tabooharmony/roblox-brain

roblox-input

Use when handling Roblox touch, gamepad, keyboard, mouse or motion input, on-screen action buttons, or cross-platform action binding.

Quelltext ansehen

Verwendung

  1. Installationsbefehl kopieren und das Quellpaket vor der Installation in der eigenen Agentenumgebung prüfen.
  2. Benötigte Werkzeuge, Zugangsdaten und Hosts im Original prüfen.
  3. Eingabe und gewünschtes Ergebnis beschreiben und die Ausgabe mit den Quellen abgleichen.
npx skills add https://github.com/tabooharmony/roblox-brain --skill roblox-input

Vor dem Start

  • Die Installation umfasst weder Modellabo noch API-Kontingent oder Dateizugriffsrechte.
  • Sterne und Installationen zeigen Aktivität, keine unabhängige Qualitäts- oder Sicherheitsprüfung.
Originales Skill-Dokument

Aus dem Quell-Repository gerendert; Überschriften, Beispiele, Code, Tabellen, Links und Bilder bleiben erhalten.

Roblox Input

When to Load

Touch, gamepad, keyboard, mouse or motion input, on-screen action buttons, cross-platform binding. Client-only; Server Authority simulation input uses the Input Action System.

Quick Reference

  • Events: InputBegan/Changed/Ended give (input, gameProcessedEvent); filter it for gameplay. Wheel fires only InputChanged.
  • Bindings: prefer ContextActionService:BindAction(name, handler, touchButton, ...keys); gate on state (touch is KeyCode.Unknown); stack order, so BindActionAtPriority. Server Authority: InputAction/InputContext + RunService:BindToSimulation() (needs Workspace.UseFixedSimulation).
  • Mobile first, hybrid aware: show controls from UserInputService.PreferredInput (Enum.PreferredInput), observed with GetPropertyChangedSignal, not from TouchEnabled cached once.
  • Touch action buttons: fire only for touches that began on the button; camera drags across it never fire. Place from the measured jump button under PlayerGui.TouchGui; clear the thumbstick zone.
  • Gate gameplay: block attacks while a game window is open, a TextBox is focused, GuiService.MenuIsOpen, or GuiService.SelectedObject is set.
  • Cancel is not release: holds cancel on window open, Cancel, unequip, focus loss, input switch or pad disconnect.
  • Gamepad tools: default controls bind ButtonR2 through BindActivate; Tool.ManualActivationOnly = true disables it. Aim from the screen center on gamepad, not GetMouseLocation().
  • Hints: GetStringForKeyCode(key, Enum.KeyCodeStringFormat.Abbreviated), GetImageForKeyCode, or InputActionLabel; never hardcode Xbox names.
  • Test: Device Simulator + Controller Emulator; menu focus is in roblox-gui.
Details: references/full.md

Verwandte Aufgaben

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