tabooharmony/roblox-brain

roblox-input

Use when handling Roblox touch, gamepad, keyboard, mouse or motion input, on-screen action buttons, or cross-platform action binding.

Voir la source

Mode d’emploi

  1. Copiez la commande et examinez le paquet avant de l’installer dans votre environnement agent.
  2. Consultez le document original pour les outils, identifiants et environnements requis.
  3. Décrivez les entrées et le livrable souhaité ; comparez la sortie aux sources.
npx skills add https://github.com/tabooharmony/roblox-brain --skill roblox-input

Avant de commencer

  • L’installation n’inclut ni abonnement au modèle, ni quota API, ni accès aux fichiers.
  • Étoiles et installations reflètent l’activité, pas un test indépendant de qualité ou de sécurité.
Document Skill original

Rendu depuis le dépôt source en conservant titres, exemples, code, tableaux, liens et images.

Roblox Input

When to Load

Touch, gamepad, keyboard, mouse or motion input, on-screen action buttons, cross-platform binding. Client-only; Server Authority simulation input uses the Input Action System.

Quick Reference

  • Events: InputBegan/Changed/Ended give (input, gameProcessedEvent); filter it for gameplay. Wheel fires only InputChanged.
  • Bindings: prefer ContextActionService:BindAction(name, handler, touchButton, ...keys); gate on state (touch is KeyCode.Unknown); stack order, so BindActionAtPriority. Server Authority: InputAction/InputContext + RunService:BindToSimulation() (needs Workspace.UseFixedSimulation).
  • Mobile first, hybrid aware: show controls from UserInputService.PreferredInput (Enum.PreferredInput), observed with GetPropertyChangedSignal, not from TouchEnabled cached once.
  • Touch action buttons: fire only for touches that began on the button; camera drags across it never fire. Place from the measured jump button under PlayerGui.TouchGui; clear the thumbstick zone.
  • Gate gameplay: block attacks while a game window is open, a TextBox is focused, GuiService.MenuIsOpen, or GuiService.SelectedObject is set.
  • Cancel is not release: holds cancel on window open, Cancel, unequip, focus loss, input switch or pad disconnect.
  • Gamepad tools: default controls bind ButtonR2 through BindActivate; Tool.ManualActivationOnly = true disables it. Aim from the screen center on gamepad, not GetMouseLocation().
  • Hints: GetStringForKeyCode(key, Enum.KeyCodeStringFormat.Abbreviated), GetImageForKeyCode, or InputActionLabel; never hardcode Xbox names.
  • Test: Device Simulator + Controller Emulator; menu focus is in roblox-gui.
Details: references/full.md

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