Mode d’emploi
- Copiez la commande et examinez le paquet avant de l’installer dans votre environnement agent.
- Consultez le document original pour les outils, identifiants et environnements requis.
- Décrivez les entrées et le livrable souhaité ; comparez la sortie aux sources.
npx skills add https://github.com/cesartevisual/threejs-skills --skill threejs-testingAvant de commencer
- L’installation n’inclut ni abonnement au modèle, ni quota API, ni accès aux fichiers.
- Étoiles et installations reflètent l’activité, pas un test indépendant de qualité ou de sécurité.
Rendu depuis le dépôt source en conservant titres, exemples, code, tableaux, liens et images.
3D Testing and Visual QA
Use the project's installed versions and existing architecture. These instructions supplement the user's task; they do not authorize unrelated changes or external actions.
Translate the requested behavior into observable checks: visible subject, correct framing, interaction outcomes, load failure/retry, resize, teardown, and any explicit performance target. Keep test scope proportional to the change.
Use unit tests for pure coordinate transforms, selection mapping, timestep policies, and reducers where these are meaningful. A mocked renderer cannot prove pixels render correctly. Run the production build and a browser fixture for GPU integration.
Make visual fixtures reproducible: seed randomness, fix camera/viewport/pixel ratio, stop or seek animation to a known time, and wait for asset readiness plus a rendered frame. Use a semantic readiness signal, not an arbitrary sleep. Capture console and network failures along with screenshots.
Use tolerant comparisons for GPU-dependent pixels; avoid treating exact image equality across unrelated drivers as a portable contract. Inspect screenshots for cropping, contrast, shadow defects, text/overlay occlusion, and loading remnants. Scope browser feature expectations to the tested backend.
Exercise repeated navigation, rapid asset changes, hidden-to-visible sizing, touch interaction, reduced motion, unsupported rendering, and the relevant real device/browser. Headless software rendering is not a mobile GPU benchmark.
Report checks as passed, failed, or not run with reasons. Do not claim performance, XR hardware support, or assistive-technology behavior from compilation alone.
API reference
Consult the official documentation for exact signatures and revision-specific behavior. If documentation access is unavailable, inspect installed types/source and state any remaining uncertainty.



