tabooharmony/roblox-brain

roblox-analytics

Use when adding, changing, or auditing Roblox analytics: AnalyticsService events, economy, funnels, onboarding traces, rate limits.

Zobacz źródło

Jak używać

  1. Skopiuj polecenie instalacji i sprawdź źródła przed instalacją we własnym środowisku agenta.
  2. W oryginale sprawdź wymagane narzędzia, dane dostępowe i obsługiwane środowiska.
  3. Opisz dane wejściowe i oczekiwany rezultat; porównaj wynik ze źródłami.
npx skills add https://github.com/tabooharmony/roblox-brain --skill roblox-analytics

Przed rozpoczęciem

  • Instalacja nie obejmuje subskrypcji modelu, limitu API ani uprawnień do plików.
  • Gwiazdki i instalacje pokazują aktywność, a nie niezależny test jakości lub bezpieczeństwa.
Oryginalny dokument Skill

Treść z repozytorium z zachowaniem nagłówków, przykładów, kodu, tabel, linków i obrazów.

Roblox Analytics Reference

When to Load

Load when tracking player behavior, economy events, funnels, or onboarding traces, or building AnalyticsService instrumentation.

Quick Reference

Key rules:

  • Built-in AnalyticsService; no third-party SDK.
  • Event types: Custom (counters/values), Economy (currency flow), Funnel (step progression)
  • Rate limit: 120 + (20 × CCU) calls/minute. Batch where possible.
  • Economy events report committed changes; diagnostic events can record failed attempts.
  • Report the balance the committed mutation RETURNED; never recompute it from the leaderstats replica — re-adding double-counts.
  • Economy events track sources (earned) and sinks (spent) separately.
  • Funnel steps need not fire in order; skipped steps back-fill when a later step logs.
  • Dashboard ~24-hour delay; "View Events" validates in real time.
  • Server-side logging preferred; client-side only for UI interaction tracking.
  • Creator Rewards: no AnalyticsService grant event. Track leading indicators (session duration, onboarding, referrals); Creator Dashboard owns payouts.
  • First-session traces: bounded buffer, shared save owner, RTBF + retention. Eligibility from player history, not missing traces; attempts matter. full.md §8.

Economy health (decision layer):

  • Instrument from day one; you cannot backfill history.
  • Log source AND sink per currency with SKUs + the mutation's returned balance.
  • Health signals: sink/source ratio, inflation, whale concentration, elasticity, sink sufficiency, D1/D7 cohorts. Thresholds are heuristics.
  • Economy breaks: verify events, read narrowest broken signal, change ONE lever, re-check.

Cross-refs: roblox-growth-design (audit workflow); roblox-monetization (purchase funnel).

Need more detail? references/full.md: code examples, API tables, edge cases.

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