AGENT SKILLS · ミッション装備
実際に使われている Agent Skills
公開リポジトリの検証済み Skills を比較し、機能、内容、導入状況、出典を確認してから追加できます。
- 掲載範囲
- 検証済み
- Skills
- 21,476
- リポジトリ
- 3293
- 最終同期
- 2026/10/22
arjun988genre-survival
Art direction for survival and survival-horror gameplay spaces in Blender emphasizing resource props, crafting readability, and tension routes.
- 導入数
- 2
- GitHub Stars
- 173
- 更新日
- 7月10日
arjun988geometry-nodes
Blender Geometry Nodes for procedural modeling, scatter systems, vegetation, buildings, pipes, cables, and reusable node groups. Use for procedural asset generation and instancing pipelines via MCP.
- 導入数
- 2
- GitHub Stars
- 173
- 更新日
- 7月10日
arjun988godot-export
Godot-specific Blender export favoring GLTF/GLB with correct scale, materials, animation clips, and collision shapes via MCP.
- 導入数
- 2
- GitHub Stars
- 173
- 更新日
- 7月10日
arjun988hair-groom
Hair and fur grooming in Blender using curves, particle hair, geometry nodes, and game hair-card workflows. Use for characters, creatures, and real-time hair cards via MCP.
- 導入数
- 2
- GitHub Stars
- 173
- 更新日
- 7月10日
arjun988hand-painted-style
Hand-painted texture art direction for Blender with brushwork albedo, soft value transitions, and stylized PBR restraint.
- 導入数
- 2
- GitHub Stars
- 173
- 更新日
- 7月10日
arjun988hard-surface
AAA hard surface modeling for sci-fi, industrial, military, vehicles, weapons, robotics, and mechanical props. Use for boolean/bevel workflows, panel lines, greebles, chamfers, and manufacturing-accurate surfaces in Blender via MCP.
- 導入数
- 2
- GitHub Stars
- 173
- 更新日
- 7月10日
arjun988hd-2d-style
HD-2D art direction combining pixel characters/sprites with 3D environments, depth of field, and theatrical lighting.
- 導入数
- 2
- GitHub Stars
- 173
- 更新日
- 7月10日
arjun988horror-style
Psychological horror art direction for Blender assets inspired by Silent Hill, Resident Evil, Chilla's Art, Fear to Fathom, and Iron Lung. Use for sparse industrial environments, analog aesthetics, and tension-driven lighting.
- 導入数
- 2
- GitHub Stars
- 173
- 更新日
- 7月10日
arjun988isometric-style
Isometric and strategy-game art direction for Blender including diorama framing, true-iso camera setup, readable silhouettes, and tile asset rules.
- 導入数
- 2
- GitHub Stars
- 173
- 更新日
- 7月10日
arjun988liminal-space-style
Liminal space and Backrooms art direction for Blender with empty transitional architecture, wrong familiarity, and endless repetition.
- 導入数
- 2
- GitHub Stars
- 173
- 更新日
- 7月10日
arjun988lookdev
Look development loop for Blender assets combining materials, lighting, camera, and screenshot comparison until shading reads correctly via MCP.
- 導入数
- 2
- GitHub Stars
- 173
- 更新日
- 7月10日
arjun988materials
Blender PBR and stylized material creation for metal, wood, concrete, fabric, glass, dirt, rust, and procedural shaders. Use for look development, material reuse, and production shading in Blender via MCP.
- 導入数
- 2
- GitHub Stars
- 173
- 更新日
- 7月10日
arjun988minimalist-style
Minimalist and abstract-leaning art direction for Blender with reduced forms, limited palettes, and negative space.
- 導入数
- 2
- GitHub Stars
- 173
- 更新日
- 7月10日
arjun988neon-retrofuturism
Neon, vaporwave, synthwave, and retrofuturistic mood/art direction for Blender with grid horizons, chrome, and dusk palettes.
- 導入数
- 2
- GitHub Stars
- 173
- 更新日
- 7月10日
arjun988noir-style
Noir art direction for Blender with high-contrast lighting, wet streets, silhouettes, and monochrome or limited-color grading.
- 導入数
- 2
- GitHub Stars
- 173
- 更新日
- 7月10日
arjun988retro-16bit-style
Retro 16-bit art direction for Blender-assisted SNES/Genesis-era color richness, dither cues, and sprite-like clarity.
- 導入数
- 2
- GitHub Stars
- 173
- 更新日
- 7月10日
arjun988retro-8bit-style
Retro 8-bit art direction for Blender-assisted pixel/low-res aesthetics inspired by NES-era constraints.
- 導入数
- 2
- GitHub Stars
- 173
- 更新日
- 7月10日
arjun988scene-assembly
Large scene layout in Blender with collections, linking, overrides, streaming-friendly organization, and set assembly via MCP.
- 導入数
- 2
- GitHub Stars
- 173
- 更新日
- 7月10日
arjun988set-dressing
Set dressing and environmental storytelling placement for interiors and exteriors using prop density, narrative clusters, and readability rules via MCP.
- 導入数
- 2
- GitHub Stars
- 173
- 更新日
- 7月10日
arjun988uv-workflow
Production UV unwrapping for seam placement, UV packing, texel density, UDIM, lightmap UVs, and modular UV layouts. Use when preparing meshes for texturing and engine export in Blender via MCP.
- 導入数
- 2
- GitHub Stars
- 173
- 更新日
- 7月10日
arjun988vector-style
Vector-clean art direction for Blender with flat fills, sharp silhouettes, and UI-like graphic clarity.
- 導入数
- 2
- GitHub Stars
- 173
- 更新日
- 7月10日
arjun988vehicle-artist
Dedicated vehicle modeling for cars, trucks, aircraft, ships, boats, mechs, and transit assets with proportion, panel flow, and game LOD awareness in Blender via MCP.
- 導入数
- 2
- GitHub Stars
- 173
- 更新日
- 7月10日
arjun988vfx-fx
Cinematic and game VFX in Blender including smoke, fire, particles, trails, and Geometry Nodes FX setups via MCP.
- 導入数
- 2
- GitHub Stars
- 173
- 更新日
- 7月10日
arjun988visual-console-eras
Visual era art direction for Blender covering PS1–PS5 stylistic cues, retro arcade, DOS, CRT, VHS, and film-grain presentation.
- 導入数
- 2
- GitHub Stars
- 173
- 更新日
- 7月10日