使用方法
- 复制安装命令,在自己的智能体环境安装前先检查源码包。
- 从原始文档核对所需工具、凭据和支持的宿主。
- 说明输入材料与期望交付物,并对照来源检查输出。
npx skills add https://github.com/tabooharmony/roblox-brain --skill roblox-input开始前需了解
- 安装不包含模型订阅、API 额度或访问文件的权限。
- 仓库星数和安装量反映活跃情况,不等于独立质量或安全测试。
按源仓库内容呈现,保留标题、案例、代码、表格、链接以及原文引用的演示图片。
Roblox Input
When to Load
Touch, gamepad, keyboard, mouse or motion input, on-screen action buttons, cross-platform binding. Client-only; Server Authority simulation input uses the Input Action System.
Quick Reference
- Events:
InputBegan/Changed/Endedgive(input, gameProcessedEvent); filter it for gameplay. Wheel fires onlyInputChanged. - Bindings: prefer
ContextActionService:BindAction(name, handler, touchButton, ...keys); gate onstate(touch isKeyCode.Unknown); stack order, soBindActionAtPriority. Server Authority:InputAction/InputContext+RunService:BindToSimulation()(needsWorkspace.UseFixedSimulation). - Mobile first, hybrid aware: show controls from
UserInputService.PreferredInput(Enum.PreferredInput), observed withGetPropertyChangedSignal, not fromTouchEnabledcached once. - Touch action buttons: fire only for touches that began on the button; camera drags across it never fire. Place from the measured jump button under
PlayerGui.TouchGui; clear the thumbstick zone. - Gate gameplay: block attacks while a game window is open, a
TextBoxis focused,GuiService.MenuIsOpen, orGuiService.SelectedObjectis set. - Cancel is not release: holds cancel on window open,
Cancel, unequip, focus loss, input switch or pad disconnect. - Gamepad tools: default controls bind
ButtonR2throughBindActivate;Tool.ManualActivationOnly = truedisables it. Aim from the screen center on gamepad, notGetMouseLocation(). - Hints:
GetStringForKeyCode(key, Enum.KeyCodeStringFormat.Abbreviated),GetImageForKeyCode, orInputActionLabel; never hardcode Xbox names. - Test: Device Simulator + Controller Emulator; menu focus is in
roblox-gui.
Details: references/full.md


