cesartevisual/threejs-skills

threejs-testing

Test Three.js features with browser checks, deterministic visual fixtures, lifecycle tests, and device-specific evidence.

Ver código-fonte

Como usar

  1. Copie o comando e verifique o pacote antes de instalar no seu ambiente de agente.
  2. Consulte no original as ferramentas, credenciais e ambientes necessários.
  3. Descreva os dados de entrada e a entrega esperada; confira a saída com as fontes.
npx skills add https://github.com/cesartevisual/threejs-skills --skill threejs-testing

Antes de começar

  • A instalação não inclui assinatura de modelo, franquia API ou acesso aos seus arquivos.
  • Estrelas e instalações indicam atividade, não um teste independente de qualidade ou segurança.
Documento original do Skill

Renderizado do repositório de origem, preservando títulos, exemplos, código, tabelas, links e imagens.

3D Testing and Visual QA

Use the project's installed versions and existing architecture. These instructions supplement the user's task; they do not authorize unrelated changes or external actions.

Translate the requested behavior into observable checks: visible subject, correct framing, interaction outcomes, load failure/retry, resize, teardown, and any explicit performance target. Keep test scope proportional to the change.

Use unit tests for pure coordinate transforms, selection mapping, timestep policies, and reducers where these are meaningful. A mocked renderer cannot prove pixels render correctly. Run the production build and a browser fixture for GPU integration.

Make visual fixtures reproducible: seed randomness, fix camera/viewport/pixel ratio, stop or seek animation to a known time, and wait for asset readiness plus a rendered frame. Use a semantic readiness signal, not an arbitrary sleep. Capture console and network failures along with screenshots.

Use tolerant comparisons for GPU-dependent pixels; avoid treating exact image equality across unrelated drivers as a portable contract. Inspect screenshots for cropping, contrast, shadow defects, text/overlay occlusion, and loading remnants. Scope browser feature expectations to the tested backend.

Exercise repeated navigation, rapid asset changes, hidden-to-visible sizing, touch interaction, reduced motion, unsupported rendering, and the relevant real device/browser. Headless software rendering is not a mobile GPU benchmark.

Report checks as passed, failed, or not run with reasons. Do not claim performance, XR hardware support, or assistive-technology behavior from compilation alone.

API reference

Consult the official documentation for exact signatures and revision-specific behavior. If documentation access is unavailable, inspect installed types/source and state any remaining uncertainty.

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