wyattblue/auto-editor

auto-editor-export

Export auto-editor's edit or microphone recording to a video editor (Premiere, DaVinci Resolve, Final Cut Pro, ShotCut, Kdenlive), to individual clips, or to auto-editor timeline files (.v1/.v2/.v3); and import timeline/XML files to render them.

Zobacz źródło

Jak używać

  1. Skopiuj polecenie instalacji i sprawdź źródła przed instalacją we własnym środowisku agenta.
  2. W oryginale sprawdź wymagane narzędzia, dane dostępowe i obsługiwane środowiska.
  3. Opisz dane wejściowe i oczekiwany rezultat; porównaj wynik ze źródłami.
npx skills add https://github.com/wyattblue/auto-editor --skill auto-editor-export

Przed rozpoczęciem

  • Instalacja nie obejmuje subskrypcji modelu, limitu API ani uprawnień do plików.
  • Gwiazdki i instalacje pokazują aktywność, a nie niezależny test jakości lub bezpieczeństwa.
Oryginalny dokument Skill

Treść z repozytorium z zachowaniem nagłówków, przykładów, kodu, tabel, linków i obrazów.

Exporting & importing

By default auto-editor renders a media file. --export (-ex) changes the target. The output extension is chosen automatically per mode.

bash
auto-editor video.mp4 --export premiere    # → video_ALTERED.xml for Premiere Pro

Export targets

--exportForOutput
premiereAdobe Premiere Pro (fcp7 xml).xml
resolveDaVinci Resolve (fcpxml).fcpxml
resolve-fcp7Resolve via legacy fcp7 xml.xml
final-cut-proFinal Cut Pro.fcpxml
shotcutShotCut.mlt
kdenliveKdenlive.kdenlive
clip-sequenceindividual media clips, one per kept segmentmedia files
v1 / v2 / v3auto-editor timeline files.v1 / .v2 / .v3
(default)rendered media fileper container
bash
auto-editor video.mp4 --export resolve
auto-editor video.mp4 --export final-cut-pro
auto-editor video.mp4 --export clip-sequence
auto-editor video.mp4 --export v3 -o timeline.v3

Export a microphone recording

Use :mic as the input and press Ctrl-C to finish capture. Editor and timeline exports keep a sibling *_RECORDING.mka source so the project remains usable:

bash
auto-editor :mic --export resolve -o interview.fcpxml
# writes interview.fcpxml and interview_RECORDING.mka

With -c:a auto (the default), persistent recordings use lossless FLAC. Choose another Matroska-supported encoder explicitly; unsupported encoders fail before capture. Encoder sample rates and channel layouts are negotiated during the recording transcode.

bash
auto-editor :mic --export resolve -c:a opus -o interview.fcpxml
auto-editor :mic --sample-rate 44.1kHz --export v3 -o interview.v3

Ordinary rendered outputs and clip-sequence use a temporary capture instead; their final audio codec still follows the output container and -c:a.

Naming the timeline

premiere, resolve, and final-cut-pro accept a name attr (default "Auto-Editor Media Group"). Pass extra attrs after a colon:

bash
# POSIX shells
auto-editor example.mp4 --export 'premiere:name="Your name here"'
# PowerShell (double the inner quotes)
auto-editor example.mp4 --export 'premiere:name=""Your name here""'

final-cut-pro and resolve also accept version, the FCPXML version to write: 11 (default) for FCPXML 1.11, or 10 for FCPXML 1.10, for an older editor that can't read 1.11.

bash
auto-editor example.mp4 --export final-cut-pro:version=10

Split into clips without further editing

To split at the cut points but make no other edits, set both actions to nil:

bash
auto-editor example.mp4 -w:0 nil -w:1 nil --export premiere

Importing timelines

auto-editor reads timeline/XML files as inputs and renders them like any media:

bash
auto-editor myFcp7File.xml -o render.mp4    # render an fcp7 xml (experimental)
auto-editor timeline.v3 -o render.mp4       # render an auto-editor timeline file

Importers: auto-editor timeline files (.v1, .v2, .v3) and FCP7 XML (experimental). The input format is detected by extension. PRs for more importers are welcome.

Timeline format notes

.v1/.v2/.v3 are auto-editor's own timeline formats; .v3 is the current layered format (supports stacked tracks / overlay compositing). See <https://auto-editor.com/docs/v3> (and /docs/v1, /docs/v2). Export a timeline to inspect or hand-tweak the edit, then re-import it to render.

For plain rendering, edit methods, and pace, see the auto-editor skill.

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