume runs through this skill's resume flow first. Match triggers by intent, not exact wording — variants like 'what now?', 'where were we?', and their equivalents in ANY language fire it too. A comprehensive build request spanning multiple implementation pieces, made while no GDD exists, is ALSO a planning trigger — not a plain implementation request, with NO 'small/simple game' exception; implementing that without a plan is the exact failure mode this skill prevents. Triggers: 'plan a new game', 'GDD', 'what game should I make', 'scope an MVP', 'planning mode', 'continue my game', 'resume my game', 'what should I work on next', 'next task'. (Plans & manages the game's build across its milestones — GDD · standing milestone roadmap · phase plans · progress · revisions; does NOT write code — implementation (.mlua/.model etc.) uses msw-general/msw-scripting.)
- 導入数
- 5
- GitHub Stars
- 33
- 更新日
- 7月29日
msw-gitmsw-scripting
Authoring MSW scripts (.mlua) plus integrated playtest and debugging. Covers mlua syntax, annotations (@Component/@Logic/@ExecSpace/@Sync), lifecycle, exec spaces, property sync, event system, file workflow, build-log inspection, error classification, and the test/debug loop. Keywords: script, mlua, lua, Component, Logic, annotation, ExecSpace, Sync, event, play, test, debug, lifecycle.
- 導入数
- 5
- GitHub Stars
- 33
- 更新日
- 7月29日
msw-gitmsw-search
MSW search integration — (1) vector search for API docs and implementation guides via the msw-mcp MCP server (mluaapiretriever / mluadocumentretriever), (2) REST API search for resources (sprite / animation / sound / resource pack / avatar). Use for 'find details, examples, or related APIs not in .d.mlua', 'need a SpriteRUID', 'monster sprite', 'background image', 'find a sound', 'avatar item lookup', etc. Keywords: document search, API details, examples, guide, retriever, resource, sprite, animation, sound, RUID, resource pack, avatar.
- 導入数
- 5
- GitHub Stars
- 33
- 更新日
- 7月29日
msw-gitmsw-sprite-ruid
SpriteRendererComponent.SpriteRUID (world) and SpriteGUIRendererComponent.ImageRUID (UI) — native RUID type support (sprite / animationclip direct playback), thumbnail:// prefix for rendering avataritem / skeleton / animationclip as static thumbnail image, avatar item icon in inventory / shop / UI slot. Use when: assigning any RUID to a sprite renderer component, displaying an avatar item or resource as a thumbnail or icon, using animationclip directly in a renderer, rendering inventory item icons, displaying a thumbnail image in a world entity. Keywords: SpriteRUID, ImageRUID, thumbnail://, animationclip, RUID apply, RUID assign, thumbnail, item icon, sprite RUID, RUID to renderer
- 導入数
- 5
- GitHub Stars
- 33
- 更新日
- 7月29日
msw-gitmsw-ui-system
MSW .ui single entry point — design + component API + builder + runtime. Anchor/pivot/RectTransform, UIGroup/CanvasGroup hierarchy, layout recipes (HUD/popup/toast/menu/inventory/scroll-list), full API tables for ButtonComponent/TextGUIRendererComponent/SpriteGUIRendererComponent/ScrollLayoutGroup/GridView/TextInput/Slider/Mask/AvatarGUIRenderer + UI enums (AlignmentType/TextOverflowMode/ImageType/FillAmount), .mlua runtime patterns (popup open-close, toast, HP bar, GridView, drag, tab, cooldown, world nametag), UI-client-only caveats (nil on server, no RPC), .ui↔.mlua UUID auto-binding (write+injectBindings), resolution/safe-area/touch. UIBuilder (mswuibuilder.cjs): all node types (empty/panel/text/sprite/button/slider/scrollLayout/textInput/group/mask/gridView/avatar/skeleton etc.), component add/replace/patch/remove, 13 anchor presets+stretch, auto-inject .mlua UUID bindings after write.
- 導入数
- 5
- GitHub Stars
- 33
- 更新日
- 7月29日
codexthemescodex-theme-installer
Download a published Codex theme from codexthemes.ai and install its source files into the local ~/.codexthemes theme library, anonymously within a free quota or with a CodexThemes API key for higher limits. Use when a user asks to install, download, get, or try a theme from CodexThemes, names a codexthemes.ai theme URL or theme id to install, or hits a download rate limit and needs API key guidance.
- 導入数
- 5
- GitHub Stars
- 7
- 更新日
- 7月21日
githubcreate-github-action-workflow-specification
Create a formal specification for an existing GitHub Actions CI/CD workflow, optimized for AI consumption and workflow maintenance.
- 導入数
- 5
- GitHub Stars
- 3.9万
- 更新日
- 9月4日
githubprd
Generate high-quality Product Requirements Documents (PRDs) for software systems and AI-powered features. Includes executive summaries, user stories, technical specifications, and risk analysis.
- 導入数
- 5
- GitHub Stars
- 3.9万
- 更新日
- 9月4日
giuseppe-trisciuoglioaws-lambda-java-integration
Provides AWS Lambda integration patterns for Java with cold start optimization. Use when deploying Java functions to AWS Lambda, choosing between Micronaut and Raw Java approaches, optimizing cold starts below 1 second, configuring API Gateway or ALB integration, or implementing serverless Java applications. Triggers include "create lambda java", "deploy java lambda", "micronaut lambda aws", "java lambda cold start", "aws lambda java performance", "java serverless framework".
- 導入数
- 5
- GitHub Stars
- 337
- 更新日
- 8月18日
giuseppe-trisciuoglioaws-lambda-typescript-integration
Provides AWS Lambda integration patterns for TypeScript with cold start optimization. Use when creating or deploying TypeScript Lambda functions, choosing between NestJS framework and raw TypeScript approaches, optimizing cold starts, configuring API Gateway or ALB integration, or implementing serverless TypeScript applications. Triggers include "create lambda typescript", "deploy typescript lambda", "nestjs lambda aws", "raw typescript lambda", "aws lambda typescript performance".
- 導入数
- 5
- GitHub Stars
- 337
- 更新日
- 8月18日
giuseppe-trisciuoglioaws-sdk-java-v2-s3
Provides Amazon S3 patterns and examples using AWS SDK for Java 2.x. Use when working with S3 buckets, uploading/downloading objects, multipart uploads, presigned URLs, S3 Transfer Manager, object operations, or S3-specific configurations.
- 導入数
- 5
- GitHub Stars
- 337
- 更新日
- 8月18日
giuseppe-trisciuogliobug-fix-brief
Generates a structured Bug Fix Brief (BFB) to document issue corrections. Includes root cause analysis, repro steps, fix options, and fix checklist. Use when user asks to create a BFB, document a bug fix, or generate a bug correction document.
- 導入数
- 5
- GitHub Stars
- 337
- 更新日
- 8月18日
giuseppe-trisciuogliochunking-strategy
Provides chunking strategies for RAG systems. Generates chunk size recommendations (256-1024 tokens), overlap percentages (10-20%), and semantic boundary detection methods. Validates semantic coherence and evaluates retrieval precision/recall metrics. Use when building retrieval-augmented generation systems, vector databases, or processing large documents.
- 導入数
- 5
- GitHub Stars
- 337
- 更新日
- 8月18日
giuseppe-trisciuogliogemini
Provides Gemini CLI delegation workflows for large-context analysis and complex reasoning using Gemini 3.0 Flash and Gemini 3.0 Pro models, including English prompt formulation, execution flags, and safe result handling. Use when the user explicitly asks to use Gemini for tasks such as broad codebase analysis, fast iterations with Gemini 3 Flash, or deep architectural reasoning with Gemini 3 Pro. Triggers on "use gemini", "delegate to gemini", "run gemini cli", "ask gemini", "use gemini for this task", "use gemini 3 flash", "use gemini 3 pro".
- 導入数
- 5
- GitHub Stars
- 337
- 更新日
- 8月18日
giuseppe-trisciuogliogithub-issue-workflow
Provides a structured 8-phase workflow for resolving GitHub issues in Claude Code. Covers fetching issue details, analyzing requirements, implementing solutions, verifying correctness, performing code review, committing changes, and creating pull requests. Use when user asks to resolve, implement, work on, fix, or close a GitHub issue, or references an issue URL or number for implementation.
- 導入数
- 5
- GitHub Stars
- 337
- 更新日
- 8月18日
giuseppe-trisciuogliolangchain4j-vector-stores-configuration
Provides configuration patterns for LangChain4J vector stores in RAG applications. Use when building semantic search, integrating vector databases (PostgreSQL/pgvector, Pinecone, MongoDB, Milvus, Neo4j), implementing embedding storage/retrieval, setting up hybrid search, or optimizing vector database performance for production AI applications.
- 導入数
- 5
- GitHub Stars
- 337
- 更新日
- 8月18日
giuseppe-trisciuogliomemory-md-management
Provides comprehensive memory file management capabilities including auditing, quality assessment, and targeted improvements for files such as CLAUDE.md. Use when user asks to check, audit, update, improve, fix, maintain, or validate project memory files. Also triggers for "project memory optimization", "CLAUDE.md quality check", "documentation review", or when a project memory file needs to be created from scratch. This skill scans memory files, evaluates quality against standardized criteria, outputs detailed quality reports with scores and recommendations, then makes targeted updates with user approval.
- 導入数
- 5
- GitHub Stars
- 337
- 更新日
- 8月18日
giuseppe-trisciuoglionestjs-best-practices
Provides comprehensive NestJS best practices including modular architecture, dependency injection scoping, exception filters, DTO validation with class-validator, and Drizzle ORM integration. Use when designing NestJS modules, implementing providers, creating exception filters, validating DTOs, or integrating Drizzle ORM within NestJS applications.
- 導入数
- 5
- GitHub Stars
- 337
- 更新日
- 8月18日