使用方法
- 复制安装命令,在自己的智能体环境安装前先检查源码包。
- 从原始文档核对所需工具、凭据和支持的宿主。
- 说明输入材料与期望交付物,并对照来源检查输出。
npx skills add https://github.com/tabooharmony/roblox-brain --skill roblox-tooling开始前需了解
- 安装不包含模型订阅、API 额度或访问文件的权限。
- 仓库星数和安装量反映活跃情况,不等于独立质量或安全测试。
按源仓库内容呈现,保留标题、案例、代码、表格、链接以及原文引用的演示图片。
roblox tooling
When to Load
Load for filesystem workflows, tool/package pins, linting, sourcemaps, and CI.
Quick Reference
- Rojo when files own the truth; Wally for manifests+lockfile (explicit realm). Pin tools via the project's manager; new projects lead with Rokit (Aftman archived, reads
aftman.toml). - Selene + StyLua check-mode in CI (no silent rewrites); Lune for standalone Luau; Rojo sourcemap for editor tooling.
- CI gates on parsed results and counts, not exit codes; split logic/file/HTTP/engine suites (full.md).
Source-of-truth first. Know Studio vs files before editing; never assume sync. rojo syncback pulls saved-place edits, not live two-way sync — dry-run first. Don't impose optional tools. TestEZ archived: keep where used.
Script writes from plugin/MCP go through ScriptEditorService:UpdateSourceAsync (raw .Source writes can clobber an open editor) + one ChangeHistoryService recording per bounded mutation. Script Sync conflicts resolve as Keep Studio vs Keep Disk — never assume either side wins. See full.md §§1b–1d.
Details: references/full.md (setup, file layout, CI examples).




