cesartevisual/threejs-skills

threejs-testing

Test Three.js features with browser checks, deterministic visual fixtures, lifecycle tests, and device-specific evidence.

ソースを見る

使い方

  1. インストールコマンドをコピーし、自分の環境へ導入する前にソースを確認します。
  2. 必要なツール、認証情報、対応環境を原文で確認します。
  3. 入力と成果物を指定し、出力を資料と照合します。
npx skills add https://github.com/cesartevisual/threejs-skills --skill threejs-testing

開始前の確認

  • 導入にはモデル契約、API枠、ファイルへのアクセス許可は含まれません。
  • スター数や導入数は活動の指標であり、独立した品質・安全性試験ではありません。
リポジトリの原文

見出し、例、コード、表、リンク、参照画像を含む原文を表示しています。

3D Testing and Visual QA

Use the project's installed versions and existing architecture. These instructions supplement the user's task; they do not authorize unrelated changes or external actions.

Translate the requested behavior into observable checks: visible subject, correct framing, interaction outcomes, load failure/retry, resize, teardown, and any explicit performance target. Keep test scope proportional to the change.

Use unit tests for pure coordinate transforms, selection mapping, timestep policies, and reducers where these are meaningful. A mocked renderer cannot prove pixels render correctly. Run the production build and a browser fixture for GPU integration.

Make visual fixtures reproducible: seed randomness, fix camera/viewport/pixel ratio, stop or seek animation to a known time, and wait for asset readiness plus a rendered frame. Use a semantic readiness signal, not an arbitrary sleep. Capture console and network failures along with screenshots.

Use tolerant comparisons for GPU-dependent pixels; avoid treating exact image equality across unrelated drivers as a portable contract. Inspect screenshots for cropping, contrast, shadow defects, text/overlay occlusion, and loading remnants. Scope browser feature expectations to the tested backend.

Exercise repeated navigation, rapid asset changes, hidden-to-visible sizing, touch interaction, reduced motion, unsupported rendering, and the relevant real device/browser. Headless software rendering is not a mobile GPU benchmark.

Report checks as passed, failed, or not run with reasons. Do not claim performance, XR hardware support, or assistive-technology behavior from compilation alone.

API reference

Consult the official documentation for exact signatures and revision-specific behavior. If documentation access is unavailable, inspect installed types/source and state any remaining uncertainty.

タスクに関連する項目

同じリポジトリから

関連する Skills

すべての Skills