cesartevisual/threejs-skills

threejs-testing

Test Three.js features with browser checks, deterministic visual fixtures, lifecycle tests, and device-specific evidence.

Quelltext ansehen

Verwendung

  1. Installationsbefehl kopieren und das Quellpaket vor der Installation in der eigenen Agentenumgebung prüfen.
  2. Benötigte Werkzeuge, Zugangsdaten und Hosts im Original prüfen.
  3. Eingabe und gewünschtes Ergebnis beschreiben und die Ausgabe mit den Quellen abgleichen.
npx skills add https://github.com/cesartevisual/threejs-skills --skill threejs-testing

Vor dem Start

  • Die Installation umfasst weder Modellabo noch API-Kontingent oder Dateizugriffsrechte.
  • Sterne und Installationen zeigen Aktivität, keine unabhängige Qualitäts- oder Sicherheitsprüfung.
Originales Skill-Dokument

Aus dem Quell-Repository gerendert; Überschriften, Beispiele, Code, Tabellen, Links und Bilder bleiben erhalten.

3D Testing and Visual QA

Use the project's installed versions and existing architecture. These instructions supplement the user's task; they do not authorize unrelated changes or external actions.

Translate the requested behavior into observable checks: visible subject, correct framing, interaction outcomes, load failure/retry, resize, teardown, and any explicit performance target. Keep test scope proportional to the change.

Use unit tests for pure coordinate transforms, selection mapping, timestep policies, and reducers where these are meaningful. A mocked renderer cannot prove pixels render correctly. Run the production build and a browser fixture for GPU integration.

Make visual fixtures reproducible: seed randomness, fix camera/viewport/pixel ratio, stop or seek animation to a known time, and wait for asset readiness plus a rendered frame. Use a semantic readiness signal, not an arbitrary sleep. Capture console and network failures along with screenshots.

Use tolerant comparisons for GPU-dependent pixels; avoid treating exact image equality across unrelated drivers as a portable contract. Inspect screenshots for cropping, contrast, shadow defects, text/overlay occlusion, and loading remnants. Scope browser feature expectations to the tested backend.

Exercise repeated navigation, rapid asset changes, hidden-to-visible sizing, touch interaction, reduced motion, unsupported rendering, and the relevant real device/browser. Headless software rendering is not a mobile GPU benchmark.

Report checks as passed, failed, or not run with reasons. Do not claim performance, XR hardware support, or assistive-technology behavior from compilation alone.

API reference

Consult the official documentation for exact signatures and revision-specific behavior. If documentation access is unavailable, inspect installed types/source and state any remaining uncertainty.

Verwandte Aufgaben

aus demselben Repository

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