tomkrikorian 社区spatial-app-architecture
Choose and refactor visionOS app architecture across surfaces, scene boundaries, state ownership, and file layout. Use when deciding window vs volume vs immersive space, splitting a feature across scenes, cleaning up a monolithic spatial root, or defining the ownership map before implementing SwiftUI or RealityKit details.
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- GitHub Stars
- 62
- 最近更新
- 6月20日