kevinbadi/blender-skills

slow-zoom

Cinematic slow push-in zoom toward a hero detail on the product.

소스 보기

사용 방법

  1. 설치 명령을 복사하고 자신의 에이전트 환경에 설치하기 전에 소스 패키지를 확인하세요.
  2. 필요한 도구, 인증 정보, 지원 환경은 원본 문서에서 확인하세요.
  3. 입력과 원하는 산출물을 설명하고 출처와 결과를 대조하세요.
npx skills add https://github.com/kevinbadi/blender-skills --skill slow-zoom

시작 전 확인

  • 설치에는 모델 구독, API 한도, 파일 접근 권한이 포함되지 않습니다.
  • 별점 수와 설치 수는 활동 지표이며 독립적인 품질·보안 검증이 아닙니다.
원본 Skill 문서

원본 저장소의 제목, 예시, 코드, 표, 링크, 이미지를 유지해 표시합니다.

Slow Zoom Camera Animation

Camera slowly pushes in from a wide establishing shot to a tight close-up on a hero detail (logo, texture, feature). Includes subtle dolly zoom (focal length shift) for cinematic compression.

When to Use

  • User wants a "reveal" or "hero shot"
  • User says "zoom in", "push in", "close-up on the logo", "cinematic reveal"
  • Highlighting a specific detail or feature on the product

Prerequisites

  • Blender MCP: Connected
  • 3D model: Already imported in the Blender scene
  • Output folder: ~/Desktop/Blender Videos/
  • ffmpeg: Installed

Parameters

ParameterDefaultDescription
duration5Video length in seconds
fps24Frames per second
start_distance4.0Starting camera distance
end_distance1.8Ending camera distance (close-up)
start_height3.0Starting camera height
end_height1.2Ending camera height
start_lens35Starting focal length (wide)
end_lens65Ending focal length (tight)
focus_point(0,0,0.1)Point to zoom toward (e.g. logo center)
transparent_bgtrueTransparent background

Flow

Step 1: Identify Focus Point

Ask user what detail to zoom into, or default to object center. Use AskUserQuestion if unclear.

Step 2: Set Up Camera

python
import bpy, math

# Focus target
bpy.ops.object.empty_add(type='PLAIN_AXES', location=FOCUS_POINT)
tgt = bpy.context.active_object
tgt.name = 'ZoomTarget'

# Camera
bpy.ops.object.camera_add(location=(START_X, -START_DISTANCE, START_HEIGHT))
cam = bpy.context.active_object
cam.name = 'SlowZoomCam'
cam.data.lens = START_LENS

track = cam.constraints.new(type='TRACK_TO')
track.target = tgt
track.track_axis = 'TRACK_NEGATIVE_Z'
track.up_axis = 'UP_Y'

bpy.context.scene.camera = cam

Step 3: Animate Push-In

python
import bpy

TOTAL_FRAMES = DURATION * FPS
scene = bpy.context.scene
scene.frame_start = 1
scene.frame_end = TOTAL_FRAMES
scene.render.fps = FPS

# Start wide
cam.location = (1.5, -START_DISTANCE, START_HEIGHT)
cam.keyframe_insert(data_path='location', frame=1)
cam.data.lens = START_LENS
cam.data.keyframe_insert(data_path='lens', frame=1)

# End tight
cam.location = (0.3, -END_DISTANCE, END_HEIGHT)
cam.keyframe_insert(data_path='location', frame=TOTAL_FRAMES)
cam.data.lens = END_LENS
cam.data.keyframe_insert(data_path='lens', frame=TOTAL_FRAMES)

# Keep default BEZIER interpolation for smooth ease in/out

Step 4: Lighting + Render

Use the same golden hour lighting setup as turntable skill. Render as PNG sequence with Cycles, encode with ffmpeg to ProRes 4444.

bash
ffmpeg -y -framerate 24 \
  -i "~/Desktop/Blender Videos/slowzoom_frames/%04d.png" \
  -c:v prores_ks -profile:v 4444 -pix_fmt yuva444p10le \
  "~/Desktop/Blender Videos/slow_zoom.mov"

Tips

  • The focal length shift (35mm to 65mm) creates a subtle dolly zoom / Hitchcock effect
  • BEZIER interpolation gives smooth ease-in/out — don't use LINEAR for this animation
  • Offset the start position slightly on X (e.g. 1.5) for a more cinematic diagonal approach

관련 작업

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