How to use
- Copy the installation command and review the source package before installing it in your own agent environment.
- Check the source document for required tools, credentials and supported hosts.
- Describe your input and desired deliverable; review the output against the source material.
npx skills add https://github.com/arjun988/blender-skills --skill vegetation-artistBefore you start
- Installation does not include a model subscription, API allowance or permission to access your files.
- Repository stars and installation counts describe activity, not an independent quality or security test.
Rendered from the source repository. Headings, examples, code, tables, links, and referenced images are preserved.
Vegetation Artist
Believable plants. Card efficiency. Wind-ready pivots. Canopy LODs.
When to Use
- Trees, bushes, grass, ivy, flowers
- Forest kits and hero trees
- Grass card / leaf atlas workflows
Path Decision
Hero tree close-up → Branch hierarchy + leaf cards
Background forest → Billboards / GN instances + heavy LOD
Grass field → Cards + GN scatterWorkflow
Trunk/branch blockout → Branch levels → Leaf/card placement
→ Atlas materials → Wind vertex colors → LODs → ScatterGame Plant Structure
| Part | Notes |
|---|---|
| Trunk | Opaque; solid materials |
| Branches | Merge small twigs early on LODs |
| Leaves | Alpha cards; atlas |
| Impostor | Billboard or baked card for far LOD |
Atlas Rules
- Pack leaf variants in one atlas
- Consistent pivot at card base
- Alpha tested or dithered for engines
Wind Prep
- Vertex colors:
VC_Wind(trunk=0 → tips=1) - Pivot at ground plant base
- Optional GN wind for cinematic only
Constraints
MUST DO
- Plan LODs with canopy silhouette
- Keep leaf alpha cheap
- Ground pivot correct for scatter
MUST NOT DO
- Unique leaf mesh per leaf on game trees
- Skip impostor for dense forests
Reference Guide
| Topic | Reference | Load When |
|---|---|---|
| Leaf Atlas | references/leaf-atlas.md | When needed |
| Tree Lod | references/tree-lod.md | When needed |
| Wind Vertex Colors | references/wind-vertex-colors.md | When needed |


